forked from team-sg/hero-mark-2
fixed a bug
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@ -10,6 +10,7 @@ onready var delete_background = $DeleteBackground
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func _ready() -> void:
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func _ready() -> void:
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Fade.fade_in(Options.transition_speed_secs)
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Fade.fade_in(Options.transition_speed_secs)
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$SelectFile1.call_deferred("grab_focus")
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$SelectFile1.call_deferred("grab_focus")
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Game.current_palette = "default"
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func _on_file_loaded() -> void:
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func _on_file_loaded() -> void:
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