add falling block

This commit is contained in:
pennyrigate 2023-01-13 14:52:47 -05:00
parent d6547b61d4
commit 54f0880864
20 changed files with 153 additions and 26 deletions

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extends Node2D
export var cost = 0
export var label_offset = Vector2.ZERO
onready var label = $Label
onready var sprite = $Sprite
onready var hitbox = $StaticBody2D/CollisionShape2D
var open = false
func _ready():
#Tile sprite
if scale.y != 1:
sprite.set_region_rect(Rect2(0,0,4,scale.y))
hitbox.scale.y = scale.y
hitbox.position.y += scale.y / 2 - 1
scale.y = 1
#Label
label.visible = true
label.set_text(str(cost))
label.rect_position.y = scale.y / 2
func _physics_process(delta):
#Open
if Game.golds >= cost: open = true
if open == true:
sprite.region_rect.size.y -= 1
if sprite.region_rect.size.y < 1: queue_free()
func _on_AnimationPlayer_animation_finished(anim_name):
if anim_name == "open":
queue_free()

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[gd_scene load_steps=8 format=2]
[ext_resource path="res://objects/environment/barrier/barrier.gd" type="Script" id=1]
[ext_resource path="res://graphics/barrier/barrier_2px.png" type="Texture" id=2]
[ext_resource path="res://fonts/2ndpuberty..fnt" type="BitmapFont" id=3]
[sub_resource type="RectangleShape2D" id=1]
extents = Vector2( 2, 0.5 )
[sub_resource type="Animation" id=4]
resource_name = "initial"
length = 0.4
tracks/0/type = "value"
tracks/0/path = NodePath("Sprite:region_rect")
tracks/0/interp = 1
tracks/0/loop_wrap = true
tracks/0/imported = false
tracks/0/enabled = true
tracks/0/keys = {
"times": PoolRealArray( 0 ),
"transitions": PoolRealArray( 1 ),
"update": 0,
"values": [ Rect2( 0, 0, 16, 16 ) ]
}
tracks/1/type = "value"
tracks/1/path = NodePath("StaticBody2D/CollisionShape2D:disabled")
tracks/1/interp = 1
tracks/1/loop_wrap = true
tracks/1/imported = false
tracks/1/enabled = true
tracks/1/keys = {
"times": PoolRealArray( 0 ),
"transitions": PoolRealArray( 1 ),
"update": 1,
"values": [ false ]
}
tracks/2/type = "value"
tracks/2/path = NodePath("StaticBody2D:scale")
tracks/2/interp = 1
tracks/2/loop_wrap = true
tracks/2/imported = false
tracks/2/enabled = true
tracks/2/keys = {
"times": PoolRealArray( 0 ),
"transitions": PoolRealArray( 1 ),
"update": 0,
"values": [ Vector2( 1, 1 ) ]
}
[sub_resource type="Animation" id=3]
resource_name = "open"
length = 0.4
tracks/0/type = "value"
tracks/0/path = NodePath("Sprite:region_rect")
tracks/0/interp = 1
tracks/0/loop_wrap = true
tracks/0/imported = false
tracks/0/enabled = true
tracks/0/keys = {
"times": PoolRealArray( 0, 0.4 ),
"transitions": PoolRealArray( 1, 1 ),
"update": 0,
"values": [ Rect2( 0, 0, 16, 16 ), Rect2( 0, 0, 16, 0 ) ]
}
tracks/1/type = "value"
tracks/1/path = NodePath("StaticBody2D/CollisionShape2D:disabled")
tracks/1/interp = 1
tracks/1/loop_wrap = true
tracks/1/imported = false
tracks/1/enabled = true
tracks/1/keys = {
"times": PoolRealArray( 0, 0.4 ),
"transitions": PoolRealArray( 1, 1 ),
"update": 1,
"values": [ false, true ]
}
tracks/2/type = "value"
tracks/2/path = NodePath("StaticBody2D:scale")
tracks/2/interp = 1
tracks/2/loop_wrap = true
tracks/2/imported = false
tracks/2/enabled = true
tracks/2/keys = {
"times": PoolRealArray( 0, 0.4 ),
"transitions": PoolRealArray( 1, 1 ),
"update": 0,
"values": [ Vector2( 1, 1 ), Vector2( 1, 0 ) ]
}
[sub_resource type="Theme" id=5]
default_font = ExtResource( 3 )
[node name="Barrier" type="Node2D"]
script = ExtResource( 1 )
[node name="Sprite" type="Sprite" parent="."]
texture = ExtResource( 2 )
centered = false
region_enabled = true
region_rect = Rect2( 0, 0, 4, 1 )
[node name="StaticBody2D" type="StaticBody2D" parent="."]
[node name="CollisionShape2D" type="CollisionShape2D" parent="StaticBody2D"]
position = Vector2( 2, 0.5 )
shape = SubResource( 1 )
[node name="AnimationPlayer" type="AnimationPlayer" parent="."]
anims/initial = SubResource( 4 )
anims/open = SubResource( 3 )
[node name="Label" type="Label" parent="."]
visible = false
margin_left = -18.0
margin_top = -15.0
margin_right = 22.0
margin_bottom = 5.0
theme = SubResource( 5 )
text = "00"
align = 1
[connection signal="animation_finished" from="AnimationPlayer" to="." method="_on_AnimationPlayer_animation_finished"]

