forked from team-sg/hero-mark-2
critical heat sound
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4 changed files with 18 additions and 0 deletions
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@ -134,6 +134,8 @@ func _on_Shooting_state_physics_processing(delta) -> void:
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if sg2083.has_method("hurt"):
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var distance := shoot_range_cast.to_local(shoot_range_cast.get_collision_point()).x
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var weight := inverse_lerp(shoot_range_cast.cast_to.x, 0.0, distance)
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if !Audio.ac_climb.is_playing():
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Audio.play_sound(Audio.a_critical_heat,Audio.ac_climb)
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sg2083.hurt(breath_dps * weight * delta, true)
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sg2083.knock_back(breath_knockback * weight * delta, true)
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