diff --git a/graphics/enemy/laser_wall.png b/graphics/enemy/laser_wall.png index 301a05d..5c1ac8c 100644 Binary files a/graphics/enemy/laser_wall.png and b/graphics/enemy/laser_wall.png differ diff --git a/objects/enemy/laser_wall.tscn b/objects/enemy/laser_wall.tscn index e1a05e6..2d3431f 100644 --- a/objects/enemy/laser_wall.tscn +++ b/objects/enemy/laser_wall.tscn @@ -1,9 +1,10 @@ -[gd_scene load_steps=7 format=2] +[gd_scene load_steps=9 format=2] [ext_resource path="res://graphics/enemy/laser_wall.png" type="Texture" id=1] [ext_resource path="res://objects/enemy/laser_wall.gd" type="Script" id=2] [ext_resource path="res://shaders/color_noise.gdshader" type="Shader" id=3] [ext_resource path="res://graphics/particles/dust.png" type="Texture" id=4] +[ext_resource path="res://graphics/enemy/tin_eye.png" type="Texture" id=5] [sub_resource type="ShaderMaterial" id=1] shader = ExtResource( 3 ) @@ -13,16 +14,28 @@ shader_param/noise_intensity = 0.5 [sub_resource type="Curve" id=2] _data = [ Vector2( 0, 1 ), 0.0, -1.45746, 0, 0, Vector2( 1, 0 ), 0.00323196, 0.0, 0, 0 ] +[sub_resource type="Animation" id=3] +resource_name = "eye hue" +loop = true +tracks/0/type = "value" +tracks/0/path = NodePath("Eye:modulate") +tracks/0/interp = 1 +tracks/0/loop_wrap = true +tracks/0/imported = false +tracks/0/enabled = true +tracks/0/keys = { +"times": PoolRealArray( 0, 0.5, 1 ), +"transitions": PoolRealArray( 1, 1, 1 ), +"update": 0, +"values": [ Color( 0.560784, 1, 0.560784, 1 ), Color( 1, 0.56, 0.567333, 1 ), Color( 0.560784, 1, 0.560784, 1 ) ] +} + [node name="LaserWall" type="Node2D"] script = ExtResource( 2 ) blood = false speed = 16 flip_sprite = false -[node name="Sprite" type="Sprite" parent="."] -texture = ExtResource( 1 ) -centered = false - [node name="Laser" type="Line2D" parent="."] material = SubResource( 1 ) position = Vector2( 4, 2 ) @@ -55,3 +68,16 @@ angle_random = 1.0 scale_amount = 0.3 scale_amount_curve = SubResource( 2 ) color = Color( 1, 1, 0.290196, 1 ) + +[node name="Sprite" type="Sprite" parent="."] +texture = ExtResource( 1 ) +centered = false + +[node name="Eye" type="Sprite" parent="."] +modulate = Color( 0.560784, 1, 0.560784, 1 ) +position = Vector2( 4, 1 ) +texture = ExtResource( 5 ) + +[node name="EyeAnim" type="AnimationPlayer" parent="."] +autoplay = "eye hue" +"anims/eye hue" = SubResource( 3 )