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extends Area2D
func _on_Area2D_area_entered(area):
#Kill player
if area.is_in_group("player"):
area.get_parent().die()

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[gd_scene load_steps=3 format=2]
[ext_resource path="res://objects/environment/death tile/death_tile.gd" type="Script" id=1]
[sub_resource type="RectangleShape2D" id=1]
extents = Vector2( 4, 4 )
[node name="Area2D" type="Area2D"]
script = ExtResource( 1 )
[node name="CollisionShape2D" type="CollisionShape2D" parent="."]
position = Vector2( 4, 4 )
shape = SubResource( 1 )
[connection signal="area_entered" from="." to="." method="_on_Area2D_area_entered"]

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extends Node2D
export var cost = 0
onready var label = $Label
onready var anims = $AnimationPlayer
onready var map = get_owner()
func _ready():
anims.play("closed")
label.text = str(cost)
func _physics_process(delta):
if Game.shards >= cost:
anims.play("open")
func _on_Area2D_area_entered(area):
if area.is_in_group("player"):
if Game.score > Game.high_score: Game.high_score = Game.score
#BONUSES
#Collection bonus
if Game.golds == 50: Game.score += 500
if Game.shards == 5: Game.score += 500
if Game.golds == 50 && Game.shards == 5:
Game.score += 250
Game.shards_collected[5] = true
#Time bonus
if Game.golds == 50 && Game.shards == 5:
if Game.time < map.target_time_100:
Game.score += floor(2500 * (Game.time / map.target_time_100))
Game.shards_collected[6] = true
else:
if Game.time < map.target_time_any:
Game.score += floor(2500 * (Game.time / map.target_time_any))
Game.shards_collected[6] = true
#Life bonus
if Game.lives == 1: Game.score += 500
if Game.lives == 2:
Game.score += 1500
Game.shards_collected[7] = true
#Perfect bonus
if Game.lives == 2 && Game.golds == 50 && Game.shards == 5 && Game.time < map.target_time_100:
Game.score += 1000
Game.save()
Game.change_map(load("res://maps/level_select.tscn"))

