forked from team-sg/hero-mark-2
saving and level list
This commit is contained in:
parent
38ef040ae9
commit
39a7eb14b4
13 changed files with 128 additions and 52 deletions
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@ -1,3 +1,3 @@
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source_md5="c0160f559a57791b0ab96a8c9ef45d0c"
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source_md5="82f232cbd11bbebe6d1233db07f644d6"
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dest_md5="a40b0bbf70fb2e4f0d971d734f832ac1"
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dest_md5="5ae15f7f93ebb7667d6cf1268987bb99"
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Binary file not shown.
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@ -1,5 +1,5 @@
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info face="2ndPubertyMono" size=16 bold=0 italic=0 charset="" unicode=0 stretchH=100 smooth=1 aa=1 padding=1,1,2,1 spacing=-2,0
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info face="2ndPubertyMono" size=16 bold=0 italic=0 charset="" unicode=0 stretchH=100 smooth=1 aa=1 padding=1,1,2,1 spacing=-2,0
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common lineHeight=20 base=12 scaleW=512 scaleH=512 pages=1 packed=0
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common lineHeight=7 base=12 scaleW=512 scaleH=512 pages=1 packed=0
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page id=0 file="2ndpuberty..png"
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page id=0 file="2ndpuberty..png"
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chars count=97
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chars count=97
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char id=0 x=108 y=20 width=8 height=20 xoffset=0 yoffset=-1 xadvance=6 page=0 chnl=0
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char id=0 x=108 y=20 width=8 height=20 xoffset=0 yoffset=-1 xadvance=6 page=0 chnl=0
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3
fonts/2ndpuberty..tres
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fonts/2ndpuberty..tres
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@ -0,0 +1,3 @@
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[gd_resource type="BitmapFont" format=2]
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[resource]
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38
game.gd
38
game.gd
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@ -77,20 +77,34 @@ func clear_collectibles():
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#Save
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#Save
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func save():
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func save():
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var save = ConfigFile.new()
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var save = ConfigFile.new()
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save.set_value(str(current_level),"High Score",Game.score)
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save.load(str("user://file") + str(Game.current_file) + str(".pr"))
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save.set_value(str(current_level),"Golds",Game.golds)
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if Game.shards == 5 && Game.golds == 50:
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save.set_value(str(current_level),"Shard0",Game.shards_collected[0])
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save.set_value(str(current_level),"100% High Score",Game.score)
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save.set_value(str(current_level),"Shard1",Game.shards_collected[1])
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save.set_value(str(current_level),"100% Time",Game.time)
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save.set_value(str(current_level),"Shard2",Game.shards_collected[2])
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else:
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save.set_value(str(current_level),"Shard3",Game.shards_collected[3])
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save.set_value(str(current_level),"Any% High Score",Game.score)
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save.set_value(str(current_level),"Shard4",Game.shards_collected[4])
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save.set_value(str(current_level),"Any% Time",Game.time)
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save.set_value(str(current_level),"Shard5",Game.shards_collected[5])
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if Game.shards_collected[0] == true: save.set_value(str(current_level),"Shard0",Game.shards_collected[0])
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save.set_value(str(current_level),"Shard6",Game.shards_collected[6])
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if Game.shards_collected[1] == true: save.set_value(str(current_level),"Shard1",Game.shards_collected[1])
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save.set_value(str(current_level),"Shard7",Game.shards_collected[7])
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if Game.shards_collected[2] == true: save.set_value(str(current_level),"Shard2",Game.shards_collected[2])
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save.set_value(str(current_level),"Shard8",Game.shards_collected[8])
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if Game.shards_collected[3] == true: save.set_value(str(current_level),"Shard3",Game.shards_collected[3])
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save.set_value(str(current_level),"Shard9",Game.shards_collected[9])
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if Game.shards_collected[4] == true: save.set_value(str(current_level),"Shard4",Game.shards_collected[4])
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if Game.shards_collected[5] == true: save.set_value(str(current_level),"Shard5",Game.shards_collected[5])
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if Game.shards_collected[6] == true: save.set_value(str(current_level),"Shard6",Game.shards_collected[6])
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if Game.shards_collected[7] == true: save.set_value(str(current_level),"Shard7",Game.shards_collected[7])
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if Game.shards_collected[8] == true: save.set_value(str(current_level),"Shard8",Game.shards_collected[8])
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if Game.shards_collected[9] == true: save.set_value(str(current_level),"Shard9",Game.shards_collected[9])
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save.save(str("user://file") + str(current_file) + str(".pr"))
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save.save(str("user://file") + str(current_file) + str(".pr"))
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func timeify(input):
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var minutes = str(floor(input / 60))
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var seconds = floor(fmod(input,60))
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var milliseconds := floor(fmod(input, 1) * 100)
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if input < 600:
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return minutes + ":" + ("%02d" % seconds) + ":" + ("%02d" % milliseconds)
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else:
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return "9:59:99"
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func _process(delta):
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func _process(delta):
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#CRT FILTER
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#CRT FILTER
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if Input.is_action_just_pressed("crt"):
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if Input.is_action_just_pressed("crt"):
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Binary file not shown.
