fixed more menu weirdness

This commit is contained in:
pennyrigate 2024-07-13 22:38:34 -04:00
parent 84182e5665
commit 5e2f789e40
5 changed files with 13 additions and 6 deletions

View file

@ -34,12 +34,15 @@ onready var shards_needed: Label = $"%ShardsNeeded"
onready var world_title: Label = $"%WorldTitle"
onready var options_screen = $OptionsScreen
const music = preload("res://audio/music/vitreous_squares.ogg")
func _ready() -> void:
if Audio.ac_music.get_stream() != music:
Audio.play_music(music)
var palette = load("res://graphics/player/palettes/%s.tex" % Game.current_palette)
player_sprite.material.set_shader_param("palette", palette)
$ShardCount.text = "%02d" % Save.current_file.get_total_shards()
Fade.fade_in(Options.transition_speed_secs)
Audio.ac_music.stop()
# set initial offset
selected_level = Game.current_level
var target_level = level_path.get_node(LevelData.levels[selected_level].save_id)