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[gd_scene load_steps=9 format=2]
[ext_resource path="res://scripts/theme.tres" type="Theme" id=1]
[ext_resource path="res://objects/environment/exit/exit.gd" type="Script" id=2]
[ext_resource path="res://graphics/exit/exit.png" type="Texture" id=3]
[ext_resource path="res://scripts/1px_border.gdshader" type="Shader" id=4]
[sub_resource type="ShaderMaterial" id=1]
shader = ExtResource( 4 )
shader_param/border_color = Color( 0, 0, 0, 1 )
shader_param/border_corners = true
[sub_resource type="RectangleShape2D" id=2]
extents = Vector2( 8, 7.5 )
[sub_resource type="Animation" id=3]
resource_name = "closed"
tracks/0/type = "value"
tracks/0/path = NodePath("Sprite:region_rect")
tracks/0/interp = 1
tracks/0/loop_wrap = true
tracks/0/imported = false
tracks/0/enabled = true
tracks/0/keys = {
"times": PoolRealArray( 0 ),
"transitions": PoolRealArray( 1 ),
"update": 0,
"values": [ Rect2( 0, 0, 16, 24 ) ]
}
tracks/1/type = "value"
tracks/1/path = NodePath("Area2D/CollisionShape2D:disabled")
tracks/1/interp = 1
tracks/1/loop_wrap = true
tracks/1/imported = false
tracks/1/enabled = true
tracks/1/keys = {
"times": PoolRealArray( 0 ),
"transitions": PoolRealArray( 1 ),
"update": 1,
"values": [ true ]
}
tracks/2/type = "value"
tracks/2/path = NodePath("Label:visible")
tracks/2/interp = 1
tracks/2/loop_wrap = true
tracks/2/imported = false
tracks/2/enabled = true
tracks/2/keys = {
"times": PoolRealArray( 0 ),
"transitions": PoolRealArray( 1 ),
"update": 1,
"values": [ true ]
}
tracks/3/type = "value"
tracks/3/path = NodePath("Sprite:modulate")
tracks/3/interp = 1
tracks/3/loop_wrap = true
tracks/3/imported = false
tracks/3/enabled = true
tracks/3/keys = {
"times": PoolRealArray( 0 ),
"transitions": PoolRealArray( 1 ),
"update": 0,
"values": [ Color( 1, 1, 1, 1 ) ]
}
[sub_resource type="Animation" id=4]
resource_name = "open"
length = 0.8
loop = true
tracks/0/type = "value"
tracks/0/path = NodePath("Sprite:region_rect")
tracks/0/interp = 1
tracks/0/loop_wrap = true
tracks/0/imported = false
tracks/0/enabled = true
tracks/0/keys = {
"times": PoolRealArray( 0 ),
"transitions": PoolRealArray( 1 ),
"update": 0,
"values": [ Rect2( 16, 0, 16, 24 ) ]
}
tracks/1/type = "value"
tracks/1/path = NodePath("Area2D/CollisionShape2D:disabled")
tracks/1/interp = 1
tracks/1/loop_wrap = true
tracks/1/imported = false
tracks/1/enabled = true
tracks/1/keys = {
"times": PoolRealArray( 0 ),
"transitions": PoolRealArray( 1 ),
"update": 1,
"values": [ false ]
}
tracks/2/type = "value"
tracks/2/path = NodePath("Label:visible")
tracks/2/interp = 1
tracks/2/loop_wrap = true
tracks/2/imported = false
tracks/2/enabled = true
tracks/2/keys = {
"times": PoolRealArray( 0 ),
"transitions": PoolRealArray( 1 ),
"update": 1,
"values": [ false ]
}
tracks/3/type = "value"
tracks/3/path = NodePath("Sprite:modulate")
tracks/3/interp = 1
tracks/3/loop_wrap = true
tracks/3/imported = false
tracks/3/enabled = true
tracks/3/keys = {
"times": PoolRealArray( 0, 0.4, 0.8 ),
"transitions": PoolRealArray( 1, 1, 1 ),
"update": 0,
"values": [ Color( 1, 0, 0, 1 ), Color( 0, 1, 0.203922, 1 ), Color( 1, 0, 0, 1 ) ]
}
[node name="Exit" type="Node2D"]
z_index = -1
script = ExtResource( 2 )
[node name="Label" type="Label" parent="."]
visible = false
margin_left = -3.0
margin_top = -15.0
margin_right = 37.0
margin_bottom = 5.0
theme = ExtResource( 1 )
text = "2"
[node name="Sprite" type="Sprite" parent="."]
material = SubResource( 1 )
texture = ExtResource( 3 )
region_enabled = true
region_rect = Rect2( 0, 0, 16, 24 )
[node name="Area2D" type="Area2D" parent="."]
z_index = -3
[node name="CollisionShape2D" type="CollisionShape2D" parent="Area2D"]
position = Vector2( 0, 4.5 )
shape = SubResource( 2 )
disabled = true
[node name="AnimationPlayer" type="AnimationPlayer" parent="."]
anims/closed = SubResource( 3 )
anims/open = SubResource( 4 )
[connection signal="area_entered" from="Area2D" to="." method="_on_Area2D_area_entered"]

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extends KinematicBody2D
var fall = false
export var fall_speed = 0.5
onready var startpos = position
func _physics_process(delta):
if fall:
position.y += fall_speed
func _on_Area2D_area_entered(area):
if area.is_in_group("player"):
fall = true
func _on_VisibilityNotifier2D_screen_exited():
position = startpos
fall = false

