forked from team-sg/hero-mark-2
GET BZAPPED
This commit is contained in:
parent
c97f41fb47
commit
45ffc4d3b7
5 changed files with 303 additions and 6 deletions
BIN
graphics/player/sg_zap.png
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BIN
graphics/player/sg_zap.png
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Binary file not shown.
After Width: | Height: | Size: 745 B |
35
graphics/player/sg_zap.png.import
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35
graphics/player/sg_zap.png.import
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@ -0,0 +1,35 @@
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[remap]
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importer="texture"
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type="StreamTexture"
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path="res://.import/sg_zap.png-42b9645cdd95a12a23b467e9a2265eec.stex"
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metadata={
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"vram_texture": false
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}
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[deps]
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source_file="res://graphics/player/sg_zap.png"
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dest_files=[ "res://.import/sg_zap.png-42b9645cdd95a12a23b467e9a2265eec.stex" ]
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[params]
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compress/mode=0
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compress/lossy_quality=0.7
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compress/hdr_mode=0
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compress/bptc_ldr=0
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compress/normal_map=0
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flags/repeat=0
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flags/filter=false
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flags/mipmaps=false
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flags/anisotropic=false
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flags/srgb=2
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process/fix_alpha_border=true
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process/premult_alpha=false
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process/HDR_as_SRGB=false
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process/invert_color=false
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process/normal_map_invert_y=false
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stream=false
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size_limit=0
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detect_3d=true
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svg/scale=1.0
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@ -3,5 +3,4 @@ extends Area2D
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func _on_Area2D_area_entered(area):
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func _on_Area2D_area_entered(area):
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#Kill player
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#Kill player
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if area.is_in_group("player_hitbox"):
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if area.is_in_group("player_hitbox"):
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Game.alternate_death = Audio.a_die_zap
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area.get_parent().zap()
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area.get_parent().die()
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@ -151,6 +151,9 @@ func spawn_arrow() -> void:
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func die() -> void:
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func die() -> void:
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state_chart.send_event("hurt")
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state_chart.send_event("hurt")
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func zap() -> void:
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state_chart.send_event("zapped")
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func set_underwater_audio(value):
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func set_underwater_audio(value):
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var idx = AudioServer.get_bus_index("Master")
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var idx = AudioServer.get_bus_index("Master")
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AudioServer.set_bus_effect_enabled(idx,0,value)
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AudioServer.set_bus_effect_enabled(idx,0,value)
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@ -540,3 +543,29 @@ func _on_OxygenTimer_timeout():
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#Reset low oxygen effect when leaving level
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#Reset low oxygen effect when leaving level
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func _on_Player_tree_exited():
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func _on_Player_tree_exited():
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set_underwater_audio(false)
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set_underwater_audio(false)
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func _on_Zapping_state_entered():
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velocity = Vector2.ZERO
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Audio.play_sound(Audio.a_die_zap, Audio.ac_die)
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animation_player.call_deferred("play", "zap")
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func make_blood():
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var particles = DeathSplatter.instance()
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particles.global_position = death_splatter_position.global_position
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particles.emitting = true
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get_parent().add_child(particles)
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for i in 16:
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var spray = BloodSpray.instance()
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spray.pause_mode = PAUSE_MODE_PROCESS
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Physics2DServer.set_active(true)
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spray.global_position = death_splatter_position.global_position
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spray.velocity = Vector2(randf() * 80.0, 0.0).rotated(randf() * TAU)
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spray.stains_player = false
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get_parent().add_child(spray)
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func _on_Zapping_state_exited():
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$Graphics/ZapSprite.visible = false
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emit_signal("died")
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@ -1,6 +1,7 @@
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[gd_scene load_steps=42 format=2]
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[gd_scene load_steps=49 format=2]
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[ext_resource path="res://objects/player/player.gd" type="Script" id=1]
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[ext_resource path="res://objects/player/player.gd" type="Script" id=1]
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[ext_resource path="res://graphics/player/sg_zap.png" type="Texture" id=2]
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[ext_resource path="res://shaders/recolor_border.shader" type="Shader" id=3]
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[ext_resource path="res://shaders/recolor_border.shader" type="Shader" id=3]
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[ext_resource path="res://graphics/player/sg_idle.png" type="Texture" id=4]
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[ext_resource path="res://graphics/player/sg_idle.png" type="Texture" id=4]
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[ext_resource path="res://addons/godot_state_charts/parallel_state.gd" type="Script" id=5]
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[ext_resource path="res://addons/godot_state_charts/parallel_state.gd" type="Script" id=5]
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@ -11,6 +12,7 @@
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[ext_resource path="res://addons/godot_state_charts/transition.gd" type="Script" id=10]
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[ext_resource path="res://addons/godot_state_charts/transition.gd" type="Script" id=10]
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[ext_resource path="res://addons/godot_state_charts/atomic_state.gd" type="Script" id=11]
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[ext_resource path="res://addons/godot_state_charts/atomic_state.gd" type="Script" id=11]
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[ext_resource path="res://graphics/player/palettes/default.tex" type="Texture" id=12]
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[ext_resource path="res://graphics/player/palettes/default.tex" type="Texture" id=12]
