msx dialogue

This commit is contained in:
pennyrigate 2023-12-25 01:52:03 -05:00
parent afc233c3c2
commit 62885d32cb
7 changed files with 80 additions and 13 deletions

View file

@ -14,6 +14,8 @@ onready var start_position = position
onready var blink_timer = $BlinkTimer
const shard = preload("res://objects/collectibles/shard.tscn")
const BloodSpray := preload("res://objects/environment/blood/blood_spray.tscn")
#DIALOGUE
const here_take_this = preload("res://audio/sounds/msx_here_take_this.wav")
func _ready():
raycast.add_exception($Hitbox)
@ -45,6 +47,7 @@ func _physics_process(delta):
anims.play("give")
func spawn_shard():
Audio.play_sound(here_take_this,Audio.ac_voice)
var ShardInstance = shard.instance()
ShardInstance.global_position = Vector2(shard_position.global_position.x,shard_position.global_position.y)
ShardInstance.number = 1