forked from team-sg/hero-mark-2
make death liquids not cause blood splatter (closes #140)
This commit is contained in:
parent
5a73af8887
commit
3b835b78f1
6 changed files with 45 additions and 29 deletions
|
@ -63,7 +63,7 @@ cell_size = Vector2( 8, 8 )
|
|||
format = 1
|
||||
tile_data = PoolIntArray( 393303, 0, 1, 458839, 0, 1, 524375, 0, 1, 589911, 0, 1, 655367, 0, 1, 655447, 0, 1, 720903, 0, 1, 720983, 0, 1, 786519, 0, 1, 852055, 0, 1, 917516, 0, 1, 917591, 0, 1, 983052, 0, 1, 983127, 0, 1, 1048588, 0, 1, 1048663, 0, 1, 1114199, 0, 1, 1179735, 0, 1, 1245271, 0, 1 )
|
||||
|
||||
[node name="Death" type="TileMap" parent="." groups=["death"]]
|
||||
[node name="Death" type="TileMap" parent="." groups=["death", "no_blood"]]
|
||||
tile_set = ExtResource( 18 )
|
||||
cell_size = Vector2( 8, 8 )
|
||||
collision_layer = 32
|
||||
|
|
|
@ -60,16 +60,24 @@ cell_size = Vector2( 8, 8 )
|
|||
collision_layer = 32
|
||||
collision_mask = 0
|
||||
format = 1
|
||||
tile_data = PoolIntArray( 196694, -1073741823, 0, 196696, -1610612735, 0, 262228, -1610612735, 0, 589914, -1073741823, 0, 720938, -1073741823, 0, 720971, -1073741823, 0, 786474, -1073741823, 0, 786520, 1, 0, 852006, -1073741823, 0, 852035, -1610612735, 0, 917542, -1073741823, 0, 1441831, 8, 0, 1441832, 8, 0, 1441833, 8, 0, 1441834, 8, 0, 1441835, 8, 0, 1441846, 8, 0, 1441847, 8, 0, 1441848, 8, 0, 1441849, 8, 0, 1441850, 8, 0, 1441866, 8, 0, 1441867, 8, 0, 1441868, 8, 0, 1441869, 8, 0, 1507367, 9, 0, 1507368, 9, 0, 1507369, 9, 0, 1507370, 9, 0, 1507371, 9, 0, 1507382, 9, 0, 1507383, 9, 0, 1507384, 9, 0, 1507385, 9, 0, 1507386, 9, 0, 1507402, 9, 0, 1507403, 9, 0, 1507404, 9, 0, 1507405, 9, 0 )
|
||||
tile_data = PoolIntArray( 196694, -1073741823, 0, 196696, -1610612735, 0, 262228, -1610612735, 0, 589914, -1073741823, 0, 720938, -1073741823, 0, 720971, -1073741823, 0, 786474, -1073741823, 0, 786520, 1, 0, 852006, -1073741823, 0, 852035, -1610612735, 0, 917542, -1073741823, 0 )
|
||||
|
||||
[node name="DeathBackground" type="TileMap" parent="Death"]
|
||||
[node name="DeathNoBlood" type="TileMap" parent="." groups=["death", "no_blood"]]
|
||||
tile_set = ExtResource( 6 )
|
||||
cell_size = Vector2( 8, 8 )
|
||||
collision_layer = 32
|
||||
collision_mask = 0
|
||||
format = 1
|
||||
tile_data = PoolIntArray( 1441831, 8, 0, 1441832, 8, 0, 1441833, 8, 0, 1441834, 8, 0, 1441835, 8, 0, 1441846, 8, 0, 1441847, 8, 0, 1441848, 8, 0, 1441849, 8, 0, 1441850, 8, 0, 1441865, 8, 0, 1441866, 8, 0, 1441867, 8, 0, 1441868, 8, 0, 1441869, 8, 0, 1507367, 9, 0, 1507368, 9, 0, 1507369, 9, 0, 1507370, 9, 0, 1507371, 9, 0, 1507382, 9, 0, 1507383, 9, 0, 1507384, 9, 0, 1507385, 9, 0, 1507386, 9, 0, 1507401, 9, 0, 1507402, 9, 0, 1507403, 9, 0, 1507404, 9, 0, 1507405, 9, 0 )
