added hatches!

This commit is contained in:
pennyrigate 2023-03-21 20:17:27 -04:00
parent 9947cdfc45
commit 3433dae09c
10 changed files with 267 additions and 18 deletions

View file

@ -0,0 +1,30 @@
extends Node2D
onready var anims = $SpriteAnim
onready var down_prompt = $DownPrompt
onready var snap_position = $Position2D
var can_interact = false
var player = null
func _physics_process(delta):
if Input.is_action_just_pressed("enter_hatch") && can_interact:
anims.play("open")
player.enter_hatch(position + snap_position.position)
down_prompt.scale.y = -1
down_prompt.visible = true
player.connect("hatch_exited", self, "exit_hatch", [], CONNECT_ONESHOT)
func exit_hatch():
anims.play("open")
down_prompt.scale.y = 1
func _on_TriggerArea_area_entered(area):
down_prompt.visible = true
down_prompt.scale.y = 1
can_interact = true
player = area.get_owner()
func _on_TriggerArea_area_exited(area):
if down_prompt.scale.y == 1:
down_prompt.visible = false
can_interact = false

View file

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[gd_scene load_steps=7 format=2]
[ext_resource path="res://graphics/hatch/hatch.png" type="Texture" id=1]
[ext_resource path="res://graphics/hud/down_prompt.png" type="Texture" id=2]
[ext_resource path="res://objects/environment/hatch/hatch.gd" type="Script" id=3]
[sub_resource type="Animation" id=1]
resource_name = "open"
length = 0.9
tracks/0/type = "value"
tracks/0/path = NodePath("Sprite:frame")
tracks/0/interp = 1
tracks/0/loop_wrap = true
tracks/0/imported = false
tracks/0/enabled = true
tracks/0/keys = {
"times": PoolRealArray( 0, 0.1, 0.2, 0.7, 0.8 ),
"transitions": PoolRealArray( 1, 1, 1, 1, 1 ),
"update": 1,
"values": [ 0, 1, 2, 1, 0 ]
}
[sub_resource type="Animation" id=2]
resource_name = "idle"
loop = true
tracks/0/type = "value"
tracks/0/path = NodePath("DownPrompt:position")
tracks/0/interp = 0
tracks/0/loop_wrap = true
tracks/0/imported = false
tracks/0/enabled = true
tracks/0/keys = {
"times": PoolRealArray( 0, 0.5, 1 ),
"transitions": PoolRealArray( 1, 1, 1 ),
"update": 0,
"values": [ Vector2( 4, -18 ), Vector2( 4, -16 ), Vector2( 4, -18 ) ]
}
[sub_resource type="RectangleShape2D" id=3]
extents = Vector2( 4, 4 )
[node name="Hatch" type="Node2D"]
script = ExtResource( 3 )
[node name="Sprite" type="Sprite" parent="."]
position = Vector2( 6, 3 )
texture = ExtResource( 1 )
hframes = 3
[node name="SpriteAnim" type="AnimationPlayer" parent="."]
anims/open = SubResource( 1 )
[node name="DownPrompt" type="Sprite" parent="."]
visible = false
position = Vector2( 4, -18 )
texture = ExtResource( 2 )
[node name="ArrowAnim" type="AnimationPlayer" parent="."]
autoplay = "idle"
anims/idle = SubResource( 2 )
[node name="TriggerArea" type="Area2D" parent="."]
collision_layer = 0
collision_mask = 2
monitorable = false
[node name="CollisionShape2D" type="CollisionShape2D" parent="TriggerArea"]
position = Vector2( 4, 4 )
shape = SubResource( 3 )
[node name="Position2D" type="Position2D" parent="."]
position = Vector2( 4, -2 )
__meta__ = {
"_gizmo_extents_": 0.0
}
[connection signal="area_entered" from="TriggerArea" to="." method="_on_TriggerArea_area_entered"]
[connection signal="area_exited" from="TriggerArea" to="." method="_on_TriggerArea_area_exited"]