diff --git a/objects/player/player.gd b/objects/player/player.gd index 280c0df..9364eae 100644 --- a/objects/player/player.gd +++ b/objects/player/player.gd @@ -83,7 +83,7 @@ func _ready() -> void: func _physics_process(delta: float) -> void: # snap sprite - graphics.global_position = global_position.round() + sprite.global_position = graphics.global_position.round() + Vector2(0.0, -10.0) # update transition guard properties # whether player can currently shoot an arrow var can_shoot = Game.arrows > 0 and get_tree().get_nodes_in_group("player_arrow").size() == 0