|
||||
|
||||
[node name="DeathBackground" type="TileMap" parent="DeathNoBlood"]
|
||||
z_index = -1
|
||||
tile_set = ExtResource( 6 )
|
||||
cell_size = Vector2( 8, 8 )
|
||||
collision_layer = 0
|
||||
collision_mask = 0
|
||||
format = 1
|
||||
tile_data = PoolIntArray( 1441830, 8, 0, 1441836, 8, 0, 1441845, 8, 0, 1441851, 8, 0, 1441864, 8, 0, 1441865, 8, 0, 1441870, 8, 0, 1507366, 9, 0, 1507372, 9, 0, 1507381, 9, 0, 1507387, 9, 0, 1507400, 9, 0, 1507401, 9, 0, 1507406, 9, 0 )
|
||||
tile_data = PoolIntArray( 1441830, 8, 0, 1441836, 8, 0, 1441845, 8, 0, 1441851, 8, 0, 1441864, 8, 0, 1441870, 8, 0, 1507366, 9, 0, 1507372, 9, 0, 1507381, 9, 0, 1507387, 9, 0, 1507400, 9, 0, 1507406, 9, 0 )
|
||||
|
||||
[node name="Environment" type="Node2D" parent="."]
|
||||
|
||||
|
|
|
@ -1,4 +1,4 @@
|
|||
[gd_scene load_steps=28 format=2]
|
||||
[gd_scene load_steps=27 format=2]
|
||||
|
||||
[ext_resource path="res://objects/environment/ladder/ladder.tscn" type="PackedScene" id=1]
|
||||
[ext_resource path="res://objects/hud/hud.tscn" type="PackedScene" id=2]
|
||||
|
@ -9,7 +9,6 @@
|
|||
[ext_resource path="res://graphics/backgrounds/blue_sky.png" type="Texture" id=7]
|
||||
[ext_resource path="res://tilesets/t_grass.tres" type="TileSet" id=8]
|
||||
[ext_resource path="res://tilesets/t_death.tres" type="TileSet" id=9]
|
||||
[ext_resource path="res://objects/environment/death tile/death_tile.tscn" type="PackedScene" id=10]
|
||||
[ext_resource path="res://objects/environment/moving_platform/moving_platform.tscn" type="PackedScene" id=11]
|
||||
[ext_resource path="res://objects/enemy/bat.tscn" type="PackedScene" id=12]
|
||||
[ext_resource path="res://objects/environment/barrier/barrier.tscn" type="PackedScene" id=13]
|
||||
|
@ -63,7 +62,7 @@ tile_data = PoolIntArray( 65535, 3, 0, 96, 3, 0, 131071, 3, 65536, 65632, 3, 655
|
|||
[node name="Player" parent="." instance=ExtResource( 26 )]
|
||||
position = Vector2( 24, 176 )
|
||||
|
||||
[node name="Death" type="TileMap" parent="." groups=["death"]]
|
||||
[node name="Death" type="TileMap" parent="." groups=["death", "no_blood"]]
|
||||
tile_set = ExtResource( 9 )
|
||||
cell_size = Vector2( 8, 8 )
|
||||
collision_layer = 32
|
||||
|
@ -128,14 +127,6 @@ position = Vector2( 616, 160 )
|
|||
position = Vector2( 408, 152 )
|
||||
time = 80.0
|
||||
|
||||
[node name="DeathTile" parent="Environment" instance=ExtResource( 10 )]
|
||||
position = Vector2( 176, 192 )
|
||||
scale = Vector2( 3, 1 )
|
||||
|
||||
[node name="DeathTile2" parent="Environment" instance=ExtResource( 10 )]
|
||||
position = Vector2( 360, 192 )
|
||||
scale = Vector2( 8, 1 )
|
||||
|
||||
[node name="MovingPlatform" parent="Environment" instance=ExtResource( 11 )]
