GET BZAPPED

This commit is contained in:
Haze Weathers 2024-07-08 16:36:30 -04:00
parent c97f41fb47
commit 45ffc4d3b7
5 changed files with 303 additions and 6 deletions

View file

@ -1,6 +1,7 @@
[gd_scene load_steps=42 format=2]
[gd_scene load_steps=49 format=2]
[ext_resource path="res://objects/player/player.gd" type="Script" id=1]
[ext_resource path="res://graphics/player/sg_zap.png" type="Texture" id=2]
[ext_resource path="res://shaders/recolor_border.shader" type="Shader" id=3]
[ext_resource path="res://graphics/player/sg_idle.png" type="Texture" id=4]
[ext_resource path="res://addons/godot_state_charts/parallel_state.gd" type="Script" id=5]
@ -11,6 +12,7 @@
[ext_resource path="res://addons/godot_state_charts/transition.gd" type="Script" id=10]
[ext_resource path="res://addons/godot_state_charts/atomic_state.gd" type="Script" id=11]
[ext_resource path="res://graphics/player/palettes/default.tex" type="Texture" id=12]
[ext_resource path="res://shaders/electricity.gdshader" type="Shader" id=13]
[ext_resource path="res://graphics/player/sg.png" type="Texture" id=14]
[ext_resource path="res://graphics/particles/dust.png" type="Texture" id=18]
[ext_resource path="res://ui/2ndpuberty_outline.tres" type="Material" id=25]
@ -21,6 +23,34 @@ shader_param/border_color = Color( 0, 0, 0, 1 )
shader_param/border_corners = true
shader_param/palette = ExtResource( 12 )
[sub_resource type="ShaderMaterial" id=32]
shader = ExtResource( 13 )
shader_param/arc_speed = 4.0
shader_param/arc_fps = 10.0
shader_param/arc_scale = 8.0
shader_param/arc_threshold = 0.15
shader_param/arc_color = Color( 1, 0.93, 0, 1 )
shader_param/gamma = 2.0
shader_param/flash_rate = 3.0
shader_param/flash_intensity = 0.2
shader_param/background_color = Color( 0, 0, 0, 0 )
[sub_resource type="AtlasTexture" id=28]
atlas = ExtResource( 2 )
region = Rect2( 0, 0, 20, 20 )
[sub_resource type="AtlasTexture" id=29]
atlas = ExtResource( 2 )
region = Rect2( 20, 0, 20, 20 )
[sub_resource type="SpriteFrames" id=30]
animations = [ {
"frames": [ SubResource( 28 ), SubResource( 29 ) ],
"loop": true,
"name": "zap",
"speed": 15.0
} ]
[sub_resource type="Shader" id=26]
code = "// Recolor
shader_type canvas_item;
@ -117,6 +147,54 @@ tracks/4/keys = {
"update": 1,
"values": [ 8 ]
}
tracks/5/type = "value"
tracks/5/path = NodePath("Graphics/Sprite:visible")
tracks/5/interp = 1
tracks/5/loop_wrap = true
tracks/5/imported = false
tracks/5/enabled = true
tracks/5/keys = {
"times": PoolRealArray( 0 ),
"transitions": PoolRealArray( 1 ),
"update": 0,
"values": [ true ]
}
tracks/6/type = "value"
tracks/6/path = NodePath("Graphics/ZapSprite:visible")
tracks/6/interp = 1
tracks/6/loop_wrap = true
tracks/6/imported = false
tracks/6/enabled = true
tracks/6/keys = {
"times": PoolRealArray( 0 ),
"transitions": PoolRealArray( 1 ),
"update": 0,
"values": [ false ]
}
tracks/7/type = "value"
tracks/7/path = NodePath("Graphics/ZapSprite:frame")
tracks/7/interp = 1
tracks/7/loop_wrap = true
tracks/7/imported = false
tracks/7/enabled = true
tracks/7/keys = {
"times": PoolRealArray( 0 ),
"transitions": PoolRealArray( 1 ),
"update": 0,
"values": [ 0 ]
}
tracks/8/type = "value"
tracks/8/path = NodePath("Graphics/ZapSprite:playing")
tracks/8/interp = 1
tracks/8/loop_wrap = true
tracks/8/imported = false
tracks/8/enabled = true
tracks/8/keys = {
