forked from team-sg/hero-mark-2
add noise shader to laser graphics
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parent
90cc0f0550
commit
5a9751946c
3 changed files with 51 additions and 2 deletions
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@ -6,6 +6,7 @@ export var laser_time = 0.5
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onready var line = $Laser
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onready var cast = $RayCast2D
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onready var timer = $Timer
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onready var sparks = $SparkParticles
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func _ready():
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_disable_laser()
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@ -14,11 +15,15 @@ func _physics_process(delta):
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if cast.is_colliding():
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line.points[1].y = line.to_local(cast.get_collision_point()).y
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line.visible = true
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sparks.global_position.y = cast.get_collision_point().y
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sparks.emitting = true
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var collider = cast.get_collider()
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if collider.is_in_group("player"):
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collider.get_parent().die()
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else:
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line.visible = false
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sparks.emitting = false
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func _enable_laser():
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cast.enabled = true
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