forked from team-sg/hero-mark-2
repair broken references to .wav files
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22 changed files with 17 additions and 408 deletions
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@ -1,8 +1,8 @@
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[gd_scene load_steps=11 format=2]
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[ext_resource path="res://objects/enemy/boss/scrump.gd" type="Script" id=1]
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[ext_resource path="res://audio/sounds/gover.wav" type="AudioStream" id=2]
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[ext_resource path="res://audio/sounds/die.wav" type="AudioStream" id=3]
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[ext_resource path="res://audio/sounds/gover.ogg" type="AudioStream" id=2]
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[ext_resource path="res://audio/sounds/die.ogg" type="AudioStream" id=3]
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[ext_resource path="res://graphics/enemy/boss/the_scrump.png" type="Texture" id=4]
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[ext_resource path="res://audio/sounds/scrump_shot.ogg" type="AudioStream" id=5]
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@ -20,7 +20,7 @@ signal died()
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export var blood = true
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export var death_sound: AudioStream = preload("res://audio/sounds/die.wav")
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export var death_sound: AudioStream = preload("res://audio/sounds/die.ogg")
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var death_blood_offset = Vector2.ZERO
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func _on_Hitbox_area_entered(area):
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