diff --git a/graphics/enemy/antlion.png b/graphics/enemy/antlion.png new file mode 100644 index 0000000..60fe466 Binary files /dev/null and b/graphics/enemy/antlion.png differ diff --git a/graphics/enemy/antlion.png.import b/graphics/enemy/antlion.png.import new file mode 100644 index 0000000..bcb21f5 --- /dev/null +++ b/graphics/enemy/antlion.png.import @@ -0,0 +1,35 @@ +[remap] + +importer="texture" +type="StreamTexture" +path="res://.import/antlion.png-d369a6b81d52bd231cbe21ebcf4a19a9.stex" +metadata={ +"vram_texture": false +} + +[deps] + +source_file="res://graphics/enemy/antlion.png" +dest_files=[ "res://.import/antlion.png-d369a6b81d52bd231cbe21ebcf4a19a9.stex" ] + +[params] + +compress/mode=0 +compress/lossy_quality=0.7 +compress/hdr_mode=0 +compress/bptc_ldr=0 +compress/normal_map=0 +flags/repeat=0 +flags/filter=false +flags/mipmaps=false +flags/anisotropic=false +flags/srgb=2 +process/fix_alpha_border=true +process/premult_alpha=false +process/HDR_as_SRGB=false +process/invert_color=false +process/normal_map_invert_y=false +stream=false +size_limit=0 +detect_3d=true +svg/scale=1.0 diff --git a/graphics/enemy/antlion_body.png b/graphics/enemy/antlion_body.png new file mode 100644 index 0000000..19860c8 Binary files /dev/null and b/graphics/enemy/antlion_body.png differ diff --git a/graphics/enemy/antlion_body.png.import b/graphics/enemy/antlion_body.png.import new file mode 100644 index 0000000..ecea654 --- /dev/null +++ b/graphics/enemy/antlion_body.png.import @@ -0,0 +1,35 @@ +[remap] + +importer="texture" +type="StreamTexture" +path="res://.import/antlion_body.png-bcaee6ef06ac133db9c32040e4b38d32.stex" +metadata={ +"vram_texture": false +} + +[deps] + +source_file="res://graphics/enemy/antlion_body.png" +dest_files=[ "res://.import/antlion_body.png-bcaee6ef06ac133db9c32040e4b38d32.stex" ] + +[params] + +compress/mode=0 +compress/lossy_quality=0.7 +compress/hdr_mode=0 +compress/bptc_ldr=0 +compress/normal_map=0 +flags/repeat=1 +flags/filter=false +flags/mipmaps=false +flags/anisotropic=false +flags/srgb=2 +process/fix_alpha_border=true +process/premult_alpha=false +process/HDR_as_SRGB=false +process/invert_color=false +process/normal_map_invert_y=false +stream=false +size_limit=0 +detect_3d=true +svg/scale=1.0 diff --git a/maps/test_room.tscn b/maps/test_room.tscn index 94591e5..d1385ee 100644 --- a/maps/test_room.tscn +++ b/maps/test_room.tscn @@ -1,4 +1,4 @@ -[gd_scene load_steps=15 format=2] +[gd_scene load_steps=16 format=2] [ext_resource path="res://objects/player/player.tscn" type="PackedScene" id=1] [ext_resource path="res://tilesets/t_cave.tres" type="TileSet" id=2] @@ -14,6 +14,7 @@ [ext_resource path="res://objects/environment/turniwood/turning_platform.tscn" type="PackedScene" id=12] [ext_resource path="res://objects/collectibles/arrow.tscn" type="PackedScene" id=13] [ext_resource path="res://objects/environment/falling_block/falling_block.tscn" type="PackedScene" id=14] +[ext_resource path="res://objects/enemy/antlion.tscn" type="PackedScene" id=15] [node name="Map" type="Node2D" groups=["map"]] script = ExtResource( 11 ) @@ -100,3 +101,6 @@ delay = 2.0 [node name="FallingBlock" parent="." instance=ExtResource( 14 )] position = Vector2( 192, 112 ) + +[node name="Antlion" parent="." instance=ExtResource( 15 )] +position = Vector2( 144, 152 ) diff --git a/objects/enemy/antlion.gd b/objects/enemy/antlion.gd new