make death liquids not cause blood splatter (closes #140)

This commit is contained in:
Haze Weathers 2023-07-13 11:41:10 -04:00
parent 5a73af8887
commit 3b835b78f1
6 changed files with 45 additions and 29 deletions

View file

@ -63,7 +63,7 @@ cell_size = Vector2( 8, 8 )
format = 1
tile_data = PoolIntArray( 393303, 0, 1, 458839, 0, 1, 524375, 0, 1, 589911, 0, 1, 655367, 0, 1, 655447, 0, 1, 720903, 0, 1, 720983, 0, 1, 786519, 0, 1, 852055, 0, 1, 917516, 0, 1, 917591, 0, 1, 983052, 0, 1, 983127, 0, 1, 1048588, 0, 1, 1048663, 0, 1, 1114199, 0, 1, 1179735, 0, 1, 1245271, 0, 1 )
[node name="Death" type="TileMap" parent="." groups=["death"]]
[node name="Death" type="TileMap" parent="." groups=["death", "no_blood"]]
tile_set = ExtResource( 18 )
cell_size = Vector2( 8, 8 )
collision_layer = 32