forked from team-sg/hero-mark-2
disallow jumping while pressing towards ladder
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parent
6946592a6e
commit
39d7387f61
2 changed files with 13 additions and 10 deletions
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@ -280,19 +280,21 @@ func _process_climbing(delta: float) -> void:
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# global_position.x = _attached_ladder.left_snap
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# graphics.scale.x = 1.0
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if Input.is_action_just_pressed("jump"):
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global_position.x -= graphics.scale.x * 3.0
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state_chart.send_event("jump")
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if Input.is_action_just_pressed("shoot"):
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global_position.x -= graphics.scale.x * 3.0
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state_chart.send_event("ladder_detach")
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# check if still on ladder
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if ladder_detector.get_collider() != _attached_ladder:
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if input_dir == -1.0:
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state_chart.send_event("jump")
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state_chart.send_event("ladder_jump")
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else:
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state_chart.send_event("ladder_detach")
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else:
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if Input.is_action_just_pressed("jump"):
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var horizontal_dir = sign(Input.get_axis("ui_left", "ui_right"))
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if sign(_attached_ladder.middle - global_position.x) != horizontal_dir:
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global_position.x -= graphics.scale.x * 3.0
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state_chart.send_event("ladder_jump")
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if Input.is_action_just_pressed("shoot"):
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global_position.x -= graphics.scale.x * 3.0
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state_chart.send_event("ladder_detach")
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func _process_jump(delta: float) -> void:
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if velocity.y >= 0.0:
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@ -1087,10 +1087,10 @@ __meta__ = {
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"_editor_description_": "stuck to ladder"
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}
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[node name="On Jump" type="Node" parent="StateChart/Root/Movement/Climbing"]
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[node name="On LadderJump" type="Node" parent="StateChart/Root/Movement/Climbing"]
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script = ExtResource( 10 )
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to = NodePath("../../Airborne/Jump/LadderJump")
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event = "jump"
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event = "ladder_jump"
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[node name="On LadderDetach" type="Node" parent="StateChart/Root/Movement/Climbing"]
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script = ExtResource( 10 )
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@ -1143,6 +1143,7 @@ guard_expression = "can_respawn"
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layer = 128
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[node name="StateChartDebug" type="Tree" parent="StateDebugLayer"]
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visible = false
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anchor_left = 1.0
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anchor_right = 1.0
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margin_left = -147.0
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