reset stains on map change

This commit is contained in:
Haze Weathers 2023-09-15 22:45:02 -04:00
parent 6f6c5d06e1
commit 39b28d3554
2 changed files with 7 additions and 0 deletions

View file

@ -148,6 +148,7 @@ func change_map(map: PackedScene) -> void:
Save.current_file.save_to_file()
# clear
clear_collectibles()
StainLayer.reset()
#Loop is so no more than one level is loaded at a time
SceneManager.current_scene = map.instance()