Before Width: | Height: | Size: 734 B After Width: | Height: | Size: 736 B |
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@ -6,6 +6,8 @@ onready var title = $Title
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onready var shard_title = $ShardTitle
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onready var shard_title = $ShardTitle
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onready var shard_arrow = $ShardArrow
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onready var shard_arrow = $ShardArrow
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onready var high_score = $HighScore
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onready var high_score = $HighScore
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onready var high_score_any = $HighScoreAny
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onready var high_score_100 = $HighScore100
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onready var golds = $Golds
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onready var golds = $Golds
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onready var levelarrow_up = $LevelArrowUp
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onready var levelarrow_up = $LevelArrowUp
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onready var levelarrow_down = $LevelArrowDown
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onready var levelarrow_down = $LevelArrowDown
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@ -45,6 +47,7 @@ func change_current_shard(amount):
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shard_arrow.position.x += 15 * amount
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shard_arrow.position.x += 15 * amount
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func change_current_level(amount):
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func change_current_level(amount):
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#Change level
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if current_level + amount != -1 && current_level + amount != levels.level.size(): #Check if in range
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if current_level + amount != -1 && current_level + amount != levels.level.size(): #Check if in range
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current_level += amount
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current_level += amount
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#Show arrows or don't
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#Show arrows or don't
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@ -63,17 +66,22 @@ func change_current_level(amount):
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#Load new data
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#Load new data
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var save = ConfigFile.new()
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var save = ConfigFile.new()
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save.load(str("user://file") + str(Game.current_file) + str(".pr"))
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save.load(str("user://file") + str(Game.current_file) + str(".pr"))
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var str_level = str(current_level)
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#Draw score and golds
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#Draw score and golds
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high_score.text = str("%06d" % save.get_value(str(current_level),"High Score",0))
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# high_score.text = str("%04d" % save.get_value(str_level,"High Score",0))
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golds.text = str("%02d" % save.get_value(str(current_level),"Golds",0))
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# golds.text = str("%02d" % save.get_value(str_level,"Golds",0))
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#Draw High Scores
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print(str_level)
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high_score_any.text = "Any%\n" + str("%05d" % save.get_value(str_level,"Any% High Score",0)) + "\n" + str(Game.timeify(save.get_value(str_level,"Any% Time",0)))
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high_score_100.text = "100%\n" + str("%05d" % save.get_value(str_level,"100% High Score",0)) + "\n" + str(Game.timeify(save.get_value(str_level,"100% Time",0)))
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#Draw shards collected
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#Draw shards collected
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shard0.visible = save.get_value(str(current_level),"Shard0",false)
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shard0.visible = save.get_value(str_level,"Shard0",false)
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shard1.visible = save.get_value(str(current_level),"Shard1",false)
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shard1.visible = save.get_value(str_level,"Shard1",false)
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shard2.visible = save.get_value(str(current_level),"Shard2",false)
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shard2.visible = save.get_value(str_level,"Shard2",false)
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shard3.visible = save.get_value(str(current_level),"Shard3",false)
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shard3.visible = save.get_value(str_level,"Shard3",false)
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shard4.visible = save.get_value(str(current_level),"Shard4",false)
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shard4.visible = save.get_value(str_level,"Shard4",false)
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shard5.visible = save.get_value(str(current_level),"Shard5",false)
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shard5.visible = save.get_value(str_level,"Shard5",false)
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shard6.visible = save.get_value(str(current_level),"Shard6",false)
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shard6.visible = save.get_value(str_level,"Shard6",false)
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shard7.visible = save.get_value(str(current_level),"Shard7",false)
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shard7.visible = save.get_value(str_level,"Shard7",false)
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shard8.visible = save.get_value(str(current_level),"Shard8",false)
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shard8.visible = save.get_value(str_level,"Shard8",false)
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shard9.visible = save.get_value(str(current_level),"Shard9",false)
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shard9.visible = save.get_value(str_level,"Shard9",false)
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@ -65,10 +65,12 @@ margin_top = 48.0
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margin_right = 184.0
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margin_right = 184.0
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margin_bottom = 68.0
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margin_bottom = 68.0
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theme = ExtResource( 1 )
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theme = ExtResource( 1 )
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text = "test text"
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text = "test text
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"
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align = 1
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align = 1
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[node name="Golds" type="Label" parent="."]
