make death liquids not cause blood splatter (closes #140)

This commit is contained in:
Haze Weathers 2023-07-13 11:41:10 -04:00
parent 5a73af8887
commit 3b835b78f1
6 changed files with 45 additions and 29 deletions

View file

@ -1,4 +1,4 @@
[gd_resource type="TileSet" load_steps=14 format=2]
[gd_resource type="TileSet" load_steps=15 format=2]
[ext_resource path="res://graphics/tiles/water.tres" type="Texture" id=1]
[ext_resource path="res://graphics/tiles/spike.png" type="Texture" id=2]
@ -13,6 +13,9 @@
[sub_resource type="ConvexPolygonShape2D" id=1]
points = PoolVector2Array( 7, 8, 1, 8, 1, 2, 7, 2 )
[sub_resource type="ConvexPolygonShape2D" id=7]
points = PoolVector2Array( 8, 8, 0, 8, 0, 0, 8, 0 )
[sub_resource type="ConvexPolygonShape2D" id=2]
points = PoolVector2Array( 8, 8, 0, 8, 0, 0, 8, 0 )
@ -222,7 +225,14 @@ points = PoolVector2Array( 8, 8, 0, 8, 0, 0, 8, 0 )
11/navigation_offset = Vector2( 0, 0 )
11/shape_offset = Vector2( 0, 0 )
11/shape_transform = Transform2D( 1, 0, 0, 1, 0, 0 )
11/shape = SubResource( 7 )
11/shape_one_way = false
11/shape_one_way_margin = 0.0
11/shapes = [ ]
11/shape_one_way_margin = 1.0
11/shapes = [ {
"autotile_coord": Vector2( 0, 0 ),
"one_way": false,
"one_way_margin": 1.0,
"shape": SubResource( 7 ),
"shape_transform": Transform2D( 1, 0, 0, 1, 0, 0 )
} ]
11/z_index = 0