make death liquids not cause blood splatter (closes #140)

This commit is contained in:
Haze Weathers 2023-07-13 11:41:10 -04:00
parent 5a73af8887
commit 3b835b78f1
6 changed files with 45 additions and 29 deletions

View file

@ -63,7 +63,7 @@ cell_size = Vector2( 8, 8 )
format = 1
tile_data = PoolIntArray( 393303, 0, 1, 458839, 0, 1, 524375, 0, 1, 589911, 0, 1, 655367, 0, 1, 655447, 0, 1, 720903, 0, 1, 720983, 0, 1, 786519, 0, 1, 852055, 0, 1, 917516, 0, 1, 917591, 0, 1, 983052, 0, 1, 983127, 0, 1, 1048588, 0, 1, 1048663, 0, 1, 1114199, 0, 1, 1179735, 0, 1, 1245271, 0, 1 )
[node name="Death" type="TileMap" parent="." groups=["death"]]
[node name="Death" type="TileMap" parent="." groups=["death", "no_blood"]]
tile_set = ExtResource( 18 )
cell_size = Vector2( 8, 8 )
collision_layer = 32

View file

@ -60,16 +60,24 @@ cell_size = Vector2( 8, 8 )
collision_layer = 32
collision_mask = 0
format = 1
tile_data = PoolIntArray( 196694, -1073741823, 0, 196696, -1610612735, 0, 262228, -1610612735, 0, 589914, -1073741823, 0, 720938, -1073741823, 0, 720971, -1073741823, 0, 786474, -1073741823, 0, 786520, 1, 0, 852006, -1073741823, 0, 852035, -1610612735, 0, 917542, -1073741823, 0, 1441831, 8, 0, 1441832, 8, 0, 1441833, 8, 0, 1441834, 8, 0, 1441835, 8, 0, 1441846, 8, 0, 1441847, 8, 0, 1441848, 8, 0, 1441849, 8, 0, 1441850, 8, 0, 1441866, 8, 0, 1441867, 8, 0, 1441868, 8, 0, 1441869, 8, 0, 1507367, 9, 0, 1507368, 9, 0, 1507369, 9, 0, 1507370, 9, 0, 1507371, 9, 0, 1507382, 9, 0, 1507383, 9, 0, 1507384, 9, 0, 1507385, 9, 0, 1507386, 9, 0, 1507402, 9, 0, 1507403, 9, 0, 1507404, 9, 0, 1507405, 9, 0 )
tile_data = PoolIntArray( 196694, -1073741823, 0, 196696, -1610612735, 0, 262228, -1610612735, 0, 589914, -1073741823, 0, 720938, -1073741823, 0, 720971, -1073741823, 0, 786474, -1073741823, 0, 786520, 1, 0, 852006, -1073741823, 0, 852035, -1610612735, 0, 917542, -1073741823, 0 )
[node name="DeathBackground" type="TileMap" parent="Death"]
[node name="DeathNoBlood" type="TileMap" parent="." groups=["death", "no_blood"]]
tile_set = ExtResource( 6 )
cell_size = Vector2( 8, 8 )
collision_layer = 32
collision_mask = 0
format = 1
tile_data = PoolIntArray( 1441831, 8, 0, 1441832, 8, 0, 1441833, 8, 0, 1441834, 8, 0, 1441835, 8, 0, 1441846, 8, 0, 1441847, 8, 0, 1441848, 8, 0, 1441849, 8, 0, 1441850, 8, 0, 1441865, 8, 0, 1441866, 8, 0, 1441867, 8, 0, 1441868, 8, 0, 1441869, 8, 0, 1507367, 9, 0, 1507368, 9, 0, 1507369, 9, 0, 1507370, 9, 0, 1507371, 9, 0, 1507382, 9, 0, 1507383, 9, 0, 1507384, 9, 0, 1507385, 9, 0, 1507386, 9, 0, 1507401, 9, 0, 1507402, 9, 0, 1507403, 9, 0, 1507404, 9, 0, 1507405, 9, 0 )
[node name="DeathBackground" type="TileMap" parent="DeathNoBlood"]
z_index = -1
tile_set = ExtResource( 6 )
cell_size = Vector2( 8, 8 )
collision_layer = 0
collision_mask = 0
format = 1
tile_data = PoolIntArray( 1441830, 8, 0, 1441836, 8, 0, 1441845, 8, 0, 1441851, 8, 0, 1441864, 8, 0, 1441865, 8, 0, 1441870, 8, 0, 1507366, 9, 0, 1507372, 9, 0, 1507381, 9, 0, 1507387, 9, 0, 1507400, 9, 0, 1507401, 9, 0, 1507406, 9, 0 )
tile_data = PoolIntArray( 1441830, 8, 0, 1441836, 8, 0, 1441845, 8, 0, 1441851, 8, 0, 1441864, 8, 0, 1441870, 8, 0, 1507366, 9, 0, 1507372, 9, 0, 1507381, 9, 0, 1507387, 9, 0, 1507400, 9, 0, 1507406, 9, 0 )
[node name="Environment" type="Node2D" parent="."]