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[ext_resource path="res://shaders/electricity.gdshader" type="Shader" id=13]
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[ext_resource path="res://graphics/player/sg.png" type="Texture" id=14]
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[ext_resource path="res://graphics/player/sg.png" type="Texture" id=14]
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[ext_resource path="res://graphics/particles/dust.png" type="Texture" id=18]
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[ext_resource path="res://graphics/particles/dust.png" type="Texture" id=18]
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[ext_resource path="res://ui/2ndpuberty_outline.tres" type="Material" id=25]
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[ext_resource path="res://ui/2ndpuberty_outline.tres" type="Material" id=25]
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@ -21,6 +23,34 @@ shader_param/border_color = Color( 0, 0, 0, 1 )
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shader_param/border_corners = true
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shader_param/border_corners = true
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shader_param/palette = ExtResource( 12 )
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shader_param/palette = ExtResource( 12 )
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[sub_resource type="ShaderMaterial" id=32]
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shader = ExtResource( 13 )
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shader_param/arc_speed = 4.0
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shader_param/arc_fps = 10.0
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shader_param/arc_scale = 8.0
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shader_param/arc_threshold = 0.15
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shader_param/arc_color = Color( 1, 0.93, 0, 1 )
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shader_param/gamma = 2.0
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shader_param/flash_rate = 3.0
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shader_param/flash_intensity = 0.2
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shader_param/background_color = Color( 0, 0, 0, 0 )
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[sub_resource type="AtlasTexture" id=28]
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atlas = ExtResource( 2 )
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region = Rect2( 0, 0, 20, 20 )
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[sub_resource type="AtlasTexture" id=29]
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atlas = ExtResource( 2 )
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region = Rect2( 20, 0, 20, 20 )
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[sub_resource type="SpriteFrames" id=30]
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animations = [ {
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"frames": [ SubResource( 28 ), SubResource( 29 ) ],
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"loop": true,
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"name": "zap",
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"speed": 15.0
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} ]
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[sub_resource type="Shader" id=26]
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[sub_resource type="Shader" id=26]
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code = "// Recolor
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code = "// Recolor
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shader_type canvas_item;
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shader_type canvas_item;
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@ -117,6 +147,54 @@ tracks/4/keys = {
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"update": 1,
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"update": 1,
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"values": [ 8 ]
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"values": [ 8 ]
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}
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}
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tracks/5/type = "value"
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tracks/5/path = NodePath("Graphics/Sprite:visible")
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tracks/5/interp = 1
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tracks/5/loop_wrap = true
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tracks/5/imported = false
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tracks/5/enabled = true
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tracks/5/keys = {
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"times": PoolRealArray( 0 ),
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"transitions": PoolRealArray( 1 ),
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"update": 0,
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"values": [ true ]
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}
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tracks/6/type = "value"
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tracks/6/path = NodePath("Graphics/ZapSprite:visible")
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tracks/6/interp = 1
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tracks/6/loop_wrap = true
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tracks/6/imported = false
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tracks/6/enabled = true
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tracks/6/keys = {
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"times": PoolRealArray( 0 ),
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"transitions": PoolRealArray( 1 ),
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"update": 0,
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"values": [ false ]
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}
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tracks/7/type = "value"
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tracks/7/path = NodePath("Graphics/ZapSprite:frame")
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tracks/7/interp = 1
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tracks/7/loop_wrap = true
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tracks/7/imported = false
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tracks/7/enabled = true
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tracks/7/keys = {
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"times": PoolRealArray( 0 ),
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"transitions": PoolRealArray( 1 ),
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"update": 0,
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"values": [ 0 ]
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}
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tracks/8/type = "value"
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tracks/8/path = NodePath("Graphics/ZapSprite:playing")
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tracks/8/interp = 1
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tracks/8/loop_wrap = true
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tracks/8/imported = false
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tracks/8/enabled = true
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tracks/8/keys = {
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"times": PoolRealArray( 0 ),
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"transitions": PoolRealArray( 1 ),
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"update": 0,
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"values": [ false ]
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}
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[sub_resource type="Animation" id=18]
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[sub_resource type="Animation" id=18]
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resource_name = "blink"
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resource_name = "blink"
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@ -146,8 +224,7 @@ tracks/1/keys = {
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"values": [ 96, 97, 96 ]
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"values": [ 96, 97, 96 ]
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}
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}
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[sub_resource type="Animation" id=9]
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[sub_resource type="Animation" id=31]
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resource_name = "climb"
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length = 0.3
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length = 0.3
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loop = true
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loop = true
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step = 0.15
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step = 0.15
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@ -516,6 +593,54 @@ tracks/1/keys = {
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"update": 0,
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"update": 0,
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"values": [ 0.0 ]
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"values": [ 0.0 ]
