forked from team-sg/hero-mark-2
fixed more menu weirdness
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84182e5665
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5e2f789e40
5 changed files with 13 additions and 6 deletions
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@ -34,12 +34,15 @@ onready var shards_needed: Label = $"%ShardsNeeded"
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onready var world_title: Label = $"%WorldTitle"
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onready var options_screen = $OptionsScreen
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const music = preload("res://audio/music/vitreous_squares.ogg")
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func _ready() -> void:
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if Audio.ac_music.get_stream() != music:
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Audio.play_music(music)
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var palette = load("res://graphics/player/palettes/%s.tex" % Game.current_palette)
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player_sprite.material.set_shader_param("palette", palette)
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$ShardCount.text = "%02d" % Save.current_file.get_total_shards()
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Fade.fade_in(Options.transition_speed_secs)
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Audio.ac_music.stop()
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# set initial offset
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selected_level = Game.current_level
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var target_level = level_path.get_node(LevelData.levels[selected_level].save_id)
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