forked from team-sg/hero-mark-2
re-written save and level data system :)
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13 changed files with 177 additions and 93 deletions
17
scripts/level_entry.gd
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17
scripts/level_entry.gd
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tool
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class_name LevelEntry
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extends Resource
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export var title = "" setget set_title
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export var shard_titles = [
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"", "", "", "",
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"5 Rainbow Stars",
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"Collection Bonus",
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"Time Bonus",
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"Life Bonus"]
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export var save_id = ""
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export (PackedScene) var scene
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func set_title(value):
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title = value
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resource_name = value
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