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[node name="Golds" type="Label" parent="."]
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visible = false
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margin_left = 120.0
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margin_left = 120.0
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margin_top = 88.0
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margin_top = 88.0
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margin_right = 136.0
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margin_right = 136.0
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[node name="HighScoreText" type="Label" parent="."]
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[node name="HighScoreText" type="Label" parent="."]
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margin_left = 56.0
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margin_left = 56.0
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margin_top = 64.0
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margin_top = 62.0
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margin_right = 200.0
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margin_right = 200.0
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margin_bottom = 96.0
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margin_bottom = 94.0
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theme = ExtResource( 1 )
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theme = ExtResource( 1 )
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text = "High Score:"
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text = "High SCORE:
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"
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align = 1
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[node name="HighScoreAny" type="Label" parent="."]
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margin_left = 21.0
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margin_top = 74.0
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margin_right = 165.0
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margin_bottom = 111.0
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theme = ExtResource( 1 )
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text = "any%
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0000
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0:00:00
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"
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align = 1
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[node name="HighScore100" type="Label" parent="."]
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margin_left = 84.0
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margin_top = 74.0
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margin_right = 228.0
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margin_bottom = 111.0
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theme = ExtResource( 1 )
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text = "100%
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0000
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0:00:00
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"
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align = 1
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align = 1
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[node name="HighScore" type="Label" parent="."]
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[node name="HighScore" type="Label" parent="."]
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visible = false
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margin_left = 56.0
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margin_left = 56.0
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margin_top = 76.0
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margin_top = 76.0
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margin_right = 200.0
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margin_right = 200.0
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@ -97,15 +126,16 @@ align = 1
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[node name="ShardTitle" type="Label" parent="."]
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[node name="ShardTitle" type="Label" parent="."]
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margin_left = 43.0
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margin_left = 43.0
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margin_top = 124.0
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margin_top = 129.0
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margin_right = 213.0
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margin_right = 213.0
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margin_bottom = 167.0
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margin_bottom = 172.0
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theme = ExtResource( 1 )
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theme = ExtResource( 1 )
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text = "Collect all coins
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text = "Collect all coins
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"
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"
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align = 1
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align = 1
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[node name="ShardGraphics" type="Node2D" parent="."]
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[node name="ShardGraphics" type="Node2D" parent="."]
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position = Vector2( 0, 7 )
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[node name="Shard11" type="Sprite" parent="ShardGraphics"]
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[node name="Shard11" type="Sprite" parent="ShardGraphics"]
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modulate = Color( 0, 0, 0, 1 )
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modulate = Color( 0, 0, 0, 1 )
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@ -198,10 +228,11 @@ position = Vector2( 176, 115 )
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position = Vector2( 191, 115 )
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position = Vector2( 191, 115 )
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[node name="Gold" parent="." instance=ExtResource( 5 )]
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[node name="Gold" parent="." instance=ExtResource( 5 )]
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visible = false
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position = Vector2( 111, 91 )
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position = Vector2( 111, 91 )
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[node name="ShardArrow" type="Sprite" parent="."]
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[node name="ShardArrow" type="Sprite" parent="."]
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position = Vector2( 61, 106 )
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position = Vector2( 61, 113 )
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texture = ExtResource( 4 )
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texture = ExtResource( 4 )
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[node name="LevelArrowUp" type="Sprite" parent="."]
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[node name="LevelArrowUp" type="Sprite" parent="."]
