forked from team-sg/hero-mark-2
add falling block
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d6547b61d4
commit
54f0880864
20 changed files with 153 additions and 26 deletions
23
objects/environment/turniwood/turniwood.gd
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23
objects/environment/turniwood/turniwood.gd
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extends Node2D
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onready var anims = $AnimationPlayer
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onready var timer = $Timer
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export var time:float = 60
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export(int, "Wood", "Yellow") var color
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onready var time_frames = time * 0.0166666666666667 # Time is converted from ms to frames @ 60fps
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func _ready():
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#Autostart animationplayer
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anims.play("idle")
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timer.set_wait_time(time_frames)
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timer.start()
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func _on_AnimationPlayer_animation_finished(anim_name):
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#Return to idle after turn animation
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if anim_name == "turn":
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anims.play("idle")
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timer.set_wait_time(time_frames)
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func _on_Timer_timeout():
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anims.play("turn")
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113
objects/environment/turniwood/turniwood.tscn
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113
objects/environment/turniwood/turniwood.tscn
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[gd_scene load_steps=6 format=2]
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[ext_resource path="res://objects/environment/turniwood/turniwood.gd" type="Script" id=1]
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[ext_resource path="res://graphics/turniwood/turniwood_yellow.png" type="Texture" id=2]
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[sub_resource type="RectangleShape2D" id=1]
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extents = Vector2( 4, 1 )
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[sub_resource type="Animation" id=2]
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resource_name = "idle"
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loop = true
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step = 0.125
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tracks/0/type = "value"
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tracks/0/path = NodePath("Sprite:region_rect")
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tracks/0/interp = 1
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tracks/0/loop_wrap = true
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tracks/0/imported = false
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tracks/0/enabled = true
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tracks/0/keys = {
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"times": PoolRealArray( 0 ),
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"transitions": PoolRealArray( 1 ),
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"update": 1,
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"values": [ Rect2( 0, 0, 8, 8 ) ]
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}
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tracks/1/type = "value"
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tracks/1/path = NodePath("Sprite:rotation_degrees")
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tracks/1/interp = 1
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tracks/1/loop_wrap = true
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tracks/1/imported = false
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tracks/1/enabled = true
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tracks/1/keys = {
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"times": PoolRealArray( 0 ),
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"transitions": PoolRealArray( 1 ),
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"update": 1,
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"values": [ 0.0 ]
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}
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tracks/2/type = "value"
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tracks/2/path = NodePath("StaticBody2D/CollisionShape2D:disabled")
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tracks/2/interp = 1
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tracks/2/loop_wrap = true
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tracks/2/imported = false
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tracks/2/enabled = true
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tracks/2/keys = {
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"times": PoolRealArray( 0 ),
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"transitions": PoolRealArray( 1 ),
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"update": 1,
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"values": [ false ]
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}
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[sub_resource type="Animation" id=3]
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resource_name = "turn"
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length = 0.5
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step = 0.125
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tracks/0/type = "value"
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tracks/0/path = NodePath("StaticBody2D/CollisionShape2D:disabled")
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tracks/0/interp = 1
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tracks/0/loop_wrap = true
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tracks/0/imported = false
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tracks/0/enabled = true
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tracks/0/keys = {
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"times": PoolRealArray( 0, 0.125, 0.5 ),
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"transitions": PoolRealArray( 1, 1, 1 ),
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"update": 1,
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"values": [ false, true, false ]
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}
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tracks/1/type = "value"
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tracks/1/path = NodePath("Sprite:region_rect")
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tracks/1/interp = 1
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tracks/1/loop_wrap = true
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tracks/1/imported = false
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tracks/1/enabled = true
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tracks/1/keys = {
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"times": PoolRealArray( 0, 0.125, 0.25, 0.375, 0.5 ),
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"transitions": PoolRealArray( 1, 1, 1, 1, 1 ),
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"update": 1,
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"values": [ Rect2( 0, 0, 8, 8 ), Rect2( 8, 0, 8, 8 ), Rect2( 0, 0, 8, 8 ), Rect2( 8, 0, 8, 8 ), Rect2( 0, 0, 8, 8 ) ]
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}
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tracks/2/type = "value"
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tracks/2/path = NodePath("Sprite:rotation_degrees")
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tracks/2/interp = 1
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tracks/2/loop_wrap = true
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tracks/2/imported = false
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tracks/2/enabled = true
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tracks/2/keys = {
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"times": PoolRealArray( 0, 0.125, 0.25, 0.375, 0.5 ),
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"transitions": PoolRealArray( 1, 1, 1, 1, 1 ),
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"update": 1,
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"values": [ 0.0, 90.0, 90.0, 0.0, 0.0 ]
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}
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[node name="Turniwood" type="Node2D"]
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script = ExtResource( 1 )
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[node name="Sprite" type="Sprite" parent="."]
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position = Vector2( 4, 4 )
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texture = ExtResource( 2 )
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region_enabled = true
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region_rect = Rect2( 0, 0, 8, 8 )
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[node name="StaticBody2D" type="StaticBody2D" parent="."]
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[node name="CollisionShape2D" type="CollisionShape2D" parent="StaticBody2D"]
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position = Vector2( 4, 4 )
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shape = SubResource( 1 )
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[node name="AnimationPlayer" type="AnimationPlayer" parent="."]
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anims/idle = SubResource( 2 )
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anims/turn = SubResource( 3 )
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[node name="Timer" type="Timer" parent="."]
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[connection signal="animation_finished" from="AnimationPlayer" to="." method="_on_AnimationPlayer_animation_finished"]
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[connection signal="timeout" from="Timer" to="." method="_on_Timer_timeout"]
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