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}
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}
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tracks/2/type = "value"
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tracks/2/path = NodePath("Graphics/Sprite:visible")
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tracks/2/interp = 1
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tracks/2/loop_wrap = true
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tracks/2/imported = false
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tracks/2/enabled = true
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tracks/2/keys = {
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"times": PoolRealArray( 0 ),
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"transitions": PoolRealArray( 1 ),
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"update": 1,
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"values": [ true ]
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}
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tracks/3/type = "value"
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tracks/3/path = NodePath("Graphics/ZapSprite:playing")
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tracks/3/interp = 1
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tracks/3/loop_wrap = true
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tracks/3/imported = false
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tracks/3/enabled = true
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tracks/3/keys = {
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"times": PoolRealArray( 0 ),
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"transitions": PoolRealArray( 1 ),
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"update": 1,
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"values": [ false ]
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}
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tracks/4/type = "value"
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tracks/4/path = NodePath("Graphics/ZapSprite:frame")
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tracks/4/interp = 1
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tracks/4/loop_wrap = true
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tracks/4/imported = false
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tracks/4/enabled = true
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tracks/4/keys = {
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"times": PoolRealArray( 0 ),
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"transitions": PoolRealArray( 1 ),
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"update": 1,
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"values": [ 0 ]
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}
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tracks/5/type = "value"
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tracks/5/path = NodePath("Graphics/ZapSprite:visible")
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tracks/5/interp = 1
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tracks/5/loop_wrap = true
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tracks/5/imported = false
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tracks/5/enabled = true
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tracks/5/keys = {
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"times": PoolRealArray( 0 ),
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"transitions": PoolRealArray( 1 ),
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"update": 1,
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"values": [ false ]
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}
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[sub_resource type="Animation" id=11]
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[sub_resource type="Animation" id=11]
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resource_name = "shoot_airborne"
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resource_name = "shoot_airborne"
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@ -661,6 +786,86 @@ tracks/1/keys = {
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"values": [ 0.0 ]
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"values": [ 0.0 ]
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}
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}
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[sub_resource type="Animation" id=33]
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resource_name = "zap"
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length = 0.5
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tracks/0/type = "value"
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tracks/0/path = NodePath("Graphics/Sprite:visible")
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tracks/0/interp = 1
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tracks/0/loop_wrap = true
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tracks/0/imported = false
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tracks/0/enabled = true
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tracks/0/keys = {
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"times": PoolRealArray( 0 ),
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"transitions": PoolRealArray( 1 ),
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"update": 1,
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"values": [ false ]
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}
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tracks/1/type = "value"
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tracks/1/path = NodePath("Graphics/ZapSprite:visible")
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tracks/1/interp = 1
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tracks/1/loop_wrap = true
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tracks/1/imported = false
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tracks/1/enabled = true
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tracks/1/keys = {
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"times": PoolRealArray( 0 ),
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"transitions": PoolRealArray( 1 ),
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"update": 1,
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"values": [ true ]
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}
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tracks/2/type = "value"
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tracks/2/path = NodePath("Graphics/ZapSprite:frame")
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tracks/2/interp = 1
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tracks/2/loop_wrap = true
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tracks/2/imported = false
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tracks/2/enabled = true
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tracks/2/keys = {
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"times": PoolRealArray( 0 ),
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"transitions": PoolRealArray( 1 ),
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"update": 1,
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"values": [ 0 ]
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}
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tracks/3/type = "value"
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tracks/3/path = NodePath("Graphics/ZapSprite:playing")
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tracks/3/interp = 1
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tracks/3/loop_wrap = true
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tracks/3/imported = false
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tracks/3/enabled = true
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tracks/3/keys = {
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"times": PoolRealArray( 0 ),
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"transitions": PoolRealArray( 1 ),
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"update": 1,
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"values": [ true ]
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}
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tracks/4/type = "method"
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tracks/4/path = NodePath("StateChart")
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tracks/4/interp = 1
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tracks/4/loop_wrap = true
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tracks/4/imported = false
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tracks/4/enabled = true
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tracks/4/keys = {
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"times": PoolRealArray( 0.5 ),
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"transitions": PoolRealArray( 1 ),
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"values": [ {
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"args": [ "respawn" ],
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"method": "send_event"
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} ]
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}
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tracks/5/type = "method"
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tracks/5/path = NodePath(".")