|
||||
position = Vector2( 624, 40 )
|
||||
scale = Vector2( 2, 1 )
|
||||
|
|
|
@ -56,13 +56,6 @@ tile_data = PoolIntArray( 48, 0, 0, 65584, 0, 0, 131120, 0, 0, 196614, 0, 0, 196
|
|||
position = Vector2( 24, 176 )
|
||||
|
||||
[node name="Death" type="TileMap" parent="." groups=["death"]]
|
||||
tile_set = ExtResource( 16 )
|
||||
cell_size = Vector2( 8, 8 )
|
||||
collision_layer = 32
|
||||
format = 1
|
||||
tile_data = PoolIntArray( 1441838, 7, 0, 1441839, 7, 0, 1441840, 7, 0, 1441841, 7, 0, 1441842, 7, 0, 1441847, 7, 0, 1441848, 7, 0, 1441849, 7, 0, 1441850, 7, 0, 1441851, 7, 0, 1441852, 7, 0, 1441868, 7, 0, 1441869, 7, 0, 1441870, 7, 0, 1441871, 7, 0, 1441872, 7, 0, 1441873, 7, 0, 1441874, 7, 0, 1441875, 7, 0, 1441876, 7, 0, 1441877, 7, 0, 1441878, 7, 0, 1441879, 7, 0, 1441880, 7, 0, 1441881, 7, 0, 1507374, 6, 0, 1507375, 6, 0, 1507376, 6, 0, 1507377, 6, 0, 1507378, 6, 0, 1507383, 6, 0, 1507384, 6, 0, 1507385, 6, 0, 1507386, 6, 0, 1507387, 6, 0, 1507388, 6, 0, 1507404, 6, 0, 1507405, 6, 0, 1507406, 6, 0, 1507407, 6, 0, 1507408, 6, 0, 1507409, 6, 0, 1507410, 6, 0, 1507411, 6, 0, 1507412, 6, 0, 1507413, 6, 0, 1507414, 6, 0, 1507415, 6, 0, 1507416, 6, 0, 1507417, 6, 0 )
|
||||
|
||||
[node name="Death2" type="TileMap" parent="." groups=["death"]]
|
||||
position = Vector2( 0, 1 )
|
||||
tile_set = ExtResource( 16 )
|
||||
cell_size = Vector2( 8, 8 )
|
||||
|
@ -70,6 +63,13 @@ collision_layer = 32
|
|||
format = 1
|
||||
tile_data = PoolIntArray( 262157, 1, 0, 262161, 1, 0, 262168, 1, 0, 262172, 1, 0, 393254, 1, 0, 393255, 1, 0, 393256, 1, 0, 393257, 1, 0, 393258, 1, 0, 393259, 1, 0, 393260, 1, 0, 393261, 1, 0, 393262, 1, 0 )
|
||||
|
||||
[node name="DeathNoBlood" type="TileMap" parent="." groups=["death", "no_blood"]]
|
||||
tile_set = ExtResource( 16 )
|
||||
cell_size = Vector2( 8, 8 )
|
||||
collision_layer = 32
|
||||
format = 1
|
||||
tile_data = PoolIntArray( 1441838, 7, 0, 1441839, 7, 0, 1441840, 7, 0, 1441841, 7, 0, 1441842, 7, 0, 1441847, 7, 0, 1441848, 7, 0, 1441849, 7, 0, 1441850, 7, 0, 1441851, 7, 0, 1441852, 7, 0, 1441868, 7, 0, 1441869, 7, 0, 1441870, 7, 0, 1441871, 7, 0, 1441872, 7, 0, 1441873, 7, 0, 1441874, 7, 0, 1441875, 7, 0, 1441876, 7, 0, 1441877, 7, 0, 1441878, 7, 0, 1441879, 7, 0, 1441880, 7, 0, 1441881, 7, 0, 1507374, 6, 0, 1507375, 6, 0, 1507376, 6, 0, 1507377, 6, 0, 1507378, 6, 0, 1507383, 6, 0, 1507384, 6, 0, 1507385, 6, 0, 1507386, 6, 0, 1507387, 6, 0, 1507388, 6, 0, 1507404, 6, 0, 1507405, 6, 0, 1507406, 6, 0, 1507407, 6, 0, 1507408, 6, 0, 1507409, 6, 0, 1507410, 6, 0, 1507411, 6, 0, 1507412, 6, 0, 1507413, 6, 0, 1507414, 6, 0, 1507415, 6, 0, 1507416, 6, 0, 1507417, 6, 0 )
|
||||
|
||||
[node name="Ladder" type="TileMap" parent="."]
