mkey sound and level design adjustments

This commit is contained in:
pennyrigate 2023-10-18 13:30:02 -04:00
parent 3cfcc4eef7
commit 624739a970
8 changed files with 29 additions and 11 deletions

View file

@ -43,6 +43,7 @@ const a_fail_shard = preload("res://audio/sounds/fail_shard.ogg")
const a_final_score = preload("res://audio/sounds/final_score.ogg")
const a_land = preload("res://audio/sounds/land.ogg")
const a_teleport = preload("res://audio/sounds/teleport.ogg")
const a_mkey = preload("res://audio/sounds/mkey.ogg")
var loop_section = null
var has_looped = false

View file

@ -34,6 +34,8 @@ func _physics_process(delta):
#DEBUG
if debug == true && !entry && !entry_index > 0:
#Move player to mouse
if Input.is_action_just_pressed("debug_move_player"):
Audio.play_sound(Audio.a_mkey,Audio.ac_jump)
if Input.is_action_pressed("debug_move_player"):
var nodes = get_tree().get_nodes_in_group("player")
if not nodes.empty():