"times": PoolRealArray( 0 ),
"transitions": PoolRealArray( 1 ),
"update": 0,
"values": [ false ]
}
[sub_resource type="Animation" id=18]
resource_name = "blink"
@ -146,8 +224,7 @@ tracks/1/keys = {
"values": [ 96, 97, 96 ]
}
[sub_resource type="Animation" id=9]
resource_name = "climb"
[sub_resource type="Animation" id=31]
length = 0.3
loop = true
step = 0.15
@ -516,6 +593,54 @@ tracks/1/keys = {
"update": 0,
"values": [ 0.0 ]
}
tracks/2/type = "value"
tracks/2/path = NodePath("Graphics/Sprite:visible")
tracks/2/interp = 1
tracks/2/loop_wrap = true
tracks/2/imported = false
tracks/2/enabled = true
tracks/2/keys = {
"times": PoolRealArray( 0 ),
"transitions": PoolRealArray( 1 ),
"update": 1,
"values": [ true ]
}
tracks/3/type = "value"
tracks/3/path = NodePath("Graphics/ZapSprite:playing")
tracks/3/interp = 1
tracks/3/loop_wrap = true
tracks/3/imported = false
tracks/3/enabled = true
tracks/3/keys = {
"times": PoolRealArray( 0 ),
"transitions": PoolRealArray( 1 ),
"update": 1,
"values": [ false ]
}
tracks/4/type = "value"
tracks/4/path = NodePath("Graphics/ZapSprite:frame")
tracks/4/interp = 1
tracks/4/loop_wrap = true
tracks/4/imported = false
tracks/4/enabled = true
tracks/4/keys = {
"times": PoolRealArray( 0 ),
"transitions": PoolRealArray( 1 ),
"update": 1,
"values": [ 0 ]
}
tracks/5/type = "value"
tracks/5/path = NodePath("Graphics/ZapSprite:visible")
tracks/5/interp = 1
tracks/5/loop_wrap = true
tracks/5/imported = false
tracks/5/enabled = true
tracks/5/keys = {
"times": PoolRealArray( 0 ),
"transitions": PoolRealArray( 1 ),
"update": 1,
"values": [ false ]
}
[sub_resource type="Animation" id=11]
resource_name = "shoot_airborne"
@ -661,6 +786,86 @@ tracks/1/keys = {
"values": [ 0.0 ]
}
[sub_resource type="Animation" id=33]
resource_name = "zap"
length = 0.5
tracks/0/type = "value"
tracks/0/path = NodePath("Graphics/Sprite:visible")
tracks/0/interp = 1
tracks/0/loop_wrap = true
tracks/0/imported = false
tracks/0/enabled = true
tracks/0/keys = {
"times": PoolRealArray( 0 ),
"transitions": PoolRealArray( 1 ),
"update": 1,
"values": [ false ]
}
tracks/1/type = "value"
tracks/1/path = NodePath("Graphics/ZapSprite:visible")
tracks/1/interp = 1
tracks/1/loop_wrap = true
tracks/1/imported = false
tracks/1/enabled = true
tracks/1/keys = {
"times": PoolRealArray( 0 ),
"transitions": PoolRealArray( 1 ),
"update": 1,
"values": [ true ]
}
tracks/2/type = "value"
tracks/2/path = NodePath("Graphics/ZapSprite:frame")
tracks/2/interp = 1
tracks/2/loop_wrap = true
tracks/2/imported = false
tracks/2/enabled = true
tracks/2/keys = {
"times": PoolRealArray( 0 ),
"transitions": PoolRealArray( 1 ),
"update": 1,
"values": [ 0 ]
}
tracks/3/type = "value"
tracks/3/path = NodePath("Graphics/ZapSprite:playing")
tracks/3/interp = 1
tracks/3/loop_wrap = true
tracks/3/imported = false
tracks/3/enabled = true
tracks/3/keys = {
"times": PoolRealArray( 0 ),
"transitions": PoolRealArray( 1 ),
"update": 1,
"values": [ true ]
}
tracks/4/type = "method"
tracks/4/path = NodePath("StateChart")
tracks/4/interp = 1
tracks/4/loop_wrap = true
tracks/4/imported = false
tracks/4/enabled = true
tracks/4/keys = {
"times": PoolRealArray( 0.5 ),
"transitions": PoolRealArray( 1 ),
"values": [ {
"args": [ "respawn" ],
"method": "send_event"
} ]
}
tracks/5/type = "method"
tracks/5/path = NodePath(".")