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[gd_scene load_steps=5 format=2]
[ext_resource path="res://graphics/falling_block/falling_block_cave.png" type="Texture" id=1]
[ext_resource path="res://objects/environment/falling_block/falling_block.gd" type="Script" id=2]
[sub_resource type="RectangleShape2D" id=1]
extents = Vector2( 4, 3.5 )
[sub_resource type="RectangleShape2D" id=2]
extents = Vector2( 4, 0.5 )
[node name="FallingBlock" type="KinematicBody2D"]
script = ExtResource( 2 )
[node name="CollisionShape2D" type="CollisionShape2D" parent="."]
visible = false
position = Vector2( 4, 4.5 )
shape = SubResource( 1 )
[node name="Sprite" type="Sprite" parent="."]
texture = ExtResource( 1 )
centered = false
[node name="VisibilityNotifier2D" type="VisibilityNotifier2D" parent="."]
visible = false
position = Vector2( 4, 4 )
scale = Vector2( 0.4, 0.4 )
[node name="Area2D" type="Area2D" parent="."]
visible = false
collision_mask = 2
[node name="CollisionShape2D" type="CollisionShape2D" parent="Area2D"]
position = Vector2( 4, -0.5 )
shape = SubResource( 2 )
[connection signal="screen_exited" from="VisibilityNotifier2D" to="." method="_on_VisibilityNotifier2D_screen_exited"]
[connection signal="area_entered" from="Area2D" to="." method="_on_Area2D_area_entered"]

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extends Node2D
onready var left_snap = $LeftSnap
onready var right_snap = $RightSnap
onready var middle = position.x + 4

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[gd_scene load_steps=3 format=2]
[ext_resource path="res://objects/environment/ladder/ladder.gd" type="Script" id=1]
[sub_resource type="RectangleShape2D" id=1]
extents = Vector2( 8, 4 )
[node name="Ladder" type="Node2D"]
script = ExtResource( 1 )
[node name="Area2D" type="Area2D" parent="."]
collision_layer = 4
collision_mask = 4
[node name="CollisionShape2D" type="CollisionShape2D" parent="Area2D"]
position = Vector2( 4, 4 )
shape = SubResource( 1 )
[node name="LeftSnap" type="Position2D" parent="."]
visible = false
position = Vector2( 0, 4 )
[node name="RightSnap" type="Position2D" parent="."]
visible = false
position = Vector2( 8, 4 )

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extends KinematicBody2D
var velocity = Vector2.ZERO
onready var bottom = $Bottom
func _physics_process(delta):
if !is_on_floor():
#Gravity
velocity.y = 100
velocity.x = 0
else:
velocity.y = 0
move_and_slide(velocity,Vector2.UP)
velocity.x = 0
func push(direction):
velocity -= direction * 32

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[gd_scene load_steps=7 format=2]
[ext_resource path="res://graphics/rock/rock.png" type="Texture" id=1]
[ext_resource path="res://scripts/1px_border.gdshader" type="Shader" id=2]
[ext_resource path="res://objects/environment/rock/rock.gd" type="Script" id=3]
[sub_resource type="ShaderMaterial" id=1]
shader = ExtResource( 2 )
shader_param/border_color = Color( 0, 0, 0, 1 )
shader_param/border_corners = false
[sub_resource type="RectangleShape2D" id=2]
extents = Vector2( 5, 4.5 )
[sub_resource type="RectangleShape2D" id=3]
extents = Vector2( 5, 4.5 )
[node name="Rock" type="KinematicBody2D" groups=["pushable"]]
collision_layer = 4
script = ExtResource( 3 )
[node name="Sprite" type="Sprite" parent="."]
material = SubResource( 1 )
position = Vector2( 0, -1 )
texture = ExtResource( 1 )
centered = false
[node name="CollisionShape2D" type="CollisionShape2D" parent="."]
position = Vector2( 5, 3.5 )
shape = SubResource( 2 )
[node name="Area2D" type="Area2D" parent="." groups=["squash"]]
[node name="CollisionShape2D" type="CollisionShape2D" parent="Area2D"]
position = Vector2( 5, 3.5 )
shape = SubResource( 3 )
[node name="Bottom" type="Position2D" parent="."]
position = Vector2( 5, 8 )

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extends Node2D
onready var anims = $AnimationPlayer
onready var timer = $Timer
export var time:float = 60
export(int, "Wood", "Yellow") var color
onready var time_frames = time * 0.0166666666666667 # Time is converted from ms to frames @ 60fps
func _ready():
#Autostart animationplayer
anims.play("idle")
timer.set_wait_time(time_frames)
timer.start()
func _on_AnimationPlayer_animation_finished(anim_name):
#Return to idle after turn animation
if anim_name == "turn":
anims.play("idle")
timer.set_wait_time(time_frames)
func _on_Timer_timeout():
anims.play("turn")

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[gd_scene load_steps=6 format=2]
[ext_resource path="res://objects/environment/turniwood/turniwood.gd" type="Script" id=1]
[ext_resource path="res://graphics/turniwood/turniwood_yellow.png" type="Texture" id=2]
[sub_resource type="RectangleShape2D" id=1]
extents = Vector2( 4, 1 )
[sub_resource type="Animation" id=2]
resource_name = "idle"
loop = true
step = 0.125
tracks/0/type = "value"
tracks/0/path = NodePath("Sprite:region_rect")
tracks/0/interp = 1
tracks/0/loop_wrap = true
tracks/0/imported = false
tracks/0/enabled = true
tracks/0/keys = {
"times": PoolRealArray( 0 ),
"transitions": PoolRealArray( 1 ),
"update": 1,
"values": [ Rect2( 0, 0, 8, 8 ) ]
}
tracks/1/type = "value"
tracks/1/path = NodePath("Sprite:rotation_degrees")
tracks/1/interp = 1
tracks/1/loop_wrap = true
tracks/1/imported = false
tracks/1/enabled = true
tracks/1/keys = {
"times": PoolRealArray( 0 ),
"transitions": PoolRealArray( 1 ),
"update": 1,
"values": [ 0.0 ]
}
tracks/2/type = "value"
tracks/2/path = NodePath("StaticBody2D/CollisionShape2D:disabled")
tracks/2/interp = 1
tracks/2/loop_wrap = true
tracks/2/imported = false
tracks/2/enabled = true
tracks/2/keys = {
"times": PoolRealArray( 0 ),
"transitions": PoolRealArray( 1 ),
"update": 1,
"values": [ false ]
}
[sub_resource type="Animation" id=3]
resource_name = "turn"
length = 0.5
step = 0.125
tracks/0/type = "value"
tracks/0/path = NodePath("StaticBody2D/CollisionShape2D:disabled")
tracks/0/interp = 1
tracks/0/loop_wrap = true
tracks/0/imported = false
tracks/0/enabled = true
tracks/0/keys = {
"times": PoolRealArray( 0, 0.125, 0.5 ),
"transitions": PoolRealArray( 1, 1, 1 ),
"update": 1,
"values": [ false, true, false ]
}
tracks/1/type = "value"
tracks/1/path = NodePath("Sprite:region_rect")
tracks/1/interp = 1
tracks/1/loop_wrap = true
tracks/1/imported = false
tracks/1/enabled = true
tracks/1/keys = {
"times": PoolRealArray( 0, 0.125, 0.25, 0.375, 0.5 ),
"transitions": PoolRealArray( 1, 1, 1, 1, 1 ),
"update": 1,
"values": [ Rect2( 0, 0, 8, 8 ), Rect2( 8, 0, 8, 8 ), Rect2( 0, 0, 8, 8 ), Rect2( 8, 0, 8, 8 ), Rect2( 0, 0, 8, 8 ) ]
}
tracks/2/type = "value"
tracks/2/path = NodePath("Sprite:rotation_degrees")
tracks/2/interp = 1
tracks/2/loop_wrap = true
tracks/2/imported = false
tracks/2/enabled = true
tracks/2/keys = {
"times": PoolRealArray( 0, 0.125, 0.25, 0.375, 0.5 ),
"transitions": PoolRealArray( 1, 1, 1, 1, 1 ),
"update": 1,
"values": [ 0.0, 90.0, 90.0, 0.0, 0.0 ]
}
[node name="Turniwood" type="Node2D"]
script = ExtResource( 1 )
[node name="Sprite" type="Sprite" parent="."]
position = Vector2( 4, 4 )
texture = ExtResource( 2 )
region_enabled = true
region_rect = Rect2( 0, 0, 8, 8 )
[node name="StaticBody2D" type="StaticBody2D" parent="."]
[node name="CollisionShape2D" type="CollisionShape2D" parent="StaticBody2D"]
position = Vector2( 4, 4 )
shape = SubResource( 1 )
[node name="AnimationPlayer" type="AnimationPlayer" parent="."]
anims/idle = SubResource( 2 )
anims/turn = SubResource( 3 )
[node name="Timer" type="Timer" parent="."]
[connection signal="animation_finished" from="AnimationPlayer" to="." method="_on_AnimationPlayer_animation_finished"]
[connection signal="timeout" from="Timer" to="." method="_on_Timer_timeout"]