forked from team-sg/hero-mark-2
Save System Mk.III (and start of new difficulty system)
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746b9813e2
commit
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8 changed files with 203 additions and 82 deletions
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@ -2,11 +2,15 @@ extends Panel
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export var number = 1
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var file: Save.SaveFile
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func _ready():
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var file = File.new()
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if !file.file_exists("user://file" + str(number) + ".pr"):
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if File.new().file_exists("user://file%d.pr" % number):
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file = Save.load_file("user://file%d.pr" % number)
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$"%Name".text = file.name
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$"%ShardCounter".text = "%02d" % file.get_total_shards()
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$"%KeyCounter".text = "%03d" % file.get_total_keys()
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$"%TimeCounter".text = "%02d:%02d" % [file.play_time / 3600.0, fmod(file.play_time / 60.0, 60.0)]
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else:
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$FileExists.visible = false
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$FileDoesNotExist.visible = true
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else:
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#Fill out info
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pass
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