forked from team-sg/hero-mark-2
msx dialogue
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parent
afc233c3c2
commit
62885d32cb
7 changed files with 80 additions and 13 deletions
BIN
audio/sounds/msx_here_take_this.wav
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BIN
audio/sounds/msx_here_take_this.wav
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audio/sounds/msx_here_take_this.wav.import
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23
audio/sounds/msx_here_take_this.wav.import
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@ -0,0 +1,23 @@
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[remap]
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importer="wav"
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type="AudioStreamSample"
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path="res://.import/msx_here_take_this.wav-44c3d77c989b2c235758f53cf50ab9d1.sample"
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[deps]
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source_file="res://audio/sounds/msx_here_take_this.wav"
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dest_files=[ "res://.import/msx_here_take_this.wav-44c3d77c989b2c235758f53cf50ab9d1.sample" ]
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[params]
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force/8_bit=false
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force/mono=false
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force/max_rate=false
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force/max_rate_hz=44100
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edit/trim=false
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edit/normalize=false
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edit/loop_mode=0
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edit/loop_begin=0
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edit/loop_end=-1
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compress/mode=0
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@ -12,6 +12,7 @@ onready var ac_shard = $ShardSound
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onready var ac_pause_music = $PauseMusic
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onready var ac_pause_music = $PauseMusic
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onready var ac_menu = $MenuSound
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onready var ac_menu = $MenuSound
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onready var ac_land = $LandSound
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onready var ac_land = $LandSound
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onready var ac_voice = $Voice
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#Sounds
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#Sounds
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const a_key = preload("res://audio/sounds/key.ogg")
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const a_key = preload("res://audio/sounds/key.ogg")
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const a_arrow = preload("res://audio/sounds/arrow_collect.ogg")
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const a_arrow = preload("res://audio/sounds/arrow_collect.ogg")
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@ -49,4 +49,7 @@ volume_db = -15.0
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[node name="LandSound" type="AudioStreamPlayer" parent="."]
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[node name="LandSound" type="AudioStreamPlayer" parent="."]
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[node name="Voice" type="AudioStreamPlayer" parent="."]
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volume_db = -5.0
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[connection signal="finished" from="ShardSound" to="." method="_on_ShardSound_finished"]
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[connection signal="finished" from="ShardSound" to="." method="_on_ShardSound_finished"]
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@ -267,7 +267,7 @@ position = Vector2( 712, 152 )
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scale = Vector2( 1, 2 )
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scale = Vector2( 1, 2 )
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[node name="Button" parent="Environment" instance=ExtResource( 18 )]
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[node name="Button" parent="Environment" instance=ExtResource( 18 )]
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position = Vector2( 728, 128 )
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position = Vector2( 64, 168 )
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target_group = "cell"
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target_group = "cell"
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[node name="Button2" parent="Environment" instance=ExtResource( 18 )]
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[node name="Button2" parent="Environment" instance=ExtResource( 18 )]
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@ -275,8 +275,7 @@ position = Vector2( 312, 19 )
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target_group = "yellow_star_laser"
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target_group = "yellow_star_laser"
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[node name="MsX" parent="Environment" groups=["cell"] instance=ExtResource( 22 )]
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[node name="MsX" parent="Environment" groups=["cell"] instance=ExtResource( 22 )]
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position = Vector2( 740, 158 )
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position = Vector2( 180, 158 )
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scale = Vector2( -1, 1 )
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[node name="Barrier" parent="Environment" instance=ExtResource( 23 )]
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[node name="Barrier" parent="Environment" instance=ExtResource( 23 )]
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position = Vector2( 424, 112 )
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position = Vector2( 424, 112 )
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@ -518,10 +517,10 @@ song_name = "♫Spine_V2"
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[node name="Label" type="Label" parent="."]
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[node name="Label" type="Label" parent="."]