tracks/5/interp = 1
tracks/5/loop_wrap = true
tracks/5/imported = false
tracks/5/enabled = true
tracks/5/keys = {
"times": PoolRealArray( 0.5 ),
"transitions": PoolRealArray( 1 ),
"values": [ {
"args": [ ],
"method": "make_blood"
} ]
}
[sub_resource type="StyleBoxEmpty" id=4]
[node name="Player" type="KinematicBody2D" groups=["player"]]
@ -685,6 +890,13 @@ offset = Vector2( 0, -6 )
hframes = 8
vframes = 20
[node name="ZapSprite" type="AnimatedSprite" parent="Graphics"]
visible = false
material = SubResource( 32 )
position = Vector2( 0, -10 )
frames = SubResource( 30 )
animation = "zap"
[node name="DissolveParticles" type="CPUParticles2D" parent="Graphics"]
unique_name_in_owner = true
material = SubResource( 27 )
@ -795,7 +1007,7 @@ collide_with_bodies = false
[node name="AnimationPlayer" type="AnimationPlayer" parent="."]
anims/RESET = SubResource( 5 )
anims/blink = SubResource( 18 )
anims/climb = SubResource( 9 )
anims/climb = SubResource( 31 )
anims/double_jump = SubResource( 12 )
anims/drown = SubResource( 23 )
anims/duck = SubResource( 20 )
@ -811,6 +1023,7 @@ anims/shoot_airborne = SubResource( 11 )
anims/shoot_grounded = SubResource( 10 )
anims/stim = SubResource( 19 )
anims/walk = SubResource( 7 )
anims/zap = SubResource( 33 )
[node name="StateChart" type="Node" parent="."]
script = ExtResource( 6 )
@ -835,6 +1048,11 @@ script = ExtResource( 10 )
to = NodePath("../Inactive")
event = "drown"
[node name="On Zapped" type="Node" parent="StateChart/Root/Movement"]
script = ExtResource( 10 )
to = NodePath("../Inactive")
event = "zapped"
[node name="On Died" type="Node" parent="StateChart/Root/Movement"]
script = ExtResource( 10 )
to = NodePath("../Appearing")
@ -1180,6 +1398,11 @@ script = ExtResource( 10 )
to = NodePath("../../Invulnerable")
event = "become_invulnerable"
[node name="On Zapped" type="Node" parent="StateChart/Root/Health/Vulnerable"]
script = ExtResource( 10 )
to = NodePath("../../Zapping")
event = "zapped"
[node name="Invulnerable" type="Node" parent="StateChart/Root/Health"]
script = ExtResource( 11 )
@ -1227,6 +1450,15 @@ event = "float_up"
[node name="FloatingUp" type="Node" parent="StateChart/Root/Health/Drowning"]
script = ExtResource( 11 )
[node name="Zapping" type="Node" parent="StateChart/Root/Health"]
script = ExtResource( 11 )
[node name="On Respawn" type="Node" parent="StateChart/Root/Health/Zapping"]
script = ExtResource( 10 )
to = NodePath("../../Respawn")
event = "respawn"
guard_expression = "can_respawn"
[node name="StateDebugLayer" type="CanvasLayer" parent="."]
layer = 128
@ -1310,4 +1542,6 @@ align = 1
[connection signal="state_entered" from="StateChart/Root/Health/Drowning" to="." method="_on_Drowning_state_entered"]
[connection signal="state_exited" from="StateChart/Root/Health/Drowning" to="." method="_on_Drowning_state_exited"]
[connection signal="state_physics_processing" from="StateChart/Root/Health/Drowning/FloatingUp" to="." method="_process_floating_up"]
[connection signal="state_entered" from="StateChart/Root/Health/Zapping" to="." method="_on_Zapping_state_entered"]
[connection signal="state_exited" from="StateChart/Root/Health/Zapping" to="." method="_on_Zapping_state_exited"]
[connection signal="timeout" from="OxygenTimer" to="." method="_on_OxygenTimer_timeout"]