forked from team-sg/hero-mark-2
add falling block
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parent
d6547b61d4
commit
54f0880864
20 changed files with 153 additions and 26 deletions
18
objects/environment/falling_block/falling_block.gd
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18
objects/environment/falling_block/falling_block.gd
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extends KinematicBody2D
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var fall = false
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export var fall_speed = 0.5
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onready var startpos = position
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func _physics_process(delta):
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if fall:
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position.y += fall_speed
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func _on_Area2D_area_entered(area):
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if area.is_in_group("player"):
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fall = true
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func _on_VisibilityNotifier2D_screen_exited():
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position = startpos
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fall = false
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38
objects/environment/falling_block/falling_block.tscn
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38
objects/environment/falling_block/falling_block.tscn
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[gd_scene load_steps=5 format=2]
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[ext_resource path="res://graphics/falling_block/falling_block_cave.png" type="Texture" id=1]
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[ext_resource path="res://objects/environment/falling_block/falling_block.gd" type="Script" id=2]
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[sub_resource type="RectangleShape2D" id=1]
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extents = Vector2( 4, 3.5 )
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[sub_resource type="RectangleShape2D" id=2]
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extents = Vector2( 4, 0.5 )
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[node name="FallingBlock" type="KinematicBody2D"]
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script = ExtResource( 2 )
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[node name="CollisionShape2D" type="CollisionShape2D" parent="."]
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visible = false
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position = Vector2( 4, 4.5 )
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shape = SubResource( 1 )
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[node name="Sprite" type="Sprite" parent="."]
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texture = ExtResource( 1 )
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centered = false
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[node name="VisibilityNotifier2D" type="VisibilityNotifier2D" parent="."]
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visible = false
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position = Vector2( 4, 4 )
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scale = Vector2( 0.4, 0.4 )
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[node name="Area2D" type="Area2D" parent="."]
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visible = false
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collision_mask = 2
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[node name="CollisionShape2D" type="CollisionShape2D" parent="Area2D"]
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position = Vector2( 4, -0.5 )
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shape = SubResource( 2 )
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[connection signal="screen_exited" from="VisibilityNotifier2D" to="." method="_on_VisibilityNotifier2D_screen_exited"]
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[connection signal="area_entered" from="Area2D" to="." method="_on_Area2D_area_entered"]
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