redoing abyss

This commit is contained in:
pennyrigate 2023-06-21 22:08:29 -04:00
parent 511a4bfccc
commit 52dd5221b0
9 changed files with 494 additions and 35 deletions

View file

@ -15,7 +15,7 @@ func _physics_process(delta):
if speed > 0.0:
sprite.position.x = sin(lifetime * 4.0) * 4.0
position.y -= speed * delta
func pop():
sprite.frame_coords.y = 1
speed = 0.0

View file

@ -18,6 +18,8 @@ vframes = 2
shape = SubResource( 1 )
[node name="ActivationTimer" type="Timer" parent="."]
wait_time = 0.2
one_shot = true
autostart = true
__meta__ = {
"_editor_description_": "timer until the bubble can be broken by objects other than the player"