forked from team-sg/hero-mark-2
make death liquids not cause blood splatter (closes #140)
This commit is contained in:
parent
5a73af8887
commit
3b835b78f1
6 changed files with 45 additions and 29 deletions
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@ -60,16 +60,24 @@ cell_size = Vector2( 8, 8 )
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collision_layer = 32
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collision_mask = 0
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format = 1
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tile_data = PoolIntArray( 196694, -1073741823, 0, 196696, -1610612735, 0, 262228, -1610612735, 0, 589914, -1073741823, 0, 720938, -1073741823, 0, 720971, -1073741823, 0, 786474, -1073741823, 0, 786520, 1, 0, 852006, -1073741823, 0, 852035, -1610612735, 0, 917542, -1073741823, 0, 1441831, 8, 0, 1441832, 8, 0, 1441833, 8, 0, 1441834, 8, 0, 1441835, 8, 0, 1441846, 8, 0, 1441847, 8, 0, 1441848, 8, 0, 1441849, 8, 0, 1441850, 8, 0, 1441866, 8, 0, 1441867, 8, 0, 1441868, 8, 0, 1441869, 8, 0, 1507367, 9, 0, 1507368, 9, 0, 1507369, 9, 0, 1507370, 9, 0, 1507371, 9, 0, 1507382, 9, 0, 1507383, 9, 0, 1507384, 9, 0, 1507385, 9, 0, 1507386, 9, 0, 1507402, 9, 0, 1507403, 9, 0, 1507404, 9, 0, 1507405, 9, 0 )
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tile_data = PoolIntArray( 196694, -1073741823, 0, 196696, -1610612735, 0, 262228, -1610612735, 0, 589914, -1073741823, 0, 720938, -1073741823, 0, 720971, -1073741823, 0, 786474, -1073741823, 0, 786520, 1, 0, 852006, -1073741823, 0, 852035, -1610612735, 0, 917542, -1073741823, 0 )
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[node name="DeathBackground" type="TileMap" parent="Death"]
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[node name="DeathNoBlood" type="TileMap" parent="." groups=["death", "no_blood"]]
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tile_set = ExtResource( 6 )
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cell_size = Vector2( 8, 8 )
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collision_layer = 32
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collision_mask = 0
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format = 1
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tile_data = PoolIntArray( 1441831, 8, 0, 1441832, 8, 0, 1441833, 8, 0, 1441834, 8, 0, 1441835, 8, 0, 1441846, 8, 0, 1441847, 8, 0, 1441848, 8, 0, 1441849, 8, 0, 1441850, 8, 0, 1441865, 8, 0, 1441866, 8, 0, 1441867, 8, 0, 1441868, 8, 0, 1441869, 8, 0, 1507367, 9, 0, 1507368, 9, 0, 1507369, 9, 0, 1507370, 9, 0, 1507371, 9, 0, 1507382, 9, 0, 1507383, 9, 0, 1507384, 9, 0, 1507385, 9, 0, 1507386, 9, 0, 1507401, 9, 0, 1507402, 9, 0, 1507403, 9, 0, 1507404, 9, 0, 1507405, 9, 0 )
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[node name="DeathBackground" type="TileMap" parent="DeathNoBlood"]
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z_index = -1
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tile_set = ExtResource( 6 )
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cell_size = Vector2( 8, 8 )
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collision_layer = 0
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collision_mask = 0
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format = 1
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tile_data = PoolIntArray( 1441830, 8, 0, 1441836, 8, 0, 1441845, 8, 0, 1441851, 8, 0, 1441864, 8, 0, 1441865, 8, 0, 1441870, 8, 0, 1507366, 9, 0, 1507372, 9, 0, 1507381, 9, 0, 1507387, 9, 0, 1507400, 9, 0, 1507401, 9, 0, 1507406, 9, 0 )
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tile_data = PoolIntArray( 1441830, 8, 0, 1441836, 8, 0, 1441845, 8, 0, 1441851, 8, 0, 1441864, 8, 0, 1441870, 8, 0, 1507366, 9, 0, 1507372, 9, 0, 1507381, 9, 0, 1507387, 9, 0, 1507400, 9, 0, 1507406, 9, 0 )
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[node name="Environment" type="Node2D" parent="."]
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