forked from team-sg/hero-mark-2
make death liquids not cause blood splatter (closes #140)
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5a73af8887
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3b835b78f1
6 changed files with 45 additions and 29 deletions
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@ -63,7 +63,7 @@ cell_size = Vector2( 8, 8 )
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format = 1
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tile_data = PoolIntArray( 393303, 0, 1, 458839, 0, 1, 524375, 0, 1, 589911, 0, 1, 655367, 0, 1, 655447, 0, 1, 720903, 0, 1, 720983, 0, 1, 786519, 0, 1, 852055, 0, 1, 917516, 0, 1, 917591, 0, 1, 983052, 0, 1, 983127, 0, 1, 1048588, 0, 1, 1048663, 0, 1, 1114199, 0, 1, 1179735, 0, 1, 1245271, 0, 1 )
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[node name="Death" type="TileMap" parent="." groups=["death"]]
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[node name="Death" type="TileMap" parent="." groups=["death", "no_blood"]]
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tile_set = ExtResource( 18 )
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cell_size = Vector2( 8, 8 )
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collision_layer = 32
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