critical heat sound

This commit is contained in:
pennyrigate 2024-07-11 17:58:00 -04:00
parent 7cbf467c81
commit 42ada42044
4 changed files with 18 additions and 0 deletions

View file

@ -134,6 +134,8 @@ func _on_Shooting_state_physics_processing(delta) -> void:
if sg2083.has_method("hurt"):
var distance := shoot_range_cast.to_local(shoot_range_cast.get_collision_point()).x
var weight := inverse_lerp(shoot_range_cast.cast_to.x, 0.0, distance)
if !Audio.ac_climb.is_playing():
Audio.play_sound(Audio.a_critical_heat,Audio.ac_climb)
sg2083.hurt(breath_dps * weight * delta, true)
sg2083.knock_back(breath_knockback * weight * delta, true)