forked from team-sg/hero-mark-2
ladder side dismount added and changed offset for dismount
This commit is contained in:
parent
2d0dd5b49a
commit
54c87088af
3 changed files with 31 additions and 11 deletions
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@ -2,29 +2,27 @@
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[ext_resource path="res://objects/player/player.tscn" type="PackedScene" id=1]
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[ext_resource path="res://objects/player/player.tscn" type="PackedScene" id=1]
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[ext_resource path="res://tilesets/t_cave.tres" type="TileSet" id=2]
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[ext_resource path="res://tilesets/t_cave.tres" type="TileSet" id=2]
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[ext_resource path="res://tilesets/t_copper.tres" type="TileSet" id=3]
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[ext_resource path="res://tilesets/t_canopy.tres" type="TileSet" id=3]
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[ext_resource path="res://objects/hud/hud.tscn" type="PackedScene" id=4]
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[ext_resource path="res://objects/hud/hud.tscn" type="PackedScene" id=4]
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[ext_resource path="res://tilesets/t_death.tres" type="TileSet" id=5]
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[ext_resource path="res://tilesets/t_death.tres" type="TileSet" id=5]
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[ext_resource path="res://objects/Camera2D.tscn" type="PackedScene" id=6]
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[ext_resource path="res://objects/Camera2D.tscn" type="PackedScene" id=6]
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[ext_resource path="res://graphics/backgrounds/cave.png" type="Texture" id=8]
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[ext_resource path="res://graphics/backgrounds/canopy.png" type="Texture" id=7]
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[ext_resource path="res://objects/environment/ladder/ladder.tscn" type="PackedScene" id=8]
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[ext_resource path="res://objects/enemy/slime.tscn" type="PackedScene" id=10]
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[ext_resource path="res://objects/enemy/slime.tscn" type="PackedScene" id=10]
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[ext_resource path="res://maps/map.gd" type="Script" id=11]
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[ext_resource path="res://maps/map.gd" type="Script" id=11]
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[ext_resource path="res://audio/music/smokestack.mp3" type="AudioStream" id=12]
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[ext_resource path="res://objects/collectibles/arrow.tscn" type="PackedScene" id=13]
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[ext_resource path="res://objects/collectibles/arrow.tscn" type="PackedScene" id=13]
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[node name="Map" type="Node2D" groups=["map"]]
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[node name="Map" type="Node2D" groups=["map"]]
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script = ExtResource( 11 )
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script = ExtResource( 11 )
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save_location = 420
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save_location = 420
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music = ExtResource( 12 )
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[node name="Camera2D" parent="." instance=ExtResource( 6 )]
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[node name="Camera2D" parent="." instance=ExtResource( 6 )]
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current = false
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current = false
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[node name="Sprite" type="Sprite" parent="Camera2D"]
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[node name="Sprite" type="Sprite" parent="Camera2D"]
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modulate = Color( 0.862745, 0.054902, 0.054902, 1 )
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position = Vector2( 128, 96 )
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position = Vector2( 128, 96 )
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z_index = -2
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z_index = -2
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texture = ExtResource( 8 )
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texture = ExtResource( 7 )
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__meta__ = {
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__meta__ = {
