forked from team-sg/hero-mark-2
robots have oil, not blood
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parent
fe09f34bf8
commit
5ffd99fb08
4 changed files with 18 additions and 3 deletions
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@ -1,8 +1,21 @@
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extends Node2D
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extends Node2D
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func _ready():
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const BloodSpray := preload("res://objects/environment/blood/blood_spray.tscn")
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export var spray_ammount: int = 16
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export var spray_velocity: float = 80
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func _ready() -> void:
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$AnimatedSprite.playing = true
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$AnimatedSprite.playing = true
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for i in spray_ammount:
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var spray = BloodSpray.instance()
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spray.color = Color(0x20223aff)
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spray.global_position = global_position
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spray.velocity = Vector2(randf() * spray_velocity, 0.0).rotated(randf() * TAU)
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get_parent().add_child(spray)
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func _on_AnimatedSprite_animation_finished():
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func _on_AnimatedSprite_animation_finished():
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@ -208,6 +208,7 @@ colors = PoolColorArray( 1, 1, 1, 1, 1, 1, 0.290196, 1 )
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[node name="Roboturret" type="Node2D" groups=["enemy"]]
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[node name="Roboturret" type="Node2D" groups=["enemy"]]
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script = ExtResource( 3 )
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script = ExtResource( 3 )
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score_for_killing = 100
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score_for_killing = 100
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blood = false
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[node name="Sprite" type="Sprite" parent="."]
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[node name="Sprite" type="Sprite" parent="."]
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material = SubResource( 1 )
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material = SubResource( 1 )
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@ -34,7 +34,7 @@ extents = Vector2( 4, 3.75 )
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[node name="RollingSaw" type="Node2D" groups=["enemy"]]
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[node name="RollingSaw" type="Node2D" groups=["enemy"]]
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script = ExtResource( 3 )
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script = ExtResource( 3 )
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score_for_killing = 40
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score_for_killing = 40
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move_speed = 50.0
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blood = false
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[node name="AnimatedSprite" type="AnimatedSprite" parent="."]
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[node name="AnimatedSprite" type="AnimatedSprite" parent="."]
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material = SubResource( 5 )
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material = SubResource( 5 )
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@ -32,6 +32,7 @@ extents = Vector2( 4, 4 )
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[node name="Tin" type="Node2D" groups=["enemy"]]
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[node name="Tin" type="Node2D" groups=["enemy"]]
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script = ExtResource( 1 )
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script = ExtResource( 1 )
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score_for_killing = 100
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score_for_killing = 100
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blood = false
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[node name="Sprite" type="Sprite" parent="."]
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[node name="Sprite" type="Sprite" parent="."]
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material = SubResource( 1 )
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material = SubResource( 1 )
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