mkey sound and level design adjustments

This commit is contained in:
pennyrigate 2023-10-18 13:30:02 -04:00
parent 3cfcc4eef7
commit 624739a970
8 changed files with 29 additions and 11 deletions

View file

@ -34,6 +34,8 @@ func _physics_process(delta):
#DEBUG
if debug == true && !entry && !entry_index > 0:
#Move player to mouse
if Input.is_action_just_pressed("debug_move_player"):
Audio.play_sound(Audio.a_mkey,Audio.ac_jump)
if Input.is_action_pressed("debug_move_player"):
var nodes = get_tree().get_nodes_in_group("player")
if not nodes.empty():