added rumble and pixel snap

This commit is contained in:
pennyrigate 2023-08-22 14:46:11 -04:00
parent 12eadd86e8
commit 31a71a542d
2 changed files with 15 additions and 1 deletions

View file

@ -33,6 +33,8 @@ export var underwater = false
# velocity
var velocity: Vector2 = Vector2.ZERO
# current falling speed
var current_fall_speed: float = 0.0
# snap vector
var snap: Vector2 = Vector2.ZERO
# ladder currently attached to
@ -79,6 +81,8 @@ func _ready() -> void:
$StateDebugLayer/StateChartDebug.target = state_chart
func _physics_process(delta: float) -> void:
# snap sprite
graphics.global_position = global_position.round()
# update transition guard properties
# whether player can currently shoot an arrow
var can_shoot = Game.arrows > 0 and get_tree().get_nodes_in_group("player_arrow").size() == 0
@ -148,6 +152,8 @@ func get_stick_input(axis):
else:
return 0
func reset_fall_speed():
current_fall_speed = 0
# STATE ENTERS/EXITS #
func _on_Grounded_state_entered() -> void:
@ -158,6 +164,10 @@ func _on_Grounded_state_entered() -> void:
grounded_shape.disabled = false
airborne_shape.disabled = true
snap.y = 2.5 # snap when in grounded state
var intensity = inverse_lerp(0.0, max_fall_speed, current_fall_speed)
intensity = min(intensity * 1.1,1.0)
print(intensity)
Input.start_joy_vibration(0, 1.0, intensity, 0.05)
velocity.y = 1.0
func _on_Still_state_entered() -> void:
@ -259,6 +269,7 @@ func _on_Dead_state_entered() -> void:
# send signals
emit_signal("died")
state_chart.send_event("died")
Input.start_joy_vibration(0,1,1,0.2)
# spawn death particles
if not skip_blood:
var particles = DeathSplatter.instance()
@ -412,6 +423,7 @@ func _process_jump(delta: float) -> void:
## called by states SG will fall during
func _process_gravity(delta: float) -> void:
velocity.y = min(velocity.y + gravity * delta, max_fall_speed)
current_fall_speed = max(velocity.y,current_fall_speed)
## called after all other physics things
func _process_movement(delta: float) -> void:

View file

@ -1541,8 +1541,8 @@ align = 1
[connection signal="state_physics_processing" from="StateChart/Root/Movement" to="." method="_process_movement"]
[connection signal="state_entered" from="StateChart/Root/Movement/Grounded" to="." method="_on_Grounded_state_entered"]
[connection signal="state_physics_processing" from="StateChart/Root/Movement/Grounded" to="." method="_process_grounded"]
[connection signal="state_physics_processing" from="StateChart/Root/Movement/Grounded/CanWalk" to="." method="_process_horizontal_movement_grounded"]
[connection signal="state_physics_processing" from="StateChart/Root/Movement/Grounded/CanWalk" to="." method="_process_can_walk"]
[connection signal="state_physics_processing" from="StateChart/Root/Movement/Grounded/CanWalk" to="." method="_process_horizontal_movement_grounded"]
[connection signal="state_entered" from="StateChart/Root/Movement/Grounded/CanWalk/Still" to="." method="_on_Still_state_entered"]
[connection signal="state_entered" from="StateChart/Root/Movement/Grounded/CanWalk/Walking" to="." method="_on_Walking_state_entered"]
[connection signal="state_entered" from="StateChart/Root/Movement/Grounded/CanWalk/Blinking" to="." method="_on_Blinking_state_entered"]
@ -1553,6 +1553,7 @@ align = 1
[connection signal="state_entered" from="StateChart/Root/Movement/Grounded/Shooting" to="." method="_on_Shooting_state_entered"]
[connection signal="state_entered" from="StateChart/Root/Movement/Grounded/Pushing" to="." method="_on_Pushing_state_entered"]
[connection signal="state_physics_processing" from="StateChart/Root/Movement/Grounded/Pushing" to="." method="_process_pushing"]
[connection signal="state_entered" from="StateChart/Root/Movement/Airborne" to="." method="reset_fall_speed"]
[connection signal="state_entered" from="StateChart/Root/Movement/Airborne" to="." method="_on_Airborne_state_entered"]
[connection signal="state_physics_processing" from="StateChart/Root/Movement/Airborne" to="." method="_process_gravity"]
[connection signal="state_physics_processing" from="StateChart/Root/Movement/Airborne/Jump" to="." method="_process_horizontal_movement"]
@ -1565,6 +1566,7 @@ align = 1
[connection signal="state_entered" from="StateChart/Root/Movement/Airborne/Falling/NormalFalling" to="." method="_on_NormalFalling_state_entered"]
[connection signal="state_physics_processing" from="StateChart/Root/Movement/Airborne/Falling/NormalFalling" to="." method="_process_horizontal_movement"]
[connection signal="state_entered" from="StateChart/Root/Movement/Airborne/Falling/ScaredFalling" to="." method="_on_ScaredFalling_state_entered"]
[connection signal="state_entered" from="StateChart/Root/Movement/Airborne/DoubleJump" to="." method="reset_fall_speed"]
[connection signal="state_entered" from="StateChart/Root/Movement/Airborne/DoubleJump" to="." method="_on_DoubleJump_state_entered"]
[connection signal="state_physics_processing" from="StateChart/Root/Movement/Airborne/DoubleJump" to="." method="_process_horizontal_movement"]
[connection signal="state_entered" from="StateChart/Root/Movement/Airborne/AirShooting" to="." method="_on_AirShooting_state_entered"]