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extends Node2D
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extends Node2D
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export var target_time_any = 0
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export var target_time_100 = 0
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func _ready():
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func _ready():
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Game.play_sound(load("res://audio/music/rumble_loop.mp3"),Game.ac_music)
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Game.play_sound(load("res://audio/music/rumble_loop.mp3"),Game.ac_music)
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@ -25,6 +25,8 @@ extents = Vector2( 8, 128 )
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[node name="Map" type="Node2D"]
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[node name="Map" type="Node2D"]
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script = ExtResource( 18 )
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script = ExtResource( 18 )
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target_time_any = 70
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target_time_100 = 180
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[node name="Camera2D" parent="." instance=ExtResource( 8 )]
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[node name="Camera2D" parent="." instance=ExtResource( 8 )]
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smoothing_enabled = false
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smoothing_enabled = false
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@ -3,6 +3,7 @@ extends Node2D
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export var cost = 0
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export var cost = 0
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onready var label = $Label
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onready var label = $Label
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onready var anims = $AnimationPlayer
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onready var anims = $AnimationPlayer
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onready var map = get_owner()
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func _ready():
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func _ready():
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anims.play("closed")
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anims.play("closed")
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func _on_Area2D_area_entered(area):
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func _on_Area2D_area_entered(area):
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if area.is_in_group("player"):
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if area.is_in_group("player"):
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if Game.score > Game.high_score: Game.high_score = Game.score
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if Game.score > Game.high_score: Game.high_score = Game.score
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#BONUSES
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#Time bonus
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if Game.golds == 50 && Game.shards == 5:
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if Game.time < map.target_time_100: Game.score += floor(2500 * (Game.time / map.target_time_100))
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else:
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if Game.time < map.target_time_any: Game.score += floor(2500 * (Game.time / map.target_time_any))
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#Collection bonus
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if Game.golds == 50: Game.score += 500
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if Game.shards == 5: Game.score += 500
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if Game.golds == 50 && Game.shards == 5: Game.score += 250
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#Life bonus
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if Game.lives == 1: Game.score += 500
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if Game.lives == 2: Game.score += 1500
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#Perfect bonus
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if Game.lives == 2 && Game.golds == 50 && Game.shards == 5 && Game.time < map.target_time_100:
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Game.score += 1000
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Game.save()
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Game.save()
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Game.change_map(load("res://maps/level_select.tscn"))
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Game.change_map(load("res://maps/level_select.tscn"))
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#Gold Counter
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#Gold Counter
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gold_counter.text = "%02d" % Game.golds
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gold_counter.text = "%02d" % Game.golds
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#Shard Counter
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#Shard Counter
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shard_counter.text = "%02d" % Game.shards
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shard_counter.text = str(Game.shards)
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#Star Counter
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#Star Counter
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red_star.visible = Game.stars[0]
