forked from team-sg/hero-mark-2
add falling block
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parent
d6547b61d4
commit
54f0880864
20 changed files with 153 additions and 26 deletions
45
objects/environment/exit/exit.gd
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45
objects/environment/exit/exit.gd
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extends Node2D
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export var cost = 0
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onready var label = $Label
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onready var anims = $AnimationPlayer
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onready var map = get_owner()
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func _ready():
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anims.play("closed")
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label.text = str(cost)
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func _physics_process(delta):
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if Game.shards >= cost:
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anims.play("open")
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func _on_Area2D_area_entered(area):
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if area.is_in_group("player"):
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if Game.score > Game.high_score: Game.high_score = Game.score
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#BONUSES
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#Collection bonus
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if Game.golds == 50: Game.score += 500
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if Game.shards == 5: Game.score += 500
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if Game.golds == 50 && Game.shards == 5:
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Game.score += 250
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Game.shards_collected[5] = true
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#Time bonus
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if Game.golds == 50 && Game.shards == 5:
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if Game.time < map.target_time_100:
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Game.score += floor(2500 * (Game.time / map.target_time_100))
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Game.shards_collected[6] = true
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else:
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if Game.time < map.target_time_any:
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Game.score += floor(2500 * (Game.time / map.target_time_any))
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Game.shards_collected[6] = true
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#Life bonus
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if Game.lives == 1: Game.score += 500
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if Game.lives == 2:
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Game.score += 1500
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Game.shards_collected[7] = true
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#Perfect bonus
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if Game.lives == 2 && Game.golds == 50 && Game.shards == 5 && Game.time < map.target_time_100:
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Game.score += 1000
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Game.save()
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Game.change_map(load("res://maps/level_select.tscn"))
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151
objects/environment/exit/exit.tscn
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151
objects/environment/exit/exit.tscn
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[gd_scene load_steps=9 format=2]
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[ext_resource path="res://scripts/theme.tres" type="Theme" id=1]
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[ext_resource path="res://objects/environment/exit/exit.gd" type="Script" id=2]
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[ext_resource path="res://graphics/exit/exit.png" type="Texture" id=3]
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[ext_resource path="res://scripts/1px_border.gdshader" type="Shader" id=4]
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[sub_resource type="ShaderMaterial" id=1]
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shader = ExtResource( 4 )
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shader_param/border_color = Color( 0, 0, 0, 1 )
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shader_param/border_corners = true
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[sub_resource type="RectangleShape2D" id=2]
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extents = Vector2( 8, 7.5 )
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[sub_resource type="Animation" id=3]
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resource_name = "closed"
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tracks/0/type = "value"
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tracks/0/path = NodePath("Sprite:region_rect")
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tracks/0/interp = 1
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tracks/0/loop_wrap = true
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tracks/0/imported = false
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tracks/0/enabled = true
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tracks/0/keys = {
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"times": PoolRealArray( 0 ),
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"transitions": PoolRealArray( 1 ),
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"update": 0,
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"values": [ Rect2( 0, 0, 16, 24 ) ]
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}
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tracks/1/type = "value"
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tracks/1/path = NodePath("Area2D/CollisionShape2D:disabled")
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tracks/1/interp = 1
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tracks/1/loop_wrap = true
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tracks/1/imported = false
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tracks/1/enabled = true
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tracks/1/keys = {
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"times": PoolRealArray( 0 ),
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"transitions": PoolRealArray( 1 ),
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"update": 1,
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"values": [ true ]
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}
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tracks/2/type = "value"
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tracks/2/path = NodePath("Label:visible")
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tracks/2/interp = 1
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tracks/2/loop_wrap = true
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tracks/2/imported = false
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tracks/2/enabled = true
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tracks/2/keys = {
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"times": PoolRealArray( 0 ),
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"transitions": PoolRealArray( 1 ),
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"update": 1,
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"values": [ true ]
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}
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tracks/3/type = "value"
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tracks/3/path = NodePath("Sprite:modulate")
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tracks/3/interp = 1
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tracks/3/loop_wrap = true
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tracks/3/imported = false
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tracks/3/enabled = true
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tracks/3/keys = {
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"times": PoolRealArray( 0 ),
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"transitions": PoolRealArray( 1 ),
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"update": 0,
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"values": [ Color( 1, 1, 1, 1 ) ]
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}
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[sub_resource type="Animation" id=4]
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resource_name = "open"
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length = 0.8
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loop = true
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tracks/0/type = "value"
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tracks/0/path = NodePath("Sprite:region_rect")
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tracks/0/interp = 1
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tracks/0/loop_wrap = true
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tracks/0/imported = false
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tracks/0/enabled = true
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tracks/0/keys = {
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"times": PoolRealArray( 0 ),
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"transitions": PoolRealArray( 1 ),
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"update": 0,
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"values": [ Rect2( 16, 0, 16, 24 ) ]
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}
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tracks/1/type = "value"
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tracks/1/path = NodePath("Area2D/CollisionShape2D:disabled")
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tracks/1/interp = 1
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tracks/1/loop_wrap = true
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tracks/1/imported = false
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tracks/1/enabled = true
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tracks/1/keys = {
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"times": PoolRealArray( 0 ),
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"transitions": PoolRealArray( 1 ),
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"update": 1,
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"values": [ false ]
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}
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tracks/2/type = "value"
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tracks/2/path = NodePath("Label:visible")
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tracks/2/interp = 1
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tracks/2/loop_wrap = true
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tracks/2/imported = false
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tracks/2/enabled = true
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tracks/2/keys = {
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"times": PoolRealArray( 0 ),
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"transitions": PoolRealArray( 1 ),
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"update": 1,
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"values": [ false ]
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}
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tracks/3/type = "value"
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tracks/3/path = NodePath("Sprite:modulate")
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tracks/3/interp = 1
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tracks/3/loop_wrap = true
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tracks/3/imported = false
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tracks/3/enabled = true
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tracks/3/keys = {
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"times": PoolRealArray( 0, 0.4, 0.8 ),
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"transitions": PoolRealArray( 1, 1, 1 ),
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"update": 0,
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"values": [ Color( 1, 0, 0, 1 ), Color( 0, 1, 0.203922, 1 ), Color( 1, 0, 0, 1 ) ]
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}
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[node name="Exit" type="Node2D"]
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z_index = -1
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script = ExtResource( 2 )
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[node name="Label" type="Label" parent="."]
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visible = false
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margin_left = -3.0
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margin_top = -15.0
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margin_right = 37.0
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margin_bottom = 5.0
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theme = ExtResource( 1 )
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text = "2"
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[node name="Sprite" type="Sprite" parent="."]
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material = SubResource( 1 )
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texture = ExtResource( 3 )
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region_enabled = true
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region_rect = Rect2( 0, 0, 16, 24 )
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[node name="Area2D" type="Area2D" parent="."]
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z_index = -3
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[node name="CollisionShape2D" type="CollisionShape2D" parent="Area2D"]
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position = Vector2( 0, 4.5 )
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shape = SubResource( 2 )
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disabled = true
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[node name="AnimationPlayer" type="AnimationPlayer" parent="."]
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anims/closed = SubResource( 3 )
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anims/open = SubResource( 4 )
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[connection signal="area_entered" from="Area2D" to="." method="_on_Area2D_area_entered"]
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