file mode 100644 index 0000000..4366e2c --- /dev/null +++ b/objects/enemy/antlion.gd @@ -0,0 +1,11 @@ +extends "res://objects/enemy/enemy.gd" + +onready var raycast = $Rotation/RayCast2D +onready var anims = $AnimationPlayer + +func _on_Sight_area_entered(area): + if area.is_in_group("player"): + anims.play("lunge") + +func _on_AnimationPlayer_animation_finished(anim_name): + if anim_name == "lunge": anims.play("spin") diff --git a/objects/enemy/antlion.tscn b/objects/enemy/antlion.tscn new file mode 100644 index 0000000..85291bb --- /dev/null +++ b/objects/enemy/antlion.tscn @@ -0,0 +1,163 @@ +[gd_scene load_steps=10 format=2] + +[ext_resource path="res://graphics/enemy/antlion.png" type="Texture" id=1] +[ext_resource path="res://scripts/1px_border.gdshader" type="Shader" id=2] +[ext_resource path="res://objects/enemy/antlion.gd" type="Script" id=3] +[ext_resource path="res://graphics/enemy/antlion_body.png" type="Texture" id=4] + +[sub_resource type="Animation" id=7] +resource_name = "lunge" +length = 1.1 +step = 0.05 +tracks/0/type = "value" +tracks/0/path = NodePath("Hitbox:position") +tracks/0/interp = 1 +tracks/0/loop_wrap = true +tracks/0/imported = false +tracks/0/enabled = true +tracks/0/keys = { +"times": PoolRealArray( 0.3, 0.7, 1.1 ), +"transitions": PoolRealArray( 1, 1, 1 ), +"update": 0, +"values": [ Vector2( 0, 0 ), Vector2( 0, -72 ), Vector2( 0, 0 ) ] +} +tracks/1/type = "value" +tracks/1/path = NodePath("Head:position") +tracks/1/interp = 1 +tracks/1/loop_wrap = true +tracks/1/imported = false +tracks/1/enabled = true +tracks/1/keys = { +"times": PoolRealArray( 0.3, 0.35, 0.4, 0.45, 0.5, 0.55, 0.6, 0.65, 0.7, 0.75, 0.8, 0.85, 0.9, 0.95, 1, 1.05, 1.1 ), +"transitions": PoolRealArray( 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1 ), +"update": 1, +"values": [ Vector2( 0, 0 ), Vector2( 0, -9 ), Vector2( 0, -18 ), Vector2( 0, -27 ), Vector2( 0, -36 ), Vector2( 0, -45 ), Vector2( 0, -54 ), Vector2( 0, -63 ), Vector2( 0, -72 ), Vector2( 0, -63 ), Vector2( 0, -54 ), Vector2( 0, -45 ), Vector2( 0, -36 ), Vector2( 0, -27 ), Vector2( 0, -18 ), Vector2( 0, -9 ), Vector2( 0, 0 ) ] +} +tracks/2/type = "value" +tracks/2/path = NodePath("Head/Body:region_rect") +tracks/2/interp = 1 +tracks/2/loop_wrap = true +tracks/2/imported = false +tracks/2/enabled = true +tracks/2/keys = { +"times": PoolRealArray( 0.3, 0.35, 0.4, 0.45, 0.5, 0.55, 0.6, 0.65, 0.7, 0.75, 0.8, 0.85, 0.9, 0.95, 1, 1.05, 1.1 ), +"transitions": PoolRealArray( 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1 ), +"update": 1, +"values": [ Rect2( 0, 0, 10, 0 ), Rect2( 0, 0, 10, 9 ), Rect2( 0, 0, 10, 18 ), Rect2( 0, 0, 10, 27 ), Rect2( 0, 0, 10, 36 ), Rect2( 0, 0, 10, 45 ), Rect2( 0, 0, 10, 54 ), Rect2( 0, 0, 10, 63 ), Rect2( 0, 0, 10, 72 ), Rect2( 0, 0, 10, 63 ), Rect2( 0, 0, 10, 54 ), Rect2( 0, 0, 10, 45 ), Rect2( 0, 0, 10, 36 ), Rect2( 0, 0, 10, 27 ), Rect2( 0, 0, 10, 18 ), Rect2( 0, 0, 10, 9 ), Rect2( 0, 0, 10, 0 ) ] +} + +[sub_resource type="Animation" id=5] +resource_name = "spin" +length = 0.8 +loop = true +tracks/0/type = "value" +tracks/0/path = NodePath("Head:region_rect") +tracks/0/interp = 1 +tracks/0/loop_wrap = true +tracks/0/imported = false +tracks/0/enabled = true +tracks/0/keys = { +"times": PoolRealArray( 0, 0.1, 0.2, 0.3, 0.4, 0.5, 0.6, 0.7 ), +"transitions": PoolRealArray( 1, 1, 1, 1, 1, 1, 1, 1 ), +"update": 1, +"values": [ Rect2( 