moved player raycast

This commit is contained in:
pennyrigate 2023-01-09 19:38:49 -05:00
parent bc5f2606a0
commit 416982d88e
20 changed files with 294 additions and 6 deletions

View file

@ -0,0 +1,41 @@
extends "res://objects/enemy/enemy.gd"
#How far to move
export var left_up_boundry = 0.0
export var right_down_boundry = 0.0
#Start direction
export var direction = 1
export var speed = 50
#Move horizontal or vertical
export(int, "Horizontal", "Vertical") var move_direction
export var flip_sprite = true
#Onreadys
onready var startpos = position
onready var sprite = $AnimatedSprite
func _physics_process(delta):
if move_direction == 0:
move_side_to_side(delta)
else: move_up_and_down(delta)
func move_side_to_side(delta):
#Move
position.x += direction * (speed * delta)
#Switch dir
if position.x >= startpos.x + (right_down_boundry * 8):
direction = -1
if flip_sprite == true: sprite.scale.x = -1
if position.x <= startpos.x + (-left_up_boundry * 8):
direction = 1
if flip_sprite == true: sprite.scale.x = 1
func move_up_and_down(delta):
#Move
position.y += direction * (speed * delta)
#Switch dir
if position.y >= startpos.y + (right_down_boundry * 8):
direction = -1
if flip_sprite == true: sprite.scale.y = 1
if position.y <= startpos.y + (-left_up_boundry * 8):
direction = 1
if flip_sprite == true: sprite.scale.y = -1

View file

@ -38,6 +38,7 @@ score_for_killing = 10
material = SubResource( 1 )
position = Vector2( 1, 3 )
frames = SubResource( 4 )
frame = 1
playing = true
[node name="Area2D" type="Area2D" parent="."]

50
objects/enemy/snail.tscn Normal file
View file

@ -0,0 +1,50 @@
[gd_scene load_steps=9 format=2]
[ext_resource path="res://scripts/1px_border.gdshader" type="Shader" id=1]
[ext_resource path="res://graphics/enemy/snail.png" type="Texture" id=2]
[ext_resource path="res://objects/enemy/enemy_move_sidesideupdown.gd" type="Script" id=3]
[sub_resource type="ShaderMaterial" id=1]
shader = ExtResource( 1 )
shader_param/border_color = Color( 0, 0, 0, 1 )
shader_param/border_corners = false
[sub_resource type="AtlasTexture" id=2]
atlas = ExtResource( 2 )
region = Rect2( 0, 0, 12, 11 )
[sub_resource type="AtlasTexture" id=3]
atlas = ExtResource( 2 )
region = Rect2( 12, 0, 12, 11 )
[sub_resource type="SpriteFrames" id=4]
animations = [ {
"frames": [ SubResource( 2 ), SubResource( 3 ) ],
"loop": true,
"name": "default",
"speed": 5.0
} ]
[sub_resource type="RectangleShape2D" id=5]
extents = Vector2( 4, 4 )
[node name="Snail" type="Node2D"]
script = ExtResource( 3 )
[node name="AnimatedSprite" type="AnimatedSprite" parent="."]
material = SubResource( 1 )
frames = SubResource( 4 )
frame = 1
playing = true
[node name="Area2D" type="Area2D" parent="."]
visible = false
[node name="CollisionShape2D" type="CollisionShape2D" parent="Area2D"]
position = Vector2( 0, 1 )
shape = SubResource( 5 )
[node name="RayCast2D" type="RayCast2D" parent="."]
cast_to = Vector2( 32, 0 )
[connection signal="area_entered" from="Area2D" to="." method="_on_Area2D_area_entered"]