|
||||
tile_set = ExtResource( 23 )
|
||||
cell_size = Vector2( 8, 8 )
|
||||
|
|
|
@ -37,6 +37,8 @@ var velocity: Vector2 = Vector2.ZERO
|
|||
var snap: Vector2 = Vector2.ZERO
|
||||
# ladder currently attached to
|
||||
var _attached_ladder: Node2D = null
|
||||
# whether to skip blood splatter for this death
|
||||
var skip_blood: bool = false
|
||||
|
||||
|
||||
# NODE REFERENCES #
|
||||
|
@ -250,10 +252,13 @@ func _on_Dead_state_entered() -> void:
|
|||
emit_signal("died")
|
||||
state_chart.send_event("died")
|
||||
# spawn death particles
|
||||
if not skip_blood:
|
||||
var particles = DeathSplatter.instance()
|
||||
particles.global_position = death_splatter_position.global_position
|
||||
particles.emitting = true
|
||||
get_parent().add_child(particles)
|
||||
else:
|
||||
skip_blood = false
|
||||
# fade into the ether
|
||||
graphics.visible = false
|
||||
state_chart.send_event("respawn")
|
||||
|
@ -427,6 +432,8 @@ func _process_floating_up(delta: float) -> void:
|
|||
# COLLISION CALLBACKS #
|
||||
func _on_Hitbox_body_entered(body: Node) -> void:
|
||||
if body.is_in_group("death"):
|
||||
if body.is_in_group("no_blood"):
|
||||
skip_blood = true
|
||||
die()
|
||||
|
||||
|
||||
|
|
|
@ -1,4 +1,4 @@
|
|||
[gd_resource type="TileSet" load_steps=14 format=2]
|
||||
[gd_resource type="TileSet" load_steps=15 format=2]
|
||||
|
||||
[ext_resource path="res://graphics/tiles/water.tres" type="Texture" id=1]
|
||||
[ext_resource path="res://graphics/tiles/spike.png" type="Texture" id=2]
|
||||
|
@ -13,6 +13,9 @@
|
|||
[sub_resource type="ConvexPolygonShape2D" id=1]
|
||||
points = PoolVector2Array( 7, 8, 1, 8, 1, 2, 7, 2 )
|
||||
|
||||
[sub_resource type="ConvexPolygonShape2D" id=7]
|
||||
points = PoolVector2Array( 8, 8, 0, 8, 0, 0, 8, 0 )
|
||||
|
||||
[sub_resource type="ConvexPolygonShape2D" id=2]
|
||||
points = PoolVector2Array( 8, 8, 0, 8, 0, 0, 8, 0 )
|
||||
|
||||
|
@ -222,7 +225,14 @@ points = PoolVector2Array( 8, 8, 0, 8, 0, 0, 8, 0 )
|
|||
11/navigation_offset = Vector2( 0, 0 )
|
||||
11/shape_offset = Vector2( 0, 0 )
|
||||
11/shape_transform = Transform2D( 1, 0, 0, 1, 0, 0 )
|
||||
11/shape = SubResource( 7 )
|
||||
11/shape_one_way = false
|
||||
11/shape_one_way_margin = 0.0
|
||||
11/shapes = [ ]
|
||||
11/shape_one_way_margin = 1.0
|
||||
11/shapes = [ {
|
||||
"autotile_coord": Vector2( 0, 0 ),
|
||||
"one_way": false,
|
||||
"one_way_margin": 1.0,
|
||||
"shape": SubResource( 7 ),
|
||||
"shape_transform": Transform2D( 1, 0, 0, 1, 0, 0 )
|
||||
} ]
|
||||
11/z_index = 0
|
||||
|
|
Loading…
Add table
Add a link
Reference in a new issue