forked from team-sg/hero-mark-2
enemies can be squashed by rocks
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parent
20fa885736
commit
4790b2b2a4
9 changed files with 34 additions and 26 deletions
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@ -1,6 +1,7 @@
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extends Node2D
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export var can_be_killed_by_sword = true
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export var can_be_squashed = true
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func _on_Area2D_area_entered(area):
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#Kill player
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@ -10,4 +11,8 @@ func _on_Area2D_area_entered(area):
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if area.is_in_group("sword"):
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if can_be_killed_by_sword:
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queue_free()
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#Die from rock/ get squashed
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if area.is_in_group("squash"):
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var squasher = area.get_parent()
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if squasher.position.y + squasher.bottom.position.y < global_position.y:
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queue_free()
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@ -1,4 +0,0 @@
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extends "res://objects/enemy/enemy.gd"
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func _process(delta):
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scale.x = -1
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@ -3,7 +3,7 @@
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[ext_resource path="res://graphics/enemy/slime.png" type="Texture" id=1]
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[ext_resource path="res://scripts/recolor_border.shader" type="Shader" id=2]
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[ext_resource path="res://graphics/enemy/slime_purple.png" type="Texture" id=3]
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[ext_resource path="res://objects/enemy/enemy_stationary.gd" type="Script" id=4]
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[ext_resource path="res://objects/enemy/enemy.gd" type="Script" id=4]
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[sub_resource type="ShaderMaterial" id=1]
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shader = ExtResource( 2 )
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@ -35,15 +35,14 @@ script = ExtResource( 4 )
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[node name="AnimatedSprite" type="AnimatedSprite" parent="."]
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material = SubResource( 1 )
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position = Vector2( 5, -5 )
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position = Vector2( 5, 3 )
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frames = SubResource( 4 )
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playing = true
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[node name="Area2D" type="Area2D" parent="."]
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visible = false
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[node name="CollisionShape2D" type="CollisionShape2D" parent="Area2D"]
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position = Vector2( 4.5, -4.5 )
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position = Vector2( 4.5, 3.5 )
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shape = SubResource( 5 )
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[connection signal="area_entered" from="Area2D" to="." method="_on_Area2D_area_entered"]
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