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tracks/5/interp = 1
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tracks/5/loop_wrap = true
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tracks/5/imported = false
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tracks/5/enabled = true
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tracks/5/keys = {
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"times": PoolRealArray( 0.5 ),
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"transitions": PoolRealArray( 1 ),
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"values": [ {
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"args": [ ],
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"method": "make_blood"
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} ]
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}
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||||||
[sub_resource type="StyleBoxEmpty" id=4]
|
[sub_resource type="StyleBoxEmpty" id=4]
|
||||||
|
|
||||||
[node name="Player" type="KinematicBody2D" groups=["player"]]
|
[node name="Player" type="KinematicBody2D" groups=["player"]]
|
||||||
|
@ -685,6 +890,13 @@ offset = Vector2( 0, -6 )
|
||||||
hframes = 8
|
hframes = 8
|
||||||
vframes = 20
|
vframes = 20
|
||||||
|
|
||||||
|
[node name="ZapSprite" type="AnimatedSprite" parent="Graphics"]
|
||||||
|
visible = false
|
||||||
|
material = SubResource( 32 )
|
||||||
|
position = Vector2( 0, -10 )
|
||||||
|
frames = SubResource( 30 )
|
||||||
|
animation = "zap"
|
||||||
|
|
||||||
[node name="DissolveParticles" type="CPUParticles2D" parent="Graphics"]
|
[node name="DissolveParticles" type="CPUParticles2D" parent="Graphics"]
|
||||||
unique_name_in_owner = true
|
unique_name_in_owner = true
|
||||||
material = SubResource( 27 )
|
material = SubResource( 27 )
|
||||||
|
@ -795,7 +1007,7 @@ collide_with_bodies = false
|
||||||
[node name="AnimationPlayer" type="AnimationPlayer" parent="."]
|
[node name="AnimationPlayer" type="AnimationPlayer" parent="."]
|
||||||
anims/RESET = SubResource( 5 )
|
anims/RESET = SubResource( 5 )
|
||||||
anims/blink = SubResource( 18 )
|
anims/blink = SubResource( 18 )
|
||||||
anims/climb = SubResource( 9 )
|
anims/climb = SubResource( 31 )
|
||||||
anims/double_jump = SubResource( 12 )
|
anims/double_jump = SubResource( 12 )
|
||||||
anims/drown = SubResource( 23 )
|
anims/drown = SubResource( 23 )
|
||||||
anims/duck = SubResource( 20 )
|
anims/duck = SubResource( 20 )
|
||||||
|
@ -811,6 +1023,7 @@ anims/shoot_airborne = SubResource( 11 )
|
||||||
anims/shoot_grounded = SubResource( 10 )
|
anims/shoot_grounded = SubResource( 10 )
|
||||||
anims/stim = SubResource( 19 )
|
anims/stim = SubResource( 19 )
|
||||||
anims/walk = SubResource( 7 )
|
anims/walk = SubResource( 7 )
|
||||||
|
anims/zap = SubResource( 33 )
|
||||||
|
|
||||||
[node name="StateChart" type="Node" parent="."]
|
[node name="StateChart" type="Node" parent="."]
