forked from team-sg/hero-mark-2
re-written save and level data system :)
This commit is contained in:
parent
f3debf74cf
commit
45ddbd5c04
13 changed files with 177 additions and 93 deletions
|
@ -1,7 +1,6 @@
|
|||
extends Node2D
|
||||
export var target_time_any = 0
|
||||
export var target_time_100 = 0
|
||||
export var save_location = 0
|
||||
export (AudioStream) var music
|
||||
|
||||
#Bonuses
|
||||
|
@ -11,7 +10,6 @@ var collectible_bonus = false
|
|||
|
||||
func _ready():
|
||||
Game.play_sound(music,Game.ac_music)
|
||||
Game.current_level = save_location
|
||||
|
||||
func _physics_process(delta):
|
||||
if Game.golds == 50 && Game.shards == 5:
|
||||
|
|
Loading…
Add table
Add a link
Reference in a new issue