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material = ExtResource( 31 )
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material = ExtResource( 31 )
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margin_left = 688.0
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margin_left = 636.0
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margin_top = 120.0
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margin_top = 198.0
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margin_right = 849.0
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margin_right = 797.0
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margin_bottom = 143.0
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margin_bottom = 221.0
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theme = ExtResource( 32 )
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theme = ExtResource( 32 )
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text = "Help me get
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text = "Help me get
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outta here!"
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outta here!"
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@ -14,6 +14,8 @@ onready var start_position = position
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onready var blink_timer = $BlinkTimer
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onready var blink_timer = $BlinkTimer
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const shard = preload("res://objects/collectibles/shard.tscn")
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const shard = preload("res://objects/collectibles/shard.tscn")
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const BloodSpray := preload("res://objects/environment/blood/blood_spray.tscn")
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const BloodSpray := preload("res://objects/environment/blood/blood_spray.tscn")
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#DIALOGUE
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const here_take_this = preload("res://audio/sounds/msx_here_take_this.wav")
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func _ready():
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func _ready():
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raycast.add_exception($Hitbox)
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raycast.add_exception($Hitbox)
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@ -45,6 +47,7 @@ func _physics_process(delta):
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anims.play("give")
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anims.play("give")
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func spawn_shard():
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func spawn_shard():
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Audio.play_sound(here_take_this,Audio.ac_voice)
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var ShardInstance = shard.instance()
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var ShardInstance = shard.instance()
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ShardInstance.global_position = Vector2(shard_position.global_position.x,shard_position.global_position.y)
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ShardInstance.global_position = Vector2(shard_position.global_position.x,shard_position.global_position.y)
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ShardInstance.number = 1
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ShardInstance.number = 1
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@ -1,9 +1,11 @@
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[gd_scene load_steps=20 format=2]
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[gd_scene load_steps=22 format=2]
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[ext_resource path="res://shaders/1px_border.gdshader" type="Shader" id=1]
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[ext_resource path="res://shaders/1px_border.gdshader" type="Shader" id=1]
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[ext_resource path="res://graphics/npc/msx_respawn.png" type="Texture" id=2]
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[ext_resource path="res://graphics/npc/msx_respawn.png" type="Texture" id=2]
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[ext_resource path="res://graphics/npc/msx_walk.png" type="Texture" id=3]
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[ext_resource path="res://graphics/npc/msx_walk.png" type="Texture" id=3]
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[ext_resource path="res://graphics/npc/msx_blink.png" type="Texture" id=4]
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[ext_resource path="res://graphics/npc/msx_blink.png" type="Texture" id=4]
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[ext_resource path="res://ui/theme.tres" type="Theme" id=5]
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[ext_resource path="res://ui/2ndpuberty_outline.tres" type="Material" id=6]
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[ext_resource path="res://graphics/npc/msx_idle.png" type="Texture" id=11]
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[ext_resource path="res://graphics/npc/msx_idle.png" type="Texture" id=11]
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[ext_resource path="res://scripts/snap_sprite.gd" type="Script" id=12]
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[ext_resource path="res://scripts/snap_sprite.gd" type="Script" id=12]
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[ext_resource path="res://objects/npc/msx.gd" type="Script" id=13]
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[ext_resource path="res://objects/npc/msx.gd" type="Script" id=13]
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@ -48,6 +50,18 @@ tracks/2/keys = {
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"update": 0,
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"update": 0,
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"values": [ 0 ]
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"values": [ 0 ]
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}
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}
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tracks/3/type = "value"
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tracks/3/path = NodePath("HereTakeThis:visible")
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tracks/3/interp = 1
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tracks/3/loop_wrap = true
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tracks/3/imported = false
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tracks/3/enabled = true
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tracks/3/keys = {
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"times": PoolRealArray( 0 ),
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"transitions": PoolRealArray( 1 ),
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"update": 1,
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"values": [ false ]
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}
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[sub_resource type="Animation" id=18]
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[sub_resource type="Animation" id=18]
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resource_name = "blink"
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resource_name = "blink"
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@ -92,7 +106,7 @@ tracks/2/keys = {
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[sub_resource type="Animation" id=15]
