forked from team-sg/hero-mark-2
moved player raycast
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parent
bc5f2606a0
commit
416982d88e
20 changed files with 294 additions and 6 deletions
41
objects/enemy/enemy_speedup_in_range.gd
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41
objects/enemy/enemy_speedup_in_range.gd
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extends "res://objects/enemy/enemy.gd"
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#How far to move
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export var left_up_boundry = 0.0
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export var right_down_boundry = 0.0
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#Start direction
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export var direction = 1
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export var speed = 50
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#Move horizontal or vertical
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export(int, "Horizontal", "Vertical") var move_direction
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export var flip_sprite = true
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#Onreadys
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onready var startpos = position
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onready var sprite = $AnimatedSprite
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func _physics_process(delta):
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if move_direction == 0:
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move_side_to_side(delta)
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else: move_up_and_down(delta)
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func move_side_to_side(delta):
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#Move
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position.x += direction * (speed * delta)
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#Switch dir
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if position.x >= startpos.x + (right_down_boundry * 8):
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direction = -1
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if flip_sprite == true: sprite.scale.x = -1
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if position.x <= startpos.x + (-left_up_boundry * 8):
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direction = 1
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if flip_sprite == true: sprite.scale.x = 1
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func move_up_and_down(delta):
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#Move
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position.y += direction * (speed * delta)
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#Switch dir
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if position.y >= startpos.y + (right_down_boundry * 8):
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direction = -1
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if flip_sprite == true: sprite.scale.y = 1
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if position.y <= startpos.y + (-left_up_boundry * 8):
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direction = 1
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if flip_sprite == true: sprite.scale.y = -1
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@ -38,6 +38,7 @@ score_for_killing = 10
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material = SubResource( 1 )
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position = Vector2( 1, 3 )
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frames = SubResource( 4 )
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frame = 1
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playing = true
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[node name="Area2D" type="Area2D" parent="."]
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50
objects/enemy/snail.tscn
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50
objects/enemy/snail.tscn
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[gd_scene load_steps=9 format=2]
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[ext_resource path="res://scripts/1px_border.gdshader" type="Shader" id=1]
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[ext_resource path="res://graphics/enemy/snail.png" type="Texture" id=2]
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[ext_resource path="res://objects/enemy/enemy_move_sidesideupdown.gd" type="Script" id=3]
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[sub_resource type="ShaderMaterial" id=1]
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shader = ExtResource( 1 )
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shader_param/border_color = Color( 0, 0, 0, 1 )
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shader_param/border_corners = false
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[sub_resource type="AtlasTexture" id=2]
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atlas = ExtResource( 2 )
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region = Rect2( 0, 0, 12, 11 )
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[sub_resource type="AtlasTexture" id=3]
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atlas = ExtResource( 2 )
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region = Rect2( 12, 0, 12, 11 )
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[sub_resource type="SpriteFrames" id=4]
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animations = [ {
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"frames": [ SubResource( 2 ), SubResource( 3 ) ],
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"loop": true,
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"name": "default",
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"speed": 5.0
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} ]
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[sub_resource type="RectangleShape2D" id=5]
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extents = Vector2( 4, 4 )
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[node name="Snail" type="Node2D"]
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script = ExtResource( 3 )
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[node name="AnimatedSprite" type="AnimatedSprite" parent="."]
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material = SubResource( 1 )
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frames = SubResource( 4 )
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frame = 1
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playing = true
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[node name="Area2D" type="Area2D" parent="."]
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visible = false
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[node name="CollisionShape2D" type="CollisionShape2D" parent="Area2D"]
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position = Vector2( 0, 1 )
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shape = SubResource( 5 )
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[node name="RayCast2D" type="RayCast2D" parent="."]
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cast_to = Vector2( 32, 0 )
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[connection signal="area_entered" from="Area2D" to="." method="_on_Area2D_area_entered"]
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