forked from team-sg/hero-mark-2
saving and level list
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13 changed files with 128 additions and 52 deletions
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@ -3,6 +3,7 @@ extends Node2D
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export var cost = 0
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onready var label = $Label
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onready var anims = $AnimationPlayer
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onready var map = get_owner()
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func _ready():
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anims.play("closed")
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@ -16,5 +17,21 @@ func _physics_process(delta):
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func _on_Area2D_area_entered(area):
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if area.is_in_group("player"):
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if Game.score > Game.high_score: Game.high_score = Game.score
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#BONUSES
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#Time bonus
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if Game.golds == 50 && Game.shards == 5:
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if Game.time < map.target_time_100: Game.score += floor(2500 * (Game.time / map.target_time_100))
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else:
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if Game.time < map.target_time_any: Game.score += floor(2500 * (Game.time / map.target_time_any))
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#Collection bonus
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if Game.golds == 50: Game.score += 500
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if Game.shards == 5: Game.score += 500
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if Game.golds == 50 && Game.shards == 5: Game.score += 250
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#Life bonus
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if Game.lives == 1: Game.score += 500
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if Game.lives == 2: Game.score += 1500
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#Perfect bonus
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if Game.lives == 2 && Game.golds == 50 && Game.shards == 5 && Game.time < map.target_time_100:
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Game.score += 1000
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Game.save()
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Game.change_map(load("res://maps/level_select.tscn"))
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