more finalboss workd

This commit is contained in:
Haze Weathers 2024-02-04 21:57:28 -05:00
parent 63b24cb614
commit 5b520f0a46
5 changed files with 87 additions and 26 deletions

View file

@ -1,4 +1,4 @@
[gd_scene load_steps=38 format=2]
[gd_scene load_steps=39 format=2]
[ext_resource path="res://shaders/color_noise.gdshader" type="Shader" id=1]
[ext_resource path="res://graphics/enemy/boss/stg_2600/tailpipes.png" type="Texture" id=2]
@ -20,6 +20,9 @@
[ext_resource path="res://graphics/fade_patterns/stg_explosion.png" type="Texture" id=18]
[ext_resource path="res://objects/enemy/boss/sg2083.gd" type="Script" id=19]
[sub_resource type="RectangleShape2D" id=27]
extents = Vector2( 44, 76 )
[sub_resource type="Animation" id=4]
resource_name = "Beam"
length = 4.0
@ -30,7 +33,7 @@ tracks/0/loop_wrap = true
tracks/0/imported = false
tracks/0/enabled = true
tracks/0/keys = {
"times": PoolRealArray( 0, 1.6, 3.4 ),
"times": PoolRealArray( 0, 1, 3.4 ),
"transitions": PoolRealArray( 1, 1, 1 ),
"values": [ {
"args": [ true ],
@ -50,7 +53,7 @@ tracks/1/loop_wrap = true
tracks/1/imported = false
tracks/1/enabled = true
tracks/1/keys = {
"times": PoolRealArray( 0, 1.5, 1.6, 3.3, 3.4 ),
"times": PoolRealArray( 0, 0.9, 1, 3.3, 3.4 ),
"transitions": PoolRealArray( 1, 1, 1, 1, 1 ),
"update": 0,
"values": [ Vector2( 1, 1e-05 ), Vector2( 1, 1e-05 ), Vector2( 1, 1 ), Vector2( 1, 1 ), Vector2( 1, 1e-05 ) ]
@ -62,10 +65,10 @@ tracks/2/loop_wrap = true
tracks/2/imported = false
tracks/2/enabled = true
tracks/2/keys = {
"times": PoolRealArray( 0, 1.3, 1.5, 3.3, 3.4 ),
"transitions": PoolRealArray( 1, 1, 1, 1, 1 ),
"times": PoolRealArray( 0, 0.7, 3.3, 3.4 ),
"transitions": PoolRealArray( 1, 1, 1, 1 ),
"update": 0,
"values": [ Vector2( 1e-05, 1 ), Vector2( 1, 1 ), Vector2( 1, 1 ), Vector2( 1, 1 ), Vector2( 1, 1e-05 ) ]
"values": [ Vector2( 1e-05, 1 ), Vector2( 1, 1 ), Vector2( 1, 1 ), Vector2( 1, 1e-05 ) ]
}
tracks/3/type = "value"
tracks/3/path = NodePath("Axle/Head/Beam/Hitbox/BeamShape:disabled")
@ -74,7 +77,7 @@ tracks/3/loop_wrap = true
tracks/3/imported = false
tracks/3/enabled = true
tracks/3/keys = {
"times": PoolRealArray( 0, 1.6, 3.4 ),
"times": PoolRealArray( 0, 1, 3.4 ),
"transitions": PoolRealArray( 1, 1, 1 ),
"update": 1,
"values": [ true, false, true ]
@ -86,7 +89,7 @@ tracks/4/loop_wrap = true
tracks/4/imported = false
tracks/4/enabled = true
tracks/4/keys = {
"times": PoolRealArray( 0, 1.1 ),
"times": PoolRealArray( 0, 0.5 ),
"transitions": PoolRealArray( 1, 1 ),
"update": 1,
"values": [ true, false ]
@ -182,7 +185,7 @@ tracks/12/loop_wrap = true
tracks/12/imported = false
tracks/12/enabled = true
tracks/12/keys = {
"times": PoolRealArray( 0, 1.5, 3.4 ),
"times": PoolRealArray( 0, 0.9, 3.4 ),
"transitions": PoolRealArray( 1, 1, 1 ),
"update": 1,
"values": [ false, true, false ]
@ -1291,18 +1294,19 @@ tracks/1/keys = {
"values": [ Color( 1, 1, 1, 1 ), Color( 1, 1, 1, 1 ), Color( 1, 1, 1, 0.833333 ), Color( 1, 1, 1, 0.666667 ), Color( 1, 1, 1, 0.5 ), Color( 1, 1, 1, 0.333333 ), Color( 1, 1, 1, 0.166667 ), Color( 1, 1, 1, 0 ) ]
}
[sub_resource type="RectangleShape2D" id=26]
extents = Vector2( 42, 76 )
[sub_resource type="SegmentShape2D" id=26]
a = Vector2( 4, -76 )
b = Vector2( 4, 76 )
[node name="2083" type="Node2D"]
z_index = 5
[node name="2083" type="KinematicBody2D"]
collision_mask = 5
script = ExtResource( 19 )
__meta__ = {
"_edit_horizontal_guides_": [ 168.0, 128.0, 157.0 ],
"_edit_vertical_guides_": [ 88.0, 67.0, 21.0, 42.0, 79.0 ]
}
explosion_rect = Rect2( 24, 16, 88, 64 )
[node name="CollisionShape2D" type="CollisionShape2D" parent="."]
position = Vector2( 60, 92 )
shape = SubResource( 27 )
[node name="AnimationPlayer" type="AnimationPlayer" parent="."]
unique_name_in_owner = true
anims/Beam = SubResource( 4 )
@ -1644,8 +1648,7 @@ collision_mask = 0
monitoring = false
[node name="CollisionShape2D" type="CollisionShape2D" parent="DetectionBox"]
position = Vector2( 62, 92 )
position = Vector2( 100, 92 )
shape = SubResource( 26 )
[connection signal="animation_finished" from="AnimationPlayer" to="." method="_on_animation_finished"]
[connection signal="area_entered" from="Axle/Head/Beam/Hitbox" to="." method="_on_Hitbox_area_entered"]