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[sub_resource type="Animation" id=15]
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resource_name = "give"
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resource_name = "give"
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length = 0.5
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length = 4.0
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step = 0.06
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step = 0.06
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tracks/0/type = "value"
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tracks/0/type = "value"
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tracks/0/path = NodePath("Sprite:texture")
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tracks/0/path = NodePath("Sprite:texture")
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@ -144,6 +158,18 @@ tracks/3/keys = {
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"method": "spawn_shard"
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"method": "spawn_shard"
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} ]
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} ]
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}
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}
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tracks/4/type = "value"
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tracks/4/path = NodePath("HereTakeThis:visible")
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tracks/4/interp = 1
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tracks/4/loop_wrap = true
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tracks/4/imported = false
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tracks/4/enabled = true
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tracks/4/keys = {
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"times": PoolRealArray( 0, 2.52 ),
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"transitions": PoolRealArray( 1, 1 ),
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"update": 1,
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"values": [ true, false ]
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}
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[sub_resource type="Animation" id=4]
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[sub_resource type="Animation" id=4]
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resource_name = "idle"
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resource_name = "idle"
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@ -298,6 +324,7 @@ anims/walk = SubResource( 9 )
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[node name="Sprite" type="Sprite" parent="."]
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[node name="Sprite" type="Sprite" parent="."]
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material = SubResource( 10 )
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material = SubResource( 10 )
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scale = Vector2( -1, 1 )
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texture = ExtResource( 15 )
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texture = ExtResource( 15 )
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hframes = 2
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hframes = 2
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region_rect = Rect2( 0, 0, 20, 20 )
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region_rect = Rect2( 0, 0, 20, 20 )
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@ -342,23 +369,34 @@ scale_amount_curve = SubResource( 13 )
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[node name="RayCast2D" type="RayCast2D" parent="."]
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[node name="RayCast2D" type="RayCast2D" parent="."]
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position = Vector2( 0, 1 )
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position = Vector2( 0, 1 )
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enabled = true
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enabled = true
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cast_to = Vector2( 32, 0 )
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cast_to = Vector2( -32, 0 )
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collision_mask = 3
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collision_mask = 3
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collide_with_areas = true
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collide_with_areas = true
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[node name="RespawnRaycast" type="RayCast2D" parent="."]
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[node name="RespawnRaycast" type="RayCast2D" parent="."]
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position = Vector2( 16, 0 )
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position = Vector2( -16, 0 )
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enabled = true
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enabled = true
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cast_to = Vector2( 56, 0 )
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cast_to = Vector2( -56, 0 )
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collision_mask = 8
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collision_mask = 8
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collide_with_areas = true
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collide_with_areas = true
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[node name="Position2D" type="Position2D" parent="."]
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[node name="Position2D" type="Position2D" parent="."]
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position = Vector2( 17, 2 )
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position = Vector2( -17, 2 )
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__meta__ = {
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__meta__ = {
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"_gizmo_extents_": 0.0
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"_gizmo_extents_": 0.0
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}
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}
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[node name="BlinkTimer" type="Timer" parent="."]
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[node name="BlinkTimer" type="Timer" parent="."]
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[node name="HereTakeThis" type="Label" parent="."]
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visible = false
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material = ExtResource( 6 )
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margin_left = -48.0
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margin_top = -22.0
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margin_right = 57.0
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margin_bottom = 1.0
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theme = ExtResource( 5 )
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text = "Here, take this"
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align = 1
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[connection signal="timeout" from="BlinkTimer" to="." method="_on_BlinkTimer_timeout"]
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[connection signal="timeout" from="BlinkTimer" to="." method="_on_BlinkTimer_timeout"]
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