View file

@ -1,4 +1,4 @@
[gd_scene load_steps=28 format=2]
[gd_scene load_steps=27 format=2]
[ext_resource path="res://objects/environment/ladder/ladder.tscn" type="PackedScene" id=1]
[ext_resource path="res://objects/hud/hud.tscn" type="PackedScene" id=2]
@ -9,7 +9,6 @@
[ext_resource path="res://graphics/backgrounds/blue_sky.png" type="Texture" id=7]
[ext_resource path="res://tilesets/t_grass.tres" type="TileSet" id=8]
[ext_resource path="res://tilesets/t_death.tres" type="TileSet" id=9]
[ext_resource path="res://objects/environment/death tile/death_tile.tscn" type="PackedScene" id=10]
[ext_resource path="res://objects/environment/moving_platform/moving_platform.tscn" type="PackedScene" id=11]
[ext_resource path="res://objects/enemy/bat.tscn" type="PackedScene" id=12]
[ext_resource path="res://objects/environment/barrier/barrier.tscn" type="PackedScene" id=13]
@ -63,7 +62,7 @@ tile_data = PoolIntArray( 65535, 3, 0, 96, 3, 0, 131071, 3, 65536, 65632, 3, 655
[node name="Player" parent="." instance=ExtResource( 26 )]
position = Vector2( 24, 176 )
[node name="Death" type="TileMap" parent="." groups=["death"]]
[node name="Death" type="TileMap" parent="." groups=["death", "no_blood"]]
tile_set = ExtResource( 9 )
cell_size = Vector2( 8, 8 )
collision_layer = 32
@ -128,14 +127,6 @@ position = Vector2( 616, 160 )
position = Vector2( 408, 152 )
time = 80.0
[node name="DeathTile" parent="Environment" instance=ExtResource( 10 )]
position = Vector2( 176, 192 )
scale = Vector2( 3, 1 )
[node name="DeathTile2" parent="Environment" instance=ExtResource( 10 )]
position = Vector2( 360, 192 )
scale = Vector2( 8, 1 )
[node name="MovingPlatform" parent="Environment" instance=ExtResource( 11 )]
position = Vector2( 624, 40 )
scale = Vector2( 2, 1 )

View file

@ -56,13 +56,6 @@ tile_data = PoolIntArray( 48, 0, 0, 65584, 0, 0, 131120, 0, 0, 196614, 0, 0, 196
position = Vector2( 24, 176 )
[node name="Death" type="TileMap" parent="." groups=["death"]]
tile_set = ExtResource( 16 )
cell_size = Vector2( 8, 8 )
collision_layer = 32
format = 1
tile_data = PoolIntArray( 1441838, 7, 0, 1441839, 7, 0, 1441840, 7, 0, 1441841, 7, 0, 1441842, 7, 0, 1441847, 7, 0, 1441848, 7, 0, 1441849, 7, 0, 1441850, 7, 0, 1441851, 7, 0, 1441852, 7, 0, 1441868, 7, 0, 1441869, 7, 0, 1441870, 7, 0, 1441871, 7, 0, 1441872, 7, 0, 1441873, 7, 0, 1441874, 7, 0, 1441875, 7, 0, 1441876, 7, 0, 1441877, 7, 0, 1441878, 7, 0, 1441879, 7, 0, 1441880, 7, 0, 1441881, 7, 0, 1507374, 6, 0, 1507375, 6, 0, 1507376, 6, 0, 1507377, 6, 0, 1507378, 6, 0, 1507383, 6, 0, 1507384, 6, 0, 1507385, 6, 0, 1507386, 6, 0, 1507387, 6, 0, 1507388, 6, 0, 1507404, 6, 0, 1507405, 6, 0, 1507406, 6, 0, 1507407, 6, 0, 1507408, 6, 0, 1507409, 6, 0, 1507410, 6, 0, 1507411, 6, 0, 1507412, 6, 0, 1507413, 6, 0, 1507414, 6, 0, 1507415, 6, 0, 1507416, 6, 0, 1507417, 6, 0 )
[node name="Death2" type="TileMap" parent="." groups=["death"]]
position = Vector2( 0, 1 )
tile_set = ExtResource( 16 )
cell_size = Vector2( 8, 8 )
@ -70,6 +63,13 @@ collision_layer = 32
format = 1
tile_data = PoolIntArray( 262157, 1, 0, 262161, 1, 0, 262168, 1, 0, 262172, 1, 0, 393254, 1, 0, 393255, 1, 0, 393256, 1, 0, 393257, 1, 0, 393258, 1, 0, 393259, 1, 0, 393260, 1, 0, 393261, 1, 0, 393262, 1, 0 )
[node name="DeathNoBlood" type="TileMap" parent="." groups=["death", "no_blood"]]
tile_set = ExtResource( 16 )
cell_size = Vector2( 8, 8 )
collision_layer = 32
format = 1
tile_data = PoolIntArray( 1441838, 7, 0, 1441839, 7, 0, 1441840, 7, 0, 1441841, 7, 0, 1441842, 7, 0, 1441847, 7, 0, 1441848, 7, 0, 1441849, 7, 0, 1441850, 7, 0, 1441851, 7, 0, 1441852, 7, 0, 1441868, 7, 0, 1441869, 7, 0, 1441870, 7, 0, 1441871, 7, 0, 1441872, 7, 0, 1441873, 7, 0, 1441874, 7, 0, 1441875, 7, 0, 1441876, 7, 0, 1441877, 7, 0, 1441878, 7, 0, 1441879, 7, 0, 1441880, 7, 0, 1441881, 7, 0, 1507374, 6, 0, 1507375, 6, 0, 1507376, 6, 0, 1507377, 6, 0, 1507378, 6, 0, 1507383, 6, 0, 1507384, 6, 0, 1507385, 6, 0, 1507386, 6, 0, 1507387, 6, 0, 1507388, 6, 0, 1507404, 6, 0, 1507405, 6, 0, 1507406, 6, 0, 1507407, 6, 0, 1507408, 6, 0, 1507409, 6, 0, 1507410, 6, 0, 1507411, 6, 0, 1507412, 6, 0, 1507413, 6, 0, 1507414, 6, 0, 1507415, 6, 0, 1507416, 6, 0, 1507417, 6, 0 )
[node name="Ladder" type="TileMap" parent="."]
tile_set = ExtResource( 23 )
cell_size = Vector2( 8, 8 )