add falling block

This commit is contained in:
pennyrigate 2023-01-13 14:52:47 -05:00
parent d6547b61d4
commit 54f0880864
20 changed files with 153 additions and 26 deletions

View file

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extends Node2D
export var cost = 0
export var label_offset = Vector2.ZERO
onready var label = $Label
onready var sprite = $Sprite
onready var hitbox = $StaticBody2D/CollisionShape2D
var open = false
func _ready():
#Tile sprite
if scale.y != 1:
sprite.set_region_rect(Rect2(0,0,4,scale.y))
hitbox.scale.y = scale.y
hitbox.position.y += scale.y / 2 - 1
scale.y = 1
#Label
label.visible = true
label.set_text(str(cost))
label.rect_position.y = scale.y / 2
func _physics_process(delta):
#Open
if Game.golds >= cost: open = true
if open == true:
sprite.region_rect.size.y -= 1
if sprite.region_rect.size.y < 1: queue_free()
func _on_AnimationPlayer_animation_finished(anim_name):
if anim_name == "open":
queue_free()

View file

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[gd_scene load_steps=8 format=2]
[ext_resource path="res://objects/environment/barrier/barrier.gd" type="Script" id=1]
[ext_resource path="res://graphics/barrier/barrier_2px.png" type="Texture" id=2]
[ext_resource path="res://fonts/2ndpuberty..fnt" type="BitmapFont" id=3]
[sub_resource type="RectangleShape2D" id=1]
extents = Vector2( 2, 0.5 )
[sub_resource type="Animation" id=4]
resource_name = "initial"
length = 0.4
tracks/0/type = "value"
tracks/0/path = NodePath("Sprite:region_rect")
tracks/0/interp = 1
tracks/0/loop_wrap = true
tracks/0/imported = false
tracks/0/enabled = true
tracks/0/keys = {
"times": PoolRealArray( 0 ),
"transitions": PoolRealArray( 1 ),
"update": 0,
"values": [ Rect2( 0, 0, 16, 16 ) ]
}
tracks/1/type = "value"
tracks/1/path = NodePath("StaticBody2D/CollisionShape2D:disabled")
tracks/1/interp = 1
tracks/1/loop_wrap = true
tracks/1/imported = false
tracks/1/enabled = true
tracks/1/keys = {
"times": PoolRealArray( 0 ),
"transitions": PoolRealArray( 1 ),
"update": 1,
"values": [ false ]
}
tracks/2/type = "value"
tracks/2/path = NodePath("StaticBody2D:scale")
tracks/2/interp = 1
tracks/2/loop_wrap = true
tracks/2/imported = false
tracks/2/enabled = true
tracks/2/keys = {
"times": PoolRealArray( 0 ),
"transitions": PoolRealArray( 1 ),
"update": 0,
"values": [ Vector2( 1, 1 ) ]
}
[sub_resource type="Animation" id=3]
resource_name = "open"
length = 0.4
tracks/0/type = "value"
tracks/0/path = NodePath("Sprite:region_rect")
tracks/0/interp = 1
tracks/0/loop_wrap = true
tracks/0/imported = false
tracks/0/enabled = true
tracks/0/keys = {
"times": PoolRealArray( 0, 0.4 ),
"transitions": PoolRealArray( 1, 1 ),
"update": 0,
"values": [ Rect2( 0, 0, 16, 16 ), Rect2( 0, 0, 16, 0 ) ]
}
tracks/1/type = "value"
tracks/1/path = NodePath("StaticBody2D/CollisionShape2D:disabled")
tracks/1/interp = 1
tracks/1/loop_wrap = true
tracks/1/imported = false
tracks/1/enabled = true
tracks/1/keys = {
"times": PoolRealArray( 0, 0.4 ),
"transitions": PoolRealArray( 1, 1 ),
"update": 1,
"values": [ false, true ]
}
tracks/2/type = "value"
tracks/2/path = NodePath("StaticBody2D:scale")
tracks/2/interp = 1
tracks/2/loop_wrap = true
tracks/2/imported = false
tracks/2/enabled = true
tracks/2/keys = {
"times": PoolRealArray( 0, 0.4 ),
"transitions": PoolRealArray( 1, 1 ),
"update": 0,
"values": [ Vector2( 1, 1 ), Vector2( 1, 0 ) ]
}
[sub_resource type="Theme" id=5]
default_font = ExtResource( 3 )
[node name="Barrier" type="Node2D"]
script = ExtResource( 1 )
[node name="Sprite" type="Sprite" parent="."]
texture = ExtResource( 2 )
centered = false
region_enabled = true
region_rect = Rect2( 0, 0, 4, 1 )
[node name="StaticBody2D" type="StaticBody2D" parent="."]
[node name="CollisionShape2D" type="CollisionShape2D" parent="StaticBody2D"]
position = Vector2( 2, 0.5 )
shape = SubResource( 1 )
[node name="AnimationPlayer" type="AnimationPlayer" parent="."]
anims/initial = SubResource( 4 )
anims/open = SubResource( 3 )
[node name="Label" type="Label" parent="."]
visible = false
margin_left = -18.0
margin_top = -15.0
margin_right = 22.0
margin_bottom = 5.0
theme = SubResource( 5 )
text = "00"
align = 1
[connection signal="animation_finished" from="AnimationPlayer" to="." method="_on_AnimationPlayer_animation_finished"]