forked from team-sg/hero-mark-2
ms. x lore
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parent
c6f6dcfc0c
commit
4570202be4
2 changed files with 45 additions and 2 deletions
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@ -1,4 +1,4 @@
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[gd_scene load_steps=25 format=2]
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[gd_scene load_steps=27 format=2]
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[ext_resource path="res://maps/station.gd" type="Script" id=1]
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[ext_resource path="res://objects/player/player.tscn" type="PackedScene" id=2]
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@ -23,6 +23,8 @@
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[ext_resource path="res://objects/environment/barrier/jail_bars.tscn" type="PackedScene" id=21]
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[ext_resource path="res://objects/npc/msx.tscn" type="PackedScene" id=22]
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[ext_resource path="res://objects/environment/barrier/barrier.tscn" type="PackedScene" id=23]
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[ext_resource path="res://audio/sounds/die.wav" type="AudioStream" id=24]
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[ext_resource path="res://objects/lore/station/msx.tscn" type="PackedScene" id=25]
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[sub_resource type="RectangleShape2D" id=1]
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extents = Vector2( 4, 120 )
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@ -31,6 +33,7 @@ extents = Vector2( 4, 120 )
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pause_mode = 1
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script = ExtResource( 1 )
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music = ExtResource( 9 )
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lore_entries = [ ExtResource( 25 ) ]
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[node name="Camera2D" parent="." instance=ExtResource( 6 )]
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@ -74,13 +77,14 @@ tile_data = PoolIntArray( 393226, 536870912, 196609, 458762, 536870912, 196609,
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[node name="Exit" parent="." instance=ExtResource( 5 )]
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position = Vector2( 8, 164 )
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z_index = 0
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cost = 25
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[node name="Enemies" type="Node2D" parent="."]
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[node name="Cop" parent="Enemies" instance=ExtResource( 10 )]
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position = Vector2( 88, 112 )
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blood = true
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death_sound = ExtResource( 24 )
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left_boundary = 3.0
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right_boundary = 6.0
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turn_time = 1.0
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@ -88,28 +92,40 @@ turn_time = 1.0
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[node name="Cop2" parent="Enemies" instance=ExtResource( 10 )]
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position = Vector2( 136, 160 )
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scale = Vector2( -1, 1 )
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blood = true
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death_sound = ExtResource( 24 )
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turn_time = inf
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[node name="Cop3" parent="Enemies" instance=ExtResource( 10 )]
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position = Vector2( 200, 112 )
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blood = true
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death_sound = ExtResource( 24 )
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turn_time = inf
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[node name="Cop9" parent="Enemies" instance=ExtResource( 10 )]
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position = Vector2( 400, 160 )
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blood = true
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death_sound = ExtResource( 24 )
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left_boundary = 5.0
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[node name="Cop10" parent="Enemies" instance=ExtResource( 10 )]
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position = Vector2( 680, 160 )
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scale = Vector2( -1, 1 )
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blood = true
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death_sound = ExtResource( 24 )
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walk_speed = 0.0
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[node name="Cop6" parent="Enemies" instance=ExtResource( 10 )]
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position = Vector2( 184, 56 )
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blood = true
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death_sound = ExtResource( 24 )
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left_boundary = 4.0
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right_boundary = 4.0
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[node name="Cop7" parent="Enemies" instance=ExtResource( 10 )]
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position = Vector2( 352, 19 )
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blood = true
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death_sound = ExtResource( 24 )
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left_boundary = 10.0
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[node name="LaserWall" parent="Enemies" instance=ExtResource( 15 )]
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