forked from team-sg/hero-mark-2
finish squig behavior
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parent
8b3a5f88a4
commit
5f3d907c3f
4 changed files with 177 additions and 7 deletions
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@ -1,11 +1,11 @@
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[gd_scene load_steps=7 format=2]
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[gd_scene load_steps=8 format=2]
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[ext_resource path="res://objects/enemy/squig.gd" type="Script" id=1]
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[ext_resource path="res://graphics/enemy/squig.png" type="Texture" id=2]
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[ext_resource path="res://graphics/particles/dust.png" type="Texture" id=3]
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[sub_resource type="RectangleShape2D" id=1]
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extents = Vector2( 3.5, 3.5 )
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extents = Vector2( 2.5, 2.5 )
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[sub_resource type="Animation" id=2]
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length = 0.001
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@ -33,6 +33,58 @@ tracks/1/keys = {
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"update": 0,
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"values": [ false ]
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}
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tracks/2/type = "value"
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tracks/2/path = NodePath("Sprite:scale")
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tracks/2/interp = 1
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tracks/2/loop_wrap = true
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tracks/2/imported = false
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tracks/2/enabled = true
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tracks/2/keys = {
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"times": PoolRealArray( 0 ),
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"transitions": PoolRealArray( 1 ),
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"update": 0,
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"values": [ Vector2( 1, 1 ) ]
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}
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[sub_resource type="Animation" id=5]
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resource_name = "falling"
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length = 0.001
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tracks/0/type = "value"
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tracks/0/path = NodePath("Sprite:frame")
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tracks/0/interp = 1
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tracks/0/loop_wrap = true
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tracks/0/imported = false
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tracks/0/enabled = true
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tracks/0/keys = {
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"times": PoolRealArray( 0 ),
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"transitions": PoolRealArray( 1 ),
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"update": 1,
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"values": [ 1 ]
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}
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tracks/1/type = "value"
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tracks/1/path = NodePath("Sprite:scale")
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tracks/1/interp = 1
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tracks/1/loop_wrap = true
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tracks/1/imported = false
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tracks/1/enabled = true
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tracks/1/keys = {
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"times": PoolRealArray( 0 ),
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"transitions": PoolRealArray( 1 ),
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"update": 0,
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"values": [ Vector2( 1, -1 ) ]
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}
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tracks/2/type = "value"
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tracks/2/path = NodePath("InkParticles:emitting")
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tracks/2/interp = 1
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tracks/2/loop_wrap = true
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tracks/2/imported = false
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tracks/2/enabled = true
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tracks/2/keys = {
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"times": PoolRealArray( 0 ),
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"transitions": PoolRealArray( 1 ),
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"update": 1,
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"values": [ true ]
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}
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[sub_resource type="Animation" id=4]
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resource_name = "swimming"
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@ -76,8 +128,21 @@ tracks/2/keys = {
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"method": "_propel"
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} ]
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}
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tracks/3/type = "value"
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tracks/3/path = NodePath("Sprite:scale")
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tracks/3/interp = 1
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tracks/3/loop_wrap = true
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tracks/3/imported = false
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tracks/3/enabled = true
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tracks/3/keys = {
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"times": PoolRealArray( 0 ),
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"transitions": PoolRealArray( 1 ),
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"update": 0,
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"values": [ Vector2( 1, 1 ) ]
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}
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[node name="Squig" type="Node2D" groups=["enemy"]]
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light_mask = 8
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script = ExtResource( 1 )
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damping = 0.5
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@ -96,6 +161,7 @@ damping = 4.0
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color = Color( 0, 0, 0, 1 )
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[node name="Sprite" type="Sprite" parent="."]
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light_mask = 8
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position = Vector2( 4, 4 )
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texture = ExtResource( 2 )
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hframes = 2
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@ -103,13 +169,15 @@ hframes = 2
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[node name="Hitbox" type="Area2D" parent="." groups=["enemy_hitbox"]]
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position = Vector2( 4, 4 )
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[node name="CollisionShape2D" type="CollisionShape2D" parent="Hitbox"]
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[node name="HitboxShape" type="CollisionShape2D" parent="Hitbox"]
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unique_name_in_owner = true
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position = Vector2( -0.5, -0.5 )
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shape = SubResource( 1 )
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[node name="AnimationPlayer" type="AnimationPlayer" parent="."]
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autoplay = "swimming"
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anims/RESET = SubResource( 2 )
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anims/falling = SubResource( 5 )
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anims/swimming = SubResource( 4 )
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[connection signal="area_entered" from="Hitbox" to="." method="_on_Hitbox_area_entered"]
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