forked from team-sg/hero-mark-2
make death liquids not cause blood splatter (closes #140)
This commit is contained in:
parent
5a73af8887
commit
3b835b78f1
6 changed files with 45 additions and 29 deletions
|
@ -1,4 +1,4 @@
|
|||
[gd_resource type="TileSet" load_steps=14 format=2]
|
||||
[gd_resource type="TileSet" load_steps=15 format=2]
|
||||
|
||||
[ext_resource path="res://graphics/tiles/water.tres" type="Texture" id=1]
|
||||
[ext_resource path="res://graphics/tiles/spike.png" type="Texture" id=2]
|
||||
|
@ -13,6 +13,9 @@
|
|||
[sub_resource type="ConvexPolygonShape2D" id=1]
|
||||
points = PoolVector2Array( 7, 8, 1, 8, 1, 2, 7, 2 )
|
||||
|
||||
[sub_resource type="ConvexPolygonShape2D" id=7]
|
||||
points = PoolVector2Array( 8, 8, 0, 8, 0, 0, 8, 0 )
|
||||
|
||||
[sub_resource type="ConvexPolygonShape2D" id=2]
|
||||
points = PoolVector2Array( 8, 8, 0, 8, 0, 0, 8, 0 )
|
||||
|
||||
|
@ -222,7 +225,14 @@ points = PoolVector2Array( 8, 8, 0, 8, 0, 0, 8, 0 )
|
|||
11/navigation_offset = Vector2( 0, 0 )
|
||||
11/shape_offset = Vector2( 0, 0 )
|
||||
11/shape_transform = Transform2D( 1, 0, 0, 1, 0, 0 )
|
||||
11/shape = SubResource( 7 )
|
||||
11/shape_one_way = false
|
||||
11/shape_one_way_margin = 0.0
|
||||
11/shapes = [ ]
|
||||
11/shape_one_way_margin = 1.0
|
||||
11/shapes = [ {
|
||||
"autotile_coord": Vector2( 0, 0 ),
|
||||
"one_way": false,
|
||||
"one_way_margin": 1.0,
|
||||
"shape": SubResource( 7 ),
|
||||
"shape_transform": Transform2D( 1, 0, 0, 1, 0, 0 )
|
||||
} ]
|
||||
11/z_index = 0
|
||||
|
|
Loading…
Add table
Add a link
Reference in a new issue