forked from team-sg/hero-mark-2
enemies can be squashed by rocks
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20fa885736
commit
4790b2b2a4
9 changed files with 34 additions and 26 deletions
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@ -1,4 +1,4 @@
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[gd_scene load_steps=6 format=2]
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[gd_scene load_steps=7 format=2]
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[ext_resource path="res://graphics/rock/rock.png" type="Texture" id=1]
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[ext_resource path="res://scripts/1px_border.gdshader" type="Shader" id=2]
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@ -12,6 +12,9 @@ shader_param/border_corners = false
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[sub_resource type="RectangleShape2D" id=2]
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extents = Vector2( 5, 4.5 )
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[sub_resource type="RectangleShape2D" id=3]
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extents = Vector2( 5, 4.5 )
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[node name="Rock" type="KinematicBody2D" groups=["pushable"]]
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script = ExtResource( 3 )
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@ -24,3 +27,12 @@ centered = false
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[node name="CollisionShape2D" type="CollisionShape2D" parent="."]
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position = Vector2( 5, 3.5 )
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shape = SubResource( 2 )
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[node name="Area2D" type="Area2D" parent="." groups=["squash"]]
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[node name="CollisionShape2D" type="CollisionShape2D" parent="Area2D"]
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position = Vector2( 5, 3.5 )
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shape = SubResource( 3 )
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[node name="Bottom" type="Position2D" parent="."]
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position = Vector2( 5, 8 )
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