re-written save and level data system :)

This commit is contained in:
Haze Weathers 2023-01-27 09:51:50 -05:00
parent f3debf74cf
commit 45ddbd5c04
13 changed files with 177 additions and 93 deletions

View file

@ -1,7 +1,6 @@
extends Node2D
export var target_time_any = 0
export var target_time_100 = 0
export var save_location = 0
export (AudioStream) var music
#Bonuses
@ -11,7 +10,6 @@ var collectible_bonus = false
func _ready():
Game.play_sound(music,Game.ac_music)
Game.current_level = save_location
func _physics_process(delta):
if Game.golds == 50 && Game.shards == 5: