make death liquids not cause blood splatter (closes #140)

This commit is contained in:
Haze Weathers 2023-07-13 11:41:10 -04:00
parent 5a73af8887
commit 3b835b78f1
6 changed files with 45 additions and 29 deletions

View file

@ -1,4 +1,4 @@
[gd_scene load_steps=28 format=2]
[gd_scene load_steps=27 format=2]
[ext_resource path="res://objects/environment/ladder/ladder.tscn" type="PackedScene" id=1]
[ext_resource path="res://objects/hud/hud.tscn" type="PackedScene" id=2]
@ -9,7 +9,6 @@
[ext_resource path="res://graphics/backgrounds/blue_sky.png" type="Texture" id=7]
[ext_resource path="res://tilesets/t_grass.tres" type="TileSet" id=8]
[ext_resource path="res://tilesets/t_death.tres" type="TileSet" id=9]
[ext_resource path="res://objects/environment/death tile/death_tile.tscn" type="PackedScene" id=10]
[ext_resource path="res://objects/environment/moving_platform/moving_platform.tscn" type="PackedScene" id=11]
[ext_resource path="res://objects/enemy/bat.tscn" type="PackedScene" id=12]
[ext_resource path="res://objects/environment/barrier/barrier.tscn" type="PackedScene" id=13]
@ -63,7 +62,7 @@ tile_data = PoolIntArray( 65535, 3, 0, 96, 3, 0, 131071, 3, 65536, 65632, 3, 655
[node name="Player" parent="." instance=ExtResource( 26 )]
position = Vector2( 24, 176 )
[node name="Death" type="TileMap" parent="." groups=["death"]]
[node name="Death" type="TileMap" parent="." groups=["death", "no_blood"]]
tile_set = ExtResource( 9 )
cell_size = Vector2( 8, 8 )
collision_layer = 32
@ -128,14 +127,6 @@ position = Vector2( 616, 160 )
position = Vector2( 408, 152 )
time = 80.0
[node name="DeathTile" parent="Environment" instance=ExtResource( 10 )]
position = Vector2( 176, 192 )
scale = Vector2( 3, 1 )
[node name="DeathTile2" parent="Environment" instance=ExtResource( 10 )]
position = Vector2( 360, 192 )
scale = Vector2( 8, 1 )
[node name="MovingPlatform" parent="Environment" instance=ExtResource( 11 )]
position = Vector2( 624, 40 )
scale = Vector2( 2, 1 )