|
||||||
script = ExtResource( 6 )
|
script = ExtResource( 6 )
|
||||||
|
@ -835,6 +1048,11 @@ script = ExtResource( 10 )
|
||||||
to = NodePath("../Inactive")
|
to = NodePath("../Inactive")
|
||||||
event = "drown"
|
event = "drown"
|
||||||
|
|
||||||
|
[node name="On Zapped" type="Node" parent="StateChart/Root/Movement"]
|
||||||
|
script = ExtResource( 10 )
|
||||||
|
to = NodePath("../Inactive")
|
||||||
|
event = "zapped"
|
||||||
|
|
||||||
[node name="On Died" type="Node" parent="StateChart/Root/Movement"]
|
[node name="On Died" type="Node" parent="StateChart/Root/Movement"]
|
||||||
script = ExtResource( 10 )
|
script = ExtResource( 10 )
|
||||||
to = NodePath("../Appearing")
|
to = NodePath("../Appearing")
|
||||||
|
@ -1180,6 +1398,11 @@ script = ExtResource( 10 )
|
||||||
to = NodePath("../../Invulnerable")
|
to = NodePath("../../Invulnerable")
|
||||||
event = "become_invulnerable"
|
event = "become_invulnerable"
|
||||||
|
|
||||||
|
[node name="On Zapped" type="Node" parent="StateChart/Root/Health/Vulnerable"]
|
||||||
|
script = ExtResource( 10 )
|
||||||
|
to = NodePath("../../Zapping")
|
||||||
|
event = "zapped"
|
||||||
|
|
||||||
[node name="Invulnerable" type="Node" parent="StateChart/Root/Health"]
|
[node name="Invulnerable" type="Node" parent="StateChart/Root/Health"]
|
||||||
script = ExtResource( 11 )
|
script = ExtResource( 11 )
|
||||||
|
|
||||||
|
@ -1227,6 +1450,15 @@ event = "float_up"
|
||||||
[node name="FloatingUp" type="Node" parent="StateChart/Root/Health/Drowning"]
|
[node name="FloatingUp" type="Node" parent="StateChart/Root/Health/Drowning"]
|
||||||
script = ExtResource( 11 )
|
script = ExtResource( 11 )
|
||||||
|
|
||||||
|
[node name="Zapping" type="Node" parent="StateChart/Root/Health"]
|
||||||
|
script = ExtResource( 11 )
|
||||||
|
|
||||||
|
[node name="On Respawn" type="Node" parent="StateChart/Root/Health/Zapping"]
|
||||||
|
script = ExtResource( 10 )
|
||||||
|
to = NodePath("../../Respawn")
|
||||||
|
event = "respawn"
|
||||||
|
guard_expression = "can_respawn"
|
||||||
|
|
||||||
[node name="StateDebugLayer" type="CanvasLayer" parent="."]
|
[node name="StateDebugLayer" type="CanvasLayer" parent="."]
|
||||||
layer = 128
|
layer = 128
|
||||||
|
|
||||||
|
@ -1310,4 +1542,6 @@ align = 1
|
||||||
[connection signal="state_entered" from="StateChart/Root/Health/Drowning" to="." method="_on_Drowning_state_entered"]
|
[connection signal="state_entered" from="StateChart/Root/Health/Drowning" to="." method="_on_Drowning_state_entered"]
|
||||||
[connection signal="state_exited" from="StateChart/Root/Health/Drowning" to="." method="_on_Drowning_state_exited"]
|
[connection signal="state_exited" from="StateChart/Root/Health/Drowning" to="." method="_on_Drowning_state_exited"]
|
||||||
[connection signal="state_physics_processing" from="StateChart/Root/Health/Drowning/FloatingUp" to="." method="_process_floating_up"]
|
[connection signal="state_physics_processing" from="StateChart/Root/Health/Drowning/FloatingUp" to="." method="_process_floating_up"]
|
||||||
|
[connection signal="state_entered" from="StateChart/Root/Health/Zapping" to="." method="_on_Zapping_state_entered"]
|
||||||
|
[connection signal="state_exited" from="StateChart/Root/Health/Zapping" to="." method="_on_Zapping_state_exited"]
|
||||||
[connection signal="timeout" from="OxygenTimer" to="." method="_on_OxygenTimer_timeout"]
|
[connection signal="timeout" from="OxygenTimer" to="." method="_on_OxygenTimer_timeout"]
|
||||||
|
|
Loading…
Add table
Add a link
Reference in a new issue