0, 0, 20, 20 ), Rect2( 20, 0, 20, 20 ), Rect2( 0, 0, 20, 20 ), Rect2( 20, 0, 20, 20 ), Rect2( 0, 0, 20, 20 ), Rect2( 20, 0, 20, 20 ), Rect2( 0, 0, 20, 20 ), Rect2( 20, 0, 20, 20 ) ] +} +tracks/1/type = "value" +tracks/1/path = NodePath("Head:rotation_degrees") +tracks/1/interp = 1 +tracks/1/loop_wrap = true +tracks/1/imported = false +tracks/1/enabled = true +tracks/1/keys = { +"times": PoolRealArray( 0, 0.1, 0.2, 0.3, 0.4, 0.5, 0.6, 0.7 ), +"transitions": PoolRealArray( 1, 1, 1, 1, 1, 1, 1, 1 ), +"update": 1, +"values": [ 0.0, -45.0, 0.0, -45.0, 0.0, -45.0, 0.0, -45.0 ] +} +tracks/2/type = "value" +tracks/2/path = NodePath("Head:offset") +tracks/2/interp = 1 +tracks/2/loop_wrap = true +tracks/2/imported = false +tracks/2/enabled = true +tracks/2/keys = { +"times": PoolRealArray( 0, 0.1, 0.2, 0.3, 0.4, 0.5, 0.6, 0.7 ), +"transitions": PoolRealArray( 1, 1, 1, 1, 1, 1, 1, 1 ), +"update": 1, +"values": [ Vector2( 0, -4 ), Vector2( 3, -4 ), Vector2( 0, -4 ), Vector2( 3, -4 ), Vector2( 0, -4 ), Vector2( 3, -4 ), Vector2( 0, -4 ), Vector2( 3, -4 ) ] +} +tracks/3/type = "value" +tracks/3/path = NodePath("Head/Body:region_rect") +tracks/3/interp = 1 +tracks/3/loop_wrap = true +tracks/3/imported = false +tracks/3/enabled = true +tracks/3/keys = { +"times": PoolRealArray( 0 ), +"transitions": PoolRealArray( 1 ), +"update": 0, +"values": [ Rect2( 0, 0, 10, 0 ) ] +} +tracks/4/type = "value" +tracks/4/path = NodePath(".:rotation_degrees") +tracks/4/interp = 1 +tracks/4/loop_wrap = true +tracks/4/imported = false +tracks/4/enabled = true +tracks/4/keys = { +"times": PoolRealArray( 0, 0.1, 0.2, 0.3, 0.4, 0.5, 0.6, 0.7 ), +"transitions": PoolRealArray( 1, 1, 1, 1, 1, 1, 1, 1 ), +"update": 1, +"values": [ 0.0, 45.0, 90.0, 135.0, 180.0, 225.0, 270.0, 315.0 ] +} + +[sub_resource type="RectangleShape2D" id=6] +extents = Vector2( 4, 8 ) + +[sub_resource type="RectangleShape2D" id=8] +extents = Vector2( 4, 32 ) + +[sub_resource type="ShaderMaterial" id=1] +shader = ExtResource( 2 ) +shader_param/border_color = Color( 0, 0, 0, 1 ) +shader_param/border_corners = false + +[node name="Antlion" type="Node2D"] +script = ExtResource( 3 ) + +[node name="AnimationPlayer" type="AnimationPlayer" parent="."] +autoplay = "spin" +anims/lunge = SubResource( 7 ) +anims/spin = SubResource( 5 ) + +[node name="Hitbox" type="Area2D" parent="." groups=["enemy_hitbox"]] + +[node name="CollisionShape2D" type="CollisionShape2D" parent="Hitbox"] +position = Vector2( 0, -4 ) +shape = SubResource( 6 ) + +[node name="Sight" type="Area2D" parent="."] + +[node name="CollisionShape2D" type="CollisionShape2D" parent="Sight"] +position = Vector2( 0, -36 ) +shape = SubResource( 8 ) + +[node name="Head" type="Sprite" parent="."] +material = SubResource( 1 ) +scale = Vector2( 1, 1 ) +texture = ExtResource( 1 ) +offset = Vector2( 0, -4 ) +region_enabled = true +region_rect = Rect2( 0, 0, 20, 20 ) + +[node name="Body" type="Sprite" parent="Head"] +visible = false +position = Vector2( -5, 4 ) +texture = ExtResource( 4 ) +centered = false +region_enabled = true +region_rect = Rect2( 0, 0, 10, 0 ) + +[connection signal="animation_finished" from="AnimationPlayer" to="." method="_on_AnimationPlayer_animation_finished"] +[connection signal="area_entered" from="Hitbox" to="." method="_on_Hitbox_area_entered"] +[connection signal="area_entered" from="Sight" to="." method="_on_Sight_area_entered"]