forked from team-sg/hero-mark-2
msx dialogue
This commit is contained in:
parent
afc233c3c2
commit
62885d32cb
7 changed files with 80 additions and 13 deletions
|
@ -14,6 +14,8 @@ onready var start_position = position
|
|||
onready var blink_timer = $BlinkTimer
|
||||
const shard = preload("res://objects/collectibles/shard.tscn")
|
||||
const BloodSpray := preload("res://objects/environment/blood/blood_spray.tscn")
|
||||
#DIALOGUE
|
||||
const here_take_this = preload("res://audio/sounds/msx_here_take_this.wav")
|
||||
|
||||
func _ready():
|
||||
raycast.add_exception($Hitbox)
|
||||
|
@ -45,6 +47,7 @@ func _physics_process(delta):
|
|||
anims.play("give")
|
||||
|
||||
func spawn_shard():
|
||||
Audio.play_sound(here_take_this,Audio.ac_voice)
|
||||
var ShardInstance = shard.instance()
|
||||
ShardInstance.global_position = Vector2(shard_position.global_position.x,shard_position.global_position.y)
|
||||
ShardInstance.number = 1
|
||||
|
|
Loading…
Add table
Add a link
Reference in a new issue