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red_star.visible = Game.stars[0]
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yellow_star.visible = Game.stars[1]
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yellow_star.visible = Game.stars[1]
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blue_star.visible = Game.stars[3]
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blue_star.visible = Game.stars[3]
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magenta_star.visible = Game.stars[4]
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magenta_star.visible = Game.stars[4]
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#Score Counter
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#Score Counter
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score_counter.text = "%06d" % Game.score
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score_counter.text = "%05d" % Game.score
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#Arrow Counter
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#Arrow Counter
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arrow_counter.text = str(Game.arrows)
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arrow_counter.text = str(Game.arrows)
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##TOUCH UP LATER
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##TOUCH UP LATER
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high_counter.text = str("HIGH:") + str("%06d" % Game.high_score)
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high_counter.text = str("HIGH:") + str("%06d" % Game.high_score)
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##Timer
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##Timer
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Game.time += delta
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Game.time += delta
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var minutes = str(floor(Game.time / 60))
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time_counter.text = Game.timeify(Game.time)
|
||||||
var seconds = floor(fmod(Game.time,60))
|
|
||||||
var milliseconds := floor(fmod(Game.time, 1) * 100)
|
|
||||||
if Game.time < 600:
|
|
||||||
time_counter.text = minutes + ":" + ("%02d" % seconds) + ":" + ("%02d" % milliseconds)
|
|
||||||
else:
|
|
||||||
time_counter.text = "9:59:99"
|
|
||||||
|
|
|
@ -36,36 +36,41 @@ margin_top = -2.0
|
||||||
margin_right = 81.0
|
margin_right = 81.0
|
||||||
margin_bottom = 18.0
|
margin_bottom = 18.0
|
||||||
theme = ExtResource( 10 )
|
theme = ExtResource( 10 )
|
||||||
text = "00"
|
text = "0"
|
||||||
|
|
||||||
[node name="RedStar" type="Sprite" parent="HUD"]
|
[node name="RedStar" type="Sprite" parent="HUD"]
|
||||||
|
visible = false
|
||||||
material = SubResource( 1 )
|
material = SubResource( 1 )
|
||||||
position = Vector2( 86, 5 )
|
position = Vector2( 83, 5 )
|
||||||
texture = ExtResource( 1 )
|
texture = ExtResource( 1 )
|
||||||
region_enabled = true
|
region_enabled = true
|
||||||
region_rect = Rect2( 0, 0, 8, 8 )
|
region_rect = Rect2( 0, 0, 8, 8 )
|
||||||
|
|
||||||
[node name="YellowStar" type="Sprite" parent="HUD"]
|
[node name="YellowStar" type="Sprite" parent="HUD"]
|
||||||
|
visible = false
|
||||||
material = SubResource( 2 )
|
material = SubResource( 2 )
|
||||||
position = Vector2( 96, 5 )
|
position = Vector2( 93, 5 )
|
||||||
texture = ExtResource( 1 )
|
texture = ExtResource( 1 )
|
||||||
region_enabled = true
|
region_enabled = true
|
||||||
region_rect = Rect2( 8, 0, 8, 8 )
|
region_rect = Rect2( 8, 0, 8, 8 )
|
||||||
|
|
||||||
[node name="GreenStar" type="Sprite" parent="HUD"]
|
[node name="GreenStar" type="Sprite" parent="HUD"]
|
||||||
position = Vector2( 106, 5 )
|
visible = false
|
||||||
|
position = Vector2( 103, 5 )
|
||||||
texture = ExtResource( 1 )
|
texture = ExtResource( 1 )
|
||||||
region_enabled = true
|
region_enabled = true
|
||||||
region_rect = Rect2( 16, 0, 8, 8 )
|
region_rect = Rect2( 16, 0, 8, 8 )
|
||||||
|
|
||||||
[node name="BlueStar" type="Sprite" parent="HUD"]
|
[node name="BlueStar" type="Sprite" parent="HUD"]
|
||||||
position = Vector2( 116, 5 )
|
visible = false
|
||||||
|
position = Vector2( 113, 5 )
|
||||||
texture = ExtResource( 1 )
|
texture = ExtResource( 1 )
|
||||||
region_enabled = true
|
region_enabled = true
|
||||||
region_rect = Rect2( 24, 0, 8, 8 )
|
region_rect = Rect2( 24, 0, 8, 8 )
|
||||||
|
|
||||||
[node name="MagentaStar" type="Sprite" parent="HUD"]
|
[node name="MagentaStar" type="Sprite" parent="HUD"]
|
||||||
position = Vector2( 126, 5 )
|
visible = false
|
||||||
|
position = Vector2( 123, 5 )
|
||||||
texture = ExtResource( 1 )
|
texture = ExtResource( 1 )
|
||||||
region_enabled = true
|
region_enabled = true
|
||||||
region_rect = Rect2( 32, 0, 8, 8 )
|
region_rect = Rect2( 32, 0, 8, 8 )
|
||||||
|
@ -84,7 +89,7 @@ margin_top = -2.0
|
||||||
margin_right = 263.0
|
margin_right = 263.0
|
||||||
margin_bottom = 18.0
|
margin_bottom = 18.0
|
||||||
theme = ExtResource( 10 )
|
theme = ExtResource( 10 )
|
||||||
text = "000000"
|
text = "00000"
|
||||||
|
|
||||||
[node name="HighCounter" type="Label" parent="HUD"]
|
[node name="HighCounter" type="Label" parent="HUD"]
|
||||||
visible = false
|
visible = false
|
||||||
|
@ -104,9 +109,9 @@ theme = ExtResource( 10 )
|
||||||
text = "2"
|
text = "2"
|
||||||
|
|
||||||
[node name="ArrowCounter" type="Label" parent="HUD"]
|
[node name="ArrowCounter" type="Label" parent="HUD"]
|
||||||
margin_left = 68.0
|
margin_left = 61.0
|
||||||
margin_top = -2.0
|
margin_top = -2.0
|
||||||
margin_right = 152.0
|
margin_right = 145.0
|
||||||
margin_bottom = 18.0
|
margin_bottom = 18.0
|
||||||
theme = ExtResource( 10 )
|
theme = ExtResource( 10 )
|
||||||
text = "0"
|
text = "0"
|
||||||
|
|
Loading…
Add table
Add a link
Reference in a new issue