hitting a corner in falling state pushes sg back (fixes #62)

This commit is contained in:
pennyrigate 2023-03-07 18:35:58 -05:00
parent 51eeef3941
commit 3ac3c7343c

View file

@ -67,6 +67,9 @@ func _physics_process(delta):
State.FALL:
_process_fall()
continue
State.IDLE, State.FALL:
_process_idle_fall()
continue
State.JUMP, State.FALL:
_process_jump_fall()
continue
@ -148,6 +151,11 @@ func _process_fall():
#Cant move in air
if !can_move_in_air: velocity.x = 0
#Corner collision
func _process_idle_fall():
if is_on_wall():
position.x += get_last_slide_collision().normal.x
func _process_jump_fall():
check_double_jump()
move(walk_speed,0,true)