added the scrump

This commit is contained in:
pennyrigate 2023-02-20 00:16:24 -05:00
parent e5151c4a28
commit 5d7a5a1d29
9 changed files with 70 additions and 58 deletions

View file

@ -1,18 +1,13 @@
[gd_scene load_steps=6 format=2]
[gd_scene load_steps=5 format=2]
[ext_resource path="res://graphics/enemy/boss/scrump.png" type="Texture" id=1]
[ext_resource path="res://objects/enemy/boss/boss1.gd" type="Script" id=2]
[sub_resource type="RectangleShape2D" id=1]
extents = Vector2( 12, 8 )
extents = Vector2( 5.5, 9.5 )
[sub_resource type="RectangleShape2D" id=2]
extents = Vector2( 16, 12 )
[sub_resource type="RectangleShape2D" id=3]
extents = Vector2( 16, 4 )
[sub_resource type="RectangleShape2D" id=4]
extents = Vector2( 8, 8 )
extents = Vector2( 20, 27 )
[node name="Boss1" type="Node2D"]
script = ExtResource( 2 )
@ -20,6 +15,7 @@ move_direction = 1
flip_sprite = false
[node name="Sprite" type="ColorRect" parent="."]
visible = false
margin_left = 8.0
margin_right = 40.0
margin_bottom = 40.0
@ -55,36 +51,32 @@ color = Color( 0.27451, 0.796078, 0.756863, 1 )
[node name="WeakSpot" type="Area2D" parent="." groups=["boss_weakspot", "enemy_hitbox"]]
[node name="CollisionShape2D" type="CollisionShape2D" parent="WeakSpot"]
position = Vector2( 12, 16 )
position = Vector2( 5.5, 14.5 )
shape = SubResource( 1 )
[node name="Hitbox" type="Area2D" parent="." groups=["blocks_arrow", "enemy_hitbox"]]
[node name="CollisionShape2D" type="CollisionShape2D" parent="Hitbox"]
position = Vector2( 24, 36 )
position = Vector2( 32, 32 )
shape = SubResource( 2 )
[node name="CollisionShape2D2" type="CollisionShape2D" parent="Hitbox"]
position = Vector2( 24, 4 )
shape = SubResource( 3 )
[node name="CollisionShape2D3" type="CollisionShape2D" parent="Hitbox"]
position = Vector2( 32, 16 )
shape = SubResource( 4 )
[node name="ShootTimer" type="Timer" parent="."]
wait_time = 0.5
one_shot = true
autostart = true
[node name="Position2D" type="Position2D" parent="."]
position = Vector2( 8, 32 )
position = Vector2( 14, 29 )
[node name="ArrowSpawnTimer" type="Timer" parent="."]
wait_time = 5.0
one_shot = true
autostart = true
[node name="Sprite2" type="Sprite" parent="."]
position = Vector2( 26, 27 )
texture = ExtResource( 1 )
[connection signal="area_entered" from="Hitbox" to="." method="_on_Hitbox_area_entered"]
[connection signal="timeout" from="ShootTimer" to="." method="_on_ShootTimer_timeout"]
[connection signal="timeout" from="ArrowSpawnTimer" to="." method="_on_ArrowSpawnTimer_timeout"]