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"_edit_lock_": true
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"_edit_lock_": true
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}
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}
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@ -36,22 +34,31 @@ tile_set = ExtResource( 3 )
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cell_size = Vector2( 8, 8 )
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cell_size = Vector2( 8, 8 )
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collision_layer = 9
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collision_layer = 9
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format = 1
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format = 1
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tile_data = PoolIntArray( 1245195, 0, 65536, 1245196, 0, 65537, 1245197, 0, 65537, 1245198, 0, 65538, 1441792, 0, 0, 1441793, 0, 0, 1441794, 0, 0, 1441795, 0, 0, 1441796, 0, 0, 1441797, 0, 0, 1441798, 0, 0, 1441799, 0, 0, 1441800, 0, 0, 1441801, 0, 0, 1441802, 0, 0, 1441803, 0, 0, 1441804, 0, 0, 1441805, 0, 0, 1441806, 0, 0, 1441807, 0, 0, 1441808, 0, 0, 1441809, 0, 0, 1441810, 0, 0, 1441811, 0, 0, 1441812, 0, 0, 1441813, 0, 0, 1441814, 0, 0, 1441815, 0, 0, 1441816, 0, 0, 1441817, 0, 0, 1441818, 0, 0, 1441819, 0, 0, 1441820, 0, 0, 1441821, 0, 0, 1441822, 0, 0, 1441823, 0, 0, 1507328, 0, 0, 1507329, 0, 0, 1507330, 0, 0, 1507331, 0, 0, 1507332, 0, 0, 1507333, 0, 0, 1507334, 0, 0, 1507335, 0, 0, 1507336, 0, 0, 1507337, 0, 0, 1507338, 0, 0, 1507339, 0, 0, 1507340, 0, 0, 1507341, 0, 0, 1507342, 0, 0, 1507343, 0, 0, 1507344, 0, 0, 1507345, 0, 0, 1507346, 0, 0, 1507347, 0, 0, 1507348, 0, 0, 1507349, 0, 0, 1507350, 0, 0, 1507351, 0, 0, 1507352, 0, 0, 1507353, 0, 0, 1507354, 0, 0, 1507355, 0, 0, 1507356, 0, 0, 1507357, 0, 0, 1507358, 0, 0, 1507359, 0, 0 )
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tile_data = PoolIntArray( 1441792, 0, 0, 1441793, 0, 0, 1441794, 0, 0, 1441795, 0, 0, 1441796, 0, 0, 1441797, 0, 0, 1441798, 0, 0, 1441799, 0, 0, 1441800, 0, 0, 1441801, 0, 0, 1441802, 0, 0, 1441803, 0, 0, 1441804, 0, 0, 1441805, 0, 0, 1441806, 0, 0, 1441807, 0, 0, 1441808, 0, 0, 1441809, 0, 0, 1441810, 0, 0, 1441811, 0, 0, 1441812, 0, 0, 1441813, 0, 0, 1441814, 0, 0, 1441815, 0, 0, 1441816, 0, 0, 1441817, 0, 0, 1441818, 0, 0, 1441819, 0, 0, 1441820, 0, 0, 1441821, 0, 0, 1441822, 0, 0, 1441823, 0, 0, 1507328, 0, 65537, 1507329, 0, 65537, 1507330, 0, 65537, 1507331, 0, 65537, 1507332, 0, 65537, 1507333, 0, 65537, 1507334, 0, 65537, 1507335, 0, 65537, 1507336, 0, 65537, 1507337, 0, 65537, 1507338, 0, 65537, 1507339, 0, 65537, 1507340, 0, 65537, 1507341, 0, 65537, 1507342, 0, 65537, 1507343, 0, 65537, 1507344, 0, 65537, 1507345, 0, 65537, 1507346, 0, 65537, 1507347, 0, 65537, 1507348, 0, 65537, 1507349, 0, 65537, 1507350, 0, 65537, 1507351, 0, 65537, 1507352, 0, 65537, 1507353, 0, 65537, 1507354, 0, 65537, 1507355, 0, 65537, 1507356, 0, 65537, 1507357, 0, 65537, 1507358, 0, 65537, 1507359, 0, 65537 )
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[node name="Slime" parent="." instance=ExtResource( 10 )]
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[node name="Slime" parent="." instance=ExtResource( 10 )]
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position = Vector2( 84, -7 )
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position = Vector2( 84, -7 )
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[node name="Arrow" parent="." instance=ExtResource( 13 )]
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[node name="Arrow" parent="." instance=ExtResource( 13 )]
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position = Vector2( 77, 164 )
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position = Vector2( 184, 163 )
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[node name="Player" parent="." instance=ExtResource( 1 )]
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[node name="Player" parent="." instance=ExtResource( 1 )]
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position = Vector2( 64, 162 )
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position = Vector2( 64, 162 )
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[node name="Ladder2" parent="." instance=ExtResource( 8 )]
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position = Vector2( 88, 136 )
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scale = Vector2( 1, 5 )
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[node name="Ladder3" parent="." instance=ExtResource( 8 )]
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position = Vector2( 40, 136 )
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scale = Vector2( 1, 5 )
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[node name="Ladder" type="TileMap" parent="."]
