fixed roboturret turning when seeing blocks

This commit is contained in:
pennyrigate 2023-09-12 01:11:59 -04:00
parent 1c232945dc
commit 519670e0cd
2 changed files with 8 additions and 7 deletions

View file

@ -18,10 +18,11 @@ func _ready():
func _physics_process(delta):
if raycast.is_colliding():
if sign(shootpos.position.x) == -1:
anims.play("turn right")
else:
anims.play("turn left")
if raycast.get_collider().is_in_group("player_hitbox"):
if sign(shootpos.position.x) == -1:
anims.play("turn right")
else:
anims.play("turn left")
#Do not charge up offscreen
if Game.get_sector(position) != Game.current_sector: timer.start()