From 408c1062edf8d4ab05eae31f615191b89ef3c1f3 Mon Sep 17 00:00:00 2001 From: pennyrigate Date: Fri, 7 Apr 2023 14:47:08 -0400 Subject: [PATCH] added glowy eye to emitter --- graphics/enemy/laser_wall.png | Bin 625 -> 543 bytes objects/enemy/laser_wall.tscn | 36 +++++++++++++++++++++++++++++----- 2 files changed, 31 insertions(+), 5 deletions(-) diff --git a/graphics/enemy/laser_wall.png b/graphics/enemy/laser_wall.png index 301a05d9a0a95e0c23f2d7aaabdc92aceb4a3520..5c1ac8c905add0e0de345e59595923e036905958 100644 GIT binary patch delta 508 zcmV9}rg;Cq)-2@xG+cB2@6g<$av@ z&f&fL0HIM~y4@28bi=XINlDD+R>jaOf(Rf)J)tn$oR{Skx_{Q!J)NVvi}5V{uLiWd z&47SN9A~EG5N{CAZaOCCec}i!DH`!P@uWo;B!1+&>hl}tqQ?Tyj98g;f;d7f7CTt& zU{& zU@;&d633Zg+Qb{gvzxZTd7n7K%Cbs)PCRMSfW(hnS3G{>Tyk09JtJl|lO&E1i={4B zx|o$sjd+GQs%kp*7jhn}oVPe@)jDg>$zK>Q=qt-yryNBJi&%mL5en+4pb8r?I(1Sk zWavKO;~#PT5`VcAa#g^{v49#h$gUs!4}R~~Do#&%ox%yA_r-BO#(>Z+&}ul&_p#%& zPJrMuaHV(rwI(q4NqVEBMUQ~NZQ$a%qbYm9*8l(j24YJ`L;(K) z{{a7>y{D4^000SaNLh0L04^f{04^f|c%?sf00007bV*G`2j>F;2Q?ELNeRLL000?u zMObu0Z*6U5Zgc=ca%Ew3Wn>_CX>@2HM@dakSAh-}0000VzrGDxyY3=9kmaQ2hO_ZS!%7#JAp>L&eXzyg|@@)+Tqy1GgKEzBJMTbMci$EAS* drhs9P0RVlK8)74Vr3U~2002ovPDHLkV1h~(1l9lm diff --git a/objects/enemy/laser_wall.tscn b/objects/enemy/laser_wall.tscn index e1a05e6..2d3431f 100644 --- a/objects/enemy/laser_wall.tscn +++ b/objects/enemy/laser_wall.tscn @@ -1,9 +1,10 @@ -[gd_scene load_steps=7 format=2] +[gd_scene load_steps=9 format=2] [ext_resource path="res://graphics/enemy/laser_wall.png" type="Texture" id=1] [ext_resource path="res://objects/enemy/laser_wall.gd" type="Script" id=2] [ext_resource path="res://shaders/color_noise.gdshader" type="Shader" id=3] [ext_resource path="res://graphics/particles/dust.png" type="Texture" id=4] +[ext_resource path="res://graphics/enemy/tin_eye.png" type="Texture" id=5] [sub_resource type="ShaderMaterial" id=1] shader = ExtResource( 3 ) @@ -13,16 +14,28 @@ shader_param/noise_intensity = 0.5 [sub_resource type="Curve" id=2] _data = [ Vector2( 0, 1 ), 0.0, -1.45746, 0, 0, Vector2( 1, 0 ), 0.00323196, 0.0, 0, 0 ] +[sub_resource type="Animation" id=3] +resource_name = "eye hue" +loop = true +tracks/0/type = "value" +tracks/0/path = NodePath("Eye:modulate") +tracks/0/interp = 1 +tracks/0/loop_wrap = true +tracks/0/imported = false +tracks/0/enabled = true +tracks/0/keys = { +"times": PoolRealArray( 0, 0.5, 1 ), +"transitions": PoolRealArray( 1, 1, 1 ), +"update": 0, +"values": [ Color( 0.560784, 1, 0.560784, 1 ), Color( 1, 0.56, 0.567333, 1 ), Color( 0.560784, 1, 0.560784, 1 ) ] +} + [node name="LaserWall" type="Node2D"] script = ExtResource( 2 ) blood = false speed = 16 flip_sprite = false -[node name="Sprite" type="Sprite" parent="."] -texture = ExtResource( 1 ) -centered = false - [node name="Laser" type="Line2D" parent="."] material = SubResource( 1 ) position = Vector2( 4, 2 ) @@ -55,3 +68,16 @@ angle_random = 1.0 scale_amount = 0.3 scale_amount_curve = SubResource( 2 ) color = Color( 1, 1, 0.290196, 1 ) + +[node name="Sprite" type="Sprite" parent="."] +texture = ExtResource( 1 ) +centered = false + +[node name="Eye" type="Sprite" parent="."] +modulate = Color( 0.560784, 1, 0.560784, 1 ) +position = Vector2( 4, 1 ) +texture = ExtResource( 5 ) + +[node name="EyeAnim" type="AnimationPlayer" parent="."] +autoplay = "eye hue" +"anims/eye hue" = SubResource( 3 )