forked from team-sg/hero-mark-2
fix death animation not including new legs
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parent
cd7653fdbb
commit
4c2d8344e6
1 changed files with 12 additions and 10 deletions
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@ -3948,7 +3948,7 @@ position = Vector2( 8, 39 )
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light_mask = 33
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light_mask = 33
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use_parent_material = true
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use_parent_material = true
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position = Vector2( -15, -9 )
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position = Vector2( -15, -9 )
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rotation = 0.61017
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rotation = 0.610171
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[node name="LegSprite" type="Sprite" parent="Graphics/Hip/LegBack"]
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[node name="LegSprite" type="Sprite" parent="Graphics/Hip/LegBack"]
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light_mask = 33
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light_mask = 33
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@ -3961,6 +3961,7 @@ position = Vector2( 0.540121, 33.0107 )
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rotation = -0.709459
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rotation = -0.709459
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[node name="LegBackSprite" type="Sprite" parent="Graphics/Hip/LegBack/LegBackLower"]
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[node name="LegBackSprite" type="Sprite" parent="Graphics/Hip/LegBack/LegBackLower"]
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light_mask = 33
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use_parent_material = true
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use_parent_material = true
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z_index = -1
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z_index = -1
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texture = ExtResource( 29 )
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texture = ExtResource( 29 )
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@ -4213,7 +4214,7 @@ target = NodePath("../../Headlower/TendrilEnd4")
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light_mask = 33
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light_mask = 33
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use_parent_material = true
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use_parent_material = true
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position = Vector2( 12, -8 )
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position = Vector2( 12, -8 )
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rotation = 0.388583
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rotation = 0.388584
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z_index = 1
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z_index = 1
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[node name="LegSprite" type="Sprite" parent="Graphics/Hip/LegFront"]
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[node name="LegSprite" type="Sprite" parent="Graphics/Hip/LegFront"]
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@ -4224,9 +4225,10 @@ texture = ExtResource( 21 )
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[node name="LegFrontLower" type="Node2D" parent="Graphics/Hip/LegFront"]
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[node name="LegFrontLower" type="Node2D" parent="Graphics/Hip/LegFront"]
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use_parent_material = true
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use_parent_material = true
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position = Vector2( -0.355755, 30.998 )
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position = Vector2( -0.355755, 30.998 )
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rotation = -0.618652
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rotation = -0.618651
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[node name="Sprite" type="Sprite" parent="Graphics/Hip/LegFront/LegFrontLower"]
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[node name="Sprite" type="Sprite" parent="Graphics/Hip/LegFront/LegFrontLower"]
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light_mask = 33
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use_parent_material = true
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use_parent_material = true
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z_index = -1
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z_index = -1
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texture = ExtResource( 29 )
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texture = ExtResource( 29 )
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@ -4238,25 +4240,25 @@ collision_mask = 128
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monitorable = false
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monitorable = false
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[node name="Body" type="CollisionShape2D" parent="Hitbox"]
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[node name="Body" type="CollisionShape2D" parent="Hitbox"]
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position = Vector2( 0.00459766, -23.9291 )
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position = Vector2( 0.00461769, -23.9291 )
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rotation = -0.0114701
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rotation = -0.0114693
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shape = SubResource( 13 )
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shape = SubResource( 13 )
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[node name="Brain" type="CollisionShape2D" parent="Hitbox"]
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[node name="Brain" type="CollisionShape2D" parent="Hitbox"]
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position = Vector2( 11.5069, -96.7914 )
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position = Vector2( 11.5072, -96.7914 )
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rotation = 2.48158
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rotation = 2.48158
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z_index = 100
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z_index = 100
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shape = SubResource( 14 )
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shape = SubResource( 14 )
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[node name="LowerJaw" type="CollisionShape2D" parent="Hitbox"]
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[node name="LowerJaw" type="CollisionShape2D" parent="Hitbox"]
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position = Vector2( -21.3083, -76.1164 )
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position = Vector2( -21.3082, -76.1166 )
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rotation = 1.66395
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rotation = 1.66396
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z_index = 100
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z_index = 100
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shape = SubResource( 15 )
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shape = SubResource( 15 )
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[node name="UpperJaw" type="CollisionShape2D" parent="Hitbox"]
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[node name="UpperJaw" type="CollisionShape2D" parent="Hitbox"]
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position = Vector2( -21.8184, -103.259 )
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position = Vector2( -21.8181, -103.259 )
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rotation = -1.66239
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rotation = -1.66238
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z_index = 100
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z_index = 100
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shape = SubResource( 16 )
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shape = SubResource( 16 )
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