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[node name="Ladder" type="TileMap" parent="."]
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tile_set = ExtResource( 2 )
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tile_set = ExtResource( 2 )
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cell_size = Vector2( 8, 8 )
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cell_size = Vector2( 8, 8 )
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collision_layer = 9
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collision_layer = 9
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format = 1
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format = 1
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tile_data = PoolIntArray( 1114117, 0, 196610, 1114123, 0, 196610, 1179653, 0, 196608, 1179659, 0, 196608, 1245189, 0, 196608, 1245195, 0, 196608, 1310725, 0, 196608, 1310731, 0, 196608, 1376261, 0, 196609, 1376267, 0, 196609 )
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[node name="Death" type="TileMap" parent="."]
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[node name="Death" type="TileMap" parent="."]
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visible = false
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visible = false
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@ -3,7 +3,7 @@
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[ext_resource path="res://objects/environment/ladder/ladder.gd" type="Script" id=1]
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[ext_resource path="res://objects/environment/ladder/ladder.gd" type="Script" id=1]
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[sub_resource type="RectangleShape2D" id=1]
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[sub_resource type="RectangleShape2D" id=1]
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extents = Vector2( 8, 4 )
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extents = Vector2( 6, 4 )
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[node name="Ladder" type="Node2D"]
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[node name="Ladder" type="Node2D"]
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script = ExtResource( 1 )
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script = ExtResource( 1 )
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@ -155,7 +155,13 @@ func _process_climb():
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if Game.ac_climb.get_stream() != Game.a_climb_down: Game.play_sound(Game.a_climb_down,Game.ac_climb)
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if Game.ac_climb.get_stream() != Game.a_climb_down: Game.play_sound(Game.a_climb_down,Game.ac_climb)
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if axis.y == 0: Game.ac_climb.set_stream(null)
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if axis.y == 0: Game.ac_climb.set_stream(null)
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#Manual Jump,, only works when holding neutral or away from ladder
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#Manual Jump,, only works when holding neutral or away from ladder
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if axis.x != sprite.scale.x: check_jump()
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if axis.x != sprite.scale.x && Input.is_action_just_pressed("jump"):
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position.x -= sprite.scale.x * 3
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velocity.y = -jump_force
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anims.set_speed_scale(1)
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current_state = State.FALL
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Game.ac_climb.set_stream(null)
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return
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if climb_ray.get_collider() == null:
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if climb_ray.get_collider() == null:
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if axis.y == -1:
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if axis.y == -1:
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#Auto Jump
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#Auto Jump
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@ -165,6 +171,13 @@ func _process_climb():
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Game.ac_climb.set_stream(null)
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Game.ac_climb.set_stream(null)
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current_state = State.FALL
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current_state = State.FALL
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return
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return
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#Side dismount
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if axis.x != sprite.scale.x && Input.is_action_just_pressed("shoot"):
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position.x -= sprite.scale.x * 3
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current_state = State.FALL
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anims.set_speed_scale(1)
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Game.ac_climb.set_stream(null)
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return
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func _process_sword():
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func _process_sword():
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@ -201,7 +214,7 @@ func check_jump():
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#Detach ladder
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#Detach ladder
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if current_state == State.CLIMB:
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if current_state == State.CLIMB:
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Game.ac_climb.set_stream(null) # stop climb sound
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Game.ac_climb.set_stream(null) # stop climb sound
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position.x -= sprite.scale.x * 5
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position.x -= sprite.scale.x * 3
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else:
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else:
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dust_particles.restart()
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dust_particles.restart()
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anims.set_speed_scale(1)
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anims.set_speed_scale(1)
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