forked from team-sg/hero-mark-2
begin work on results screen
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parent
e4168e1260
commit
435855cd5b
4 changed files with 443 additions and 227 deletions
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@ -1,6 +1,7 @@
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[gd_scene load_steps=5 format=2]
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[gd_scene load_steps=10 format=2]
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[ext_resource path="res://shaders/1px_border.gdshader" type="Shader" id=1]
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[ext_resource path="res://graphics/collectibles/shard.png" type="Texture" id=2]
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[ext_resource path="res://menus/results_icon.gd" type="Script" id=3]
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[sub_resource type="ShaderMaterial" id=4]
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@ -8,30 +9,112 @@ shader = ExtResource( 1 )
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shader_param/border_color = Color( 0, 0, 0, 1 )
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shader_param/border_corners = false
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[sub_resource type="Animation" id=3]
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resource_name = "collect"
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step = 0.5
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[sub_resource type="ShaderMaterial" id=5]
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shader = ExtResource( 1 )
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shader_param/border_color = Color( 0, 0, 0, 1 )
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shader_param/border_corners = false
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[sub_resource type="Animation" id=6]
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length = 0.001
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tracks/0/type = "value"
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tracks/0/path = NodePath("FilledSprite:scale")
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tracks/0/path = NodePath("Filled:scale")
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tracks/0/interp = 1
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tracks/0/loop_wrap = true
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tracks/0/imported = false
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tracks/0/enabled = true
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tracks/0/keys = {
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"times": PoolRealArray( 0, 0.15, 0.3, 0.375, 1 ),
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"transitions": PoolRealArray( 1, 1, 1, 1, 1 ),
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"times": PoolRealArray( 0 ),
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"transitions": PoolRealArray( 1 ),
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"update": 0,
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"values": [ Vector2( 0, 0 ), Vector2( 1, 1 ), Vector2( 1.3, 1.3 ), Vector2( 1, 1 ), Vector2( 1, 1 ) ]
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"values": [ Vector2( 0, 0 ) ]
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}
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tracks/1/type = "value"
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tracks/1/path = NodePath("CollectedParticles:emitting")
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tracks/1/interp = 1
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tracks/1/loop_wrap = true
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tracks/1/imported = false
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tracks/1/enabled = true
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tracks/1/keys = {
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"times": PoolRealArray( 0 ),
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"transitions": PoolRealArray( 1 ),
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"update": 1,
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"values": [ false ]
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}
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[node name="ResultsIcon" type="Sprite"]
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[sub_resource type="Animation" id=3]
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resource_name = "collect"
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tracks/0/type = "value"
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tracks/0/path = NodePath("Filled:scale")
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tracks/0/interp = 2
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tracks/0/loop_wrap = true
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tracks/0/imported = false
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tracks/0/enabled = true
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tracks/0/keys = {
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"times": PoolRealArray( 0, 0.2, 0.4, 0.5 ),
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"transitions": PoolRealArray( 1, 1, 1, 1 ),
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"update": 0,
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"values": [ Vector2( 0, 0 ), Vector2( 1, 1 ), Vector2( 1.25, 1.25 ), Vector2( 1, 1 ) ]
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}
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tracks/1/type = "value"
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tracks/1/path = NodePath("CollectedParticles:emitting")
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tracks/1/interp = 1
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tracks/1/loop_wrap = true
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tracks/1/imported = false
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tracks/1/enabled = true
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tracks/1/keys = {
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"times": PoolRealArray( 0 ),
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"transitions": PoolRealArray( 1 ),
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"update": 1,
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"values": [ true ]
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}
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[sub_resource type="Gradient" id=7]
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interpolation_mode = 2
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offsets = PoolRealArray( 0, 0.734694, 1 )
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colors = PoolColorArray( 0.576471, 0.980392, 1, 1, 1, 1, 1, 1, 1, 1, 1, 0 )
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[sub_resource type="ShaderMaterial" id=8]
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shader = ExtResource( 1 )
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shader_param/border_color = Color( 0, 0, 0, 1 )
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shader_param/border_corners = false
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[node name="ResultsIcon" type="Node2D"]
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self_modulate = Color( 0, 0, 0, 1 )
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material = SubResource( 4 )
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script = ExtResource( 3 )
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[node name="FilledSprite" type="Sprite" parent="."]
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use_parent_material = true
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scale = Vector2( 1e-05, 1e-05 )
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[node name="Empty" type="Sprite" parent="."]
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self_modulate = Color( 0, 0, 0, 1 )
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material = SubResource( 5 )
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position = Vector2( 1, 1 )
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texture = ExtResource( 2 )
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[node name="AnimationPlayer" type="AnimationPlayer" parent="."]
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anims/RESET = SubResource( 6 )
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anims/collect = SubResource( 3 )
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[node name="CollectedParticles" type="CPUParticles2D" parent="."]
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pause_mode = 2
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emitting = false
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amount = 64
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one_shot = true
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explosiveness = 1.0
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local_coords = false
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emission_shape = 2
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emission_rect_extents = Vector2( 4, 4 )
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direction = Vector2( 0, -1 )
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spread = 180.0
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gravity = Vector2( 0, 150 )
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initial_velocity = 250.0
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initial_velocity_random = 0.9
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damping = 2.0
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angle = 720.0
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angle_random = 1.0
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scale_amount_random = 1.0
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color_ramp = SubResource( 7 )
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[node name="Filled" type="Sprite" parent="."]
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material = SubResource( 8 )
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scale = Vector2( 1e-05, 1e-05 )
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texture = ExtResource( 2 )